Someday v0.02
By Jojogape

WARNING: THERE ARE FLASHING LIGHTS AT SOME POINTS. IF YOU THINK YOU MAY BE SENSIBLE TO THESE, FOR YOUR OWN SAFETY, PLEASE REFRAIN FROM PLAYING.

You are free to use all content in this game as you want, though credit is appreciated.

Update Log (contains spoilers):

~0.01~

- New look for Itsuki and all his effects, and a new faceset showing a close-up of his shirt
- First fullscreen event
- 5 new effects
- Internet world and Neon world are now accessible
- NPCs now react to some effects
- Data world is now somewhat easier to navigate
- Alphanumeric world is now smaller, with more landmarks
- PC World can now be "shut down" at any moment using the button in the lower left corner, taking you to the Nexus
- New chasers, unlike the Hexagons they are always active unless you use the TV effect and turn it on
- Hexagons now only turn lunatic with certain effects, not just interacting
- Doodle world is now less monotone
- system2c.png is not needed anymore
- Pressing a key is no longer needed to exit the loading screen
- Ads may appear at the Internet world

~0.02~

- Fixed passability bugs at the school
- Brightness reduced globally
- Graphics upgraded in some areas
- New event added
- Several deeper locations are now accessible
- 6 new effects, making a total of 16 at the moment
	· These include a return to nexus effect
	· Unlike in Yume Nikki it activates by pressing 1
- Instructions added
- Doodle and TV effects relocated
- Added several NPCs in some worlds
- Checkpoint system implemented - interacting with a checkpoint will bring you back to it when you are catched by a chaser unless you wake up
- Mazes made a bit easier to navigate by popular demand
- Minor music and volume tweaks
- Fixed bug where the main menu would open when it shouldn't during Itsuki's "already awake" animation

Please note that some teleports are temporary and their destinations will be changed as the game is developed.