// Generated by RPG Maker.
// Do not edit this file directly.
var $plugins =
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{"name":"babylon","status":true,"description":"Javascript 3D rendering engine","parameters":{}},
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{"name":"GALV_TitleCommands","status":true,"description":"Allows you to customize what commands appear in the title screen menu.","parameters":{"Default Commands":"New Game,new,always|Continue,con,isSave","Mod Condition":"","Mod Commands":""}},
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{"name":"YEP_ItemCore","status":true,"description":"v1.29 Changes the way Items are handled for your game\nand the Item Scene, too.","parameters":{"---General---":"","Max Items":"0","Max Weapons":"100","Max Armors":"100","Starting ID":"3000","Random Variance":"0","Negative Variance":"false","Name Format":"%1%2%3%4","Name Spacing":"true","Boost Format":"(+%1)","---Item Scene---":"","Updated Scene Item":"false","List Equipped Items":"true","Show Icon":"true","Icon Size":"128","Font Size":"20","Command Alignment":"center","Recovery Format":"%1 Heal","Add State":"+State","Add Buff":"+Buff","Remove State":"-State","Remove Buff":"-Buff","Maximum Icons":"4","Use Command":"Use %1","Carry Format":"%1/%2","--Independent Items--":"","Midgame Note Parsing":"false"}},
{"name":"YEP_DashToggle","status":true,"description":"v1.03 RPG Maker MV lacks the ability to toggle dashing\non and off. This plugin will let you do so~","parameters":{}},
{"name":"YEP_X_ItemCategories","status":true,"description":"v1.01 (Requires YEP_ItemCore.js) Assign items to various\ncategories under the item menu.","parameters":{"---General---":"","Category Order":"Items","---Naming---":"","Hidden Item A":"Special Items","Hidden Item B":"Unique Items","Consumable":"Consumable","Nonconsumable":"Nonconsumable","Always Usable":"Usable","Battle Usable":"Battle","Field Usable":"Field","Never Usable":"Misc"}},
{"name":"YEP_X_ItemRequirements","status":true,"description":"v1.01 (Requires YEP_ItemCore.js) Place requirements on\nitems before they can be used.","parameters":{}},
{"name":"YEP_FootstepSounds","status":true,"description":"v1.01 Set footstep sounds to play when the player and/or\nevents walk over specific tiles.","parameters":{"---Default---":"","Default Sound":"Step","Default Volume":"10","Default Pitch":"50","---Player Settings---":"","Player Enable":"true","Player Volume":"1.00","Player Pitch":"1.00","---Event Settings---":"","Event Enable":"true","Event Volume":"1.00","Distance Volume":"-0.10","Event Pitch":"1.00","Distance Pitch":"-0.00","Distance Pan":"10"}},
{"name":"YEP_RegionRestrictions","status":true,"description":"v1.04 Use regions to block out Events and/or the player from\nbeing able to venture into those spots.","parameters":{"Player Restrict":"0","Event Restrict":"0","All Restrict":"255","Player Allow":"0","Event Allow":"0","All Allow":"0"}},
{"name":"YEP_MusicMenu","status":true,"description":"v1.01 Access and play music from a menu! Players can unlock\nsongs from in the game as they play.","parameters":{"---General---":"","Music Icon":"80","Hidden Name":"? ? ? ? ?","Hidden Help":"Nothing yet.","---Song List---":"","Song 1 Data":"Dawn; Dawn; 100; 100; 0; Title Screen","Song 2 Data":"Dream; Dream; 100; 80; 0; Nexus","Song 3 Data":"Pillars; Bloody Pillars; 100; 100; 0;","Song 4 Data":"Blade; Ketsueki; 100; 100; 0; Warrior Dreamer","Song 5 Data":"Static; Current Plains; 100; 50; 0;","Song 6 Data":"Crackle; Kikai; 30; 50; 0; Static Dreamer","Song 7 Data":"Clock2; Dead Town; 100; 100; 0;","Song 8 Data":"","Song 9 Data":"Lavender; Spring Plateau; 100; 60; 0;","Song 10 Data":"Forest; Lavender Forest; 55; 50; 0;","Song 11 Data":"","Song 12 Data":"Rainbow; Technicolor Sky; 100; 100; 0;","Song 13 Data":"","Song 14 Data":"Bridges; Eternal Lake; 100; 100; 0;","Song 15 Data":"Lamp; Kyoshi; 100; 150; 0; Guiding Dreamer","Song 16 Data":"Scream; Hunting Grounds; 30; 70; 0;","Song 17 Data":"Nuclear Siren Sound Effect No Copyright; Noppera; 60; 100; 0;","Song 18 Data":"Horror; Kowai; 100; 100; 0; Scared Dreamer","Song 19 Data":"Box; Surprise Boxes; 65; 100; 0;","Song 20 Data":"Jack; Shi; 100; 80; 0; Performer Dreamer","Song 21 Data":"ClockTower; The Toll; 50; 50; 0;","Song 22 Data":"Spook; Playtime; 100; 80; 0;","Song 23 Data":"Doll; Ningyo; 100; 60; 0; Doll Dreamer","Song 24 Data":"Cyber; Virtual Warfare; 70; 100; 0;","Song 25 Data":"","Song 26 Data":"Mothership; The Mothership; 100; 70; 0;","Song 27 Data":"","Song 28 Data":"Polyp; Bioluminescence; 100; 100; 0;","Song 29 Data":"","Song 30 Data":"Fifth; The Five; 100; 150; 0;","Song 31 Data":"Starfish; Sarfish; 90; 150; 0;","Song 32 Data":"","Song 33 Data":"Desert; The Highway; 100; 50; 0;","Song 34 Data":"","Song 35 Data":"Uncanny; Uncanny; 90; 150; 0;","Song 36 Data":"","Song 37 Data":"Monster; Garden of Titans; 100; 100; 0;","Song 38 Data":"","Song 39 Data":"","Song 40 Data":"","Song 41 Data":"","Song 42 Data":"","Song 43 Data":"","Song 44 Data":"","Song 45 Data":"","Song 46 Data":"","Song 47 Data":"","Song 48 Data":"","Song 49 Data":"","Song 50 Data":"","Song 51 Data":"","Song 52 Data":"","Song 53 Data":"","Song 54 Data":"","Song 55 Data":"","Song 56 Data":"","Song 57 Data":"","Song 58 Data":"","Song 59 Data":"","Song 60 Data":"","Song 61 Data":"","Song 62 Data":"","Song 63 Data":"","Song 64 Data":"","Song 65 Data":"","Song 66 Data":"","Song 67 Data":"","Song 68 Data":"","Song 69 Data":"","Song 70 Data":"","Song 71 Data":"","Song 72 Data":"","Song 73 Data":"","Song 74 Data":"","Song 75 Data":"","Song 76 Data":"","Song 77 Data":"","Song 78 Data":"","Song 79 Data":"","Song 80 Data":"","Song 81 Data":"","Song 82 Data":"","Song 83 Data":"","Song 84 Data":"","Song 85 Data":"","Song 86 Data":"","Song 87 Data":"","Song 88 Data":"","Song 89 Data":"","Song 90 Data":"","Song 91 Data":"","Song 92 Data":"","Song 93 Data":"","Song 94 Data":"","Song 95 Data":"","Song 96 Data":"","Song 97 Data":"","Song 98 Data":"","Song 99 Data":"","Song 100 Data":""}},
{"name":"GALV_EventDetectors","status":true,"description":"Have events activate when player gets in range and line of sight.","parameters":{"LOS Blocking Terrain":"7","LOS Blocking Regions":"1,2","Tile Size":"48","Search Limit":"10","--- Behaviors ---":"","Behavior 0":"search,approach,5,1,6,5,0","Behavior 1":"","Behavior 2":"","Behavior 3":"","Behavior 4":"","Behavior 5":"","Behavior 6":"","Behavior 7":"","Behavior 8":"","Behavior 9":"","Behavior 10":"","Behavior 11":"","Behavior 12":"","Behavior 13":"","Behavior 14":"","Behavior 15":"","Behavior 16":"","Behavior 17":"","Behavior 18":"","Behavior 19":"","Behavior 20":""}},
{"name":"YEP_EventProxActivate","status":true,"description":"v1.01 Allows events to activate by being in range of them\ninstead of needing to be exactly next to or on top of them.","parameters":{}},
{"name":"YEP_MoveRouteCore","status":true,"description":"v1.02 Expand the number of movement options for the move\nroute events using this plugin.","parameters":{}}
];
