# Main Menu Scene MZ MV

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## Quick Templates

By clicking on Apply, a Quick Template overrides all individualization that you have already done. There's no undo button.

## Touch UI

This section is only available in RPG Maker MZ.
Show?

- When Touch UI is on, the player can still decide to disable it in the Game's Options menu.
- When Touch UI is off, then "Show Touch UI" is also removed from the Game's Option menu.
- When set to "When on mobile" then this Plugin calls an RPG Maker core code function to check whether the player is using a mobile device. This Plugin does not guarantee this check's reliability.

Keep Touch UI Space?

Tip: You may want to enable this checkbox when you selected "Show Touch UI when on mobile" so you don't end up with 2 slightly different window sizes.

Touch UI Area Height

## Layout 1

Input Mode (all Scenes)

Actor/Status Window
Visible Actors

~

Always adjust to current Party Size?

Menu Window Position

Only "Center" is supported when Status Window is not shown.

Width
Columns
Lines

## Layout 2

Override Values for Command Window?
x
y
Override Values for Status Window?
x
y
Override Values for Gold/Game Info Window?
x
y

## Windows General

Settings will affect all Windows across all Scenes.

Some settings may not yet fully support RPG Maker MV.

Opacity
Line Height px
Item Height px
Item Padding px
Item Spacing px
Item Spacing px
Font Size

Cursor Style

File must be located in game/img/system

Adjust
x
y
Blink?

When Command is disabled

Text Opacity
Change Text Color?

## Menu Scene General

Background
Effects

File must be located in your game directory/img

## Actors/Party General

Opacity
Item Spacing px
Item Spacing px

Individual Window File?

File must be located in your game/img/system

Window Background

File must be located in your game directory/img

Item Background

File must be located in your game directory/img

Cursor Background

File must be located in your game directory/img

Blink?
Pending Background (Formation Change)

File must be located in your game directory/img

## Actor Portrait

Image

Use the Notetag <Menu Portrait: Filename> on Actors to define custom Image.

Example: <Menu Portrait: Actor1_1>

Horizontal Align
Vertical Align
Offset
x px
y px
Crop
px
px
Scale
%
%

## Actor Shadow Box

Show?
Position
Width & Height
x
y
Color
Opacity
Gradient Direction
Gradient Power
%

## Actor Name & Class

Name Show?
Horizontal Align
Vertical Align
x
y
Text Align
Font Size
Text Color
A
Background

Class Show?
Horizontal Align
Vertical Align
x
y
Font Size
Text Color
A

## Actor Level & Exp

Mode
Horizontal Align
Vertical Align
x
y
Font Size
Text Colors
A
A
Mode "Gauges" is not yet supported when using MV.

## Actor HP, MP, TP

Mode
Horizontal Align
Vertical Align
x
y
Vertical Space
Font Size
Show Max Value?
HP Label Color
A
HP Values Color
A
HP Crisis Color
A
HP Knockout Color
A
MP Label Color
A
MP Values Color
A
MP Values Color (Depleted)
A
TP Label Color
A
TP Values Color
A
MV may support every color picker.

## Actor Status Effects

Horizontal Align
Vertical Align
x
y
Icon Limit

## Actor Custom Parameter

Enable?
Mode
Label
A
Pre-Condition
JS

Leave blank to always enable or write a short function that must return truthy to display this parameter next to your Actor.

Examples:

- actor.name() == 'Reid'
- actor.isClass($dataClasses[1])
- $gameSwitches.value(1)

Current Value
JS
Max Value
JS

Examples:

- actor.luk
- actor.param(1)

Show Max Value?
Eval
JS

Examples:

- actor.luk
- actor.param(1)

Text to display
JS

You may use Text Codes, however, you need to escape them. \C becomes \\C.

Examples:

- "\\C[16]Freestyle Text"
- actor.currentClass().name
- "\\C[16] " + $gameVariables.value(1)

Horizontal Align
Vertical Align
x
y

Text Align
Text Color
A
When Depleted
A
Gauge Color
Back Color
Font Size

## Gauge Colors

Gauges Colors affect all Gauges in your game across all Scenes.

General
HP
HP (Crisis)
MP
TP
ATB
Exp
Exp (maxed out)
Background
HP
HP (Crisis)
HP (Knockout)
MP
TP
ATB
Exp
Exp (maxed out)

## Command Window

Opacity
Item Height px
Item Spacing px
Item Spacing px
Font Size

Style

Icons are configured in the Plugin Manager.

Text Align
Individual Window File?

File must be located in your game/img/system

Window Background

File must be located in your game directory/img

Item Background

File must be located in your game directory/img

## Gold & Game Info Window

Show?

You may use Text Codes (e.g. \V[1], \C[2], ...). Use

- \$ for current gold
- \MN for map name
- \PT for playtime

Unknown Map Reference
Text to show when the current Map has no Display Name
Font Size
Background

File must be located in your game directory/img