Edited changes of 250330 (work-in-progress build after 0.3.0):

Added files
- language/fr/Picture/mitzyrie_bathtubbackground1.png - Update the French translation to the content of the online version
- language/fr/Picture/mitzyrie_bathtubbackground2.png - Update the French translation to the content of the online version
- language/fr/Picture/book_name174.png - forgotten file from the translator set, now translated

- language/it/ - Added the Italian translation by Plush

- language/ja/Picture/book_name174.png - forgotten file from the translator set, now translated


Edited files
- RPG_RT.ldb (database) - hotfix from NacreMoon; Edited the Wake Up Reset CE to set the switches 348 and 349 to OFF in it

- RPG_RT.lmt (maptree) - Edited the BGM setting of Map 32 and Map 36 to be Event Setting (rather than being specified or being set as Same as Parent: led to having the wrong music being played compared to what was intended)

- Map0009.lmu (Book) - Changed the version number; Fix the save updater not triggering due to only checking if each number of the version was below the one of the current version, leading to always returning nothing due to 0 (*0*.3.0) always being 0, and also due to the patch version not checking at all if the other numbers were correct; Reapplied all of the fixes intended for save files from 0.3.0 and before to save files from 0.3.1 and before.
- Map0032.lmu (Hyper Road Maze) - Added in the warps at (57, 38) and (57, 39) a specification of the BGM to play, since not handled by map entrance. The track in question is the exact same than the one in RGB Sewers, and the area it leads to is considered as being RGB Sewers, so no track in the record player requires to be updated.
- Map0071.lmu (Subterranean Stadium) - Updated the ControlEffectChange at (3, 0) to disable actions if the player is floating with the Visage eidolon, and enable actions if the player is on the ground with the Visage eidolon. This prevents the player from changing to a non-floating mask while above the water. NOTE: this doesn't solve fully the issue, as it is possible to start opening the menu and moving at the same time to be able to change it at the right moment, but this is not much a map issue, and it cannot lead to softlocks or further issues than that, as the player will be able to change the current visage to the one floating if so.
- Map0072.lmu (Subterranean Stadium: Arena) - Updated the ControlEffectChange at (1, 0) to disable actions if the player is floating with the Visage eidolon, and enable actions if the player is on the ground with the Visage eidolon. This prevents the player from changing to a non-floating mask while above the water. NOTE: this doesn't solve fully the issue, as it is possible to start opening the menu and moving at the same time to be able to change it at the right moment, but this is not much a map issue, and it cannot lead to softlocks or further issues than that, as the player will be able to change the current visage to the one floating if so.
- Map0184.lmu (Wisteria Grove) - Removed the second page of the events at (143, 91), (60, 9), (61, 9), (62, 9), (61, 10), (60, 11), (60, 12),(60, 13), and (143, 92) which were all triggered by having the switch 175 set to ON, and were empty pages. Since the switch 175 is tied to the unlock of the neon mask, this meant that having it unlocked would lead to those pages being set, and would prevent the player from reaching the Wisteria Manor since the door was disabled.
- Map0325.lmu (Festering Tomb: Transitional Space) - Added a play BGM command to the events at (68, 37), (69, 37), and (70, 37) to play the proper track in the Blood Blood sub-area while getting there from Scarlet River (bath_bunker, 90, 70, 50, @1.0s). The track unlock when this track starts to play was also added to those events (record misc 138).
- Map0482.lmu (Micro Forest) - Edited fred the boat man at (17, 42) to disable actions on its first page on interaction, and enable actions on its second page just before the end of the script. This prevents the player from being able to press any key to stop its script.
- Map0513.lmu (Playzone Maze) - Added a solid block event at (38, 40) to prevent the player from walking on this tile; Added a wait for all of movement for the slide at (107, 40) to prevent players from interrupting the move route and allowing you to walk through walls
- Map0519.lmu (Flower Valley Apartments) - Changed the event at (85, 7) to have a priority of Below Characters rather than Above Characters, to prevent it from hiding the player; Added Skip if cannot move for all of the move route of KyotsukiMovementCtrl (4, 85) to prevent a freeze if she get stuck against a wall and that you try to kill an NPC using wait for all movement; Replaced the wait for all movement commands for mitzers (86, 49), EV0010 (9 ,7), Wanderer (45, 7), and EV0272 (89, 214) by a wait 1.1 seconds
- Map0676.lmu (Sun Rooftops) - Added a check in the jump event at (2, 0) to prevent the player from jumping if actions are disabled, as it causes graphical issues if you press enter while in front of a jumping place while doing a gesture
- Map0701.lmu (Mini Golf Maze) - Added a missing through ON when jumping down the holes at (58, 104), (96, 53), (136, 58), (32, 102), (145, 11) which prevented otherwise the player from jumping if the ball was here; fixed an issue where jumping down the holes at (96, 53), (136, 58), (145, 11), (138, 23) while at walk speed would reduce the player speed even more
- Map0718.lmu (Primeval Edifice) - Fix track 207-1 not being able to be unlocked
- Map0835.lmu (Astronomy World: Planet 1) - Removed the spaceship pseudo event at (1, 0). The removal of the UFO handling prevent an issue where equiping the UFO mask would lock the player out of the eidolon change
- Map0839.lmu (Astronomy World: Planet 2) - Removed the spaceship pseudo event at (2, 0). The removal of the UFO handling prevent an issue where equiping the UFO mask would lock the player out of the eidolon change
- Map0840.lmu (Astronomy World: Planet 3) - Removed the spaceship pseudo event at (2, 0). The removal of the UFO handling prevent an issue where equiping the UFO mask would lock the player out of the eidolon change
- Map0896.lmu (Gazing Pillars) - Removed the non-working door at (29, 4) alongside its graphic (wasn't linked to anything, and didn't had room that it could potentially lead to, so it was a forgotten warp)
- Map0991.lmu (Bright Cloud Zone) - Added solid block events at (32, 9) and (75, 59)
- Map1041.lmu (Sandstone Resort: 1F) - Added an event at (0, 0) to Enable Imago on map entrance
- Map1042.lmu (Sandstone Resort: 2F) - Added an event at (0, 0) to Enable Imago on map entrance
- Map1043.lmu (Joy District) - Replaced the Enable Imago event (0, 0) by a Disable Imago one, as using it doesn't work well with the buildings 
- Map1046.lmu (Joy District: Shoe Shop) - Edited the event at (10, 6) to move the book cover unlock check prior to eating the shoe, and made it check your current money to be equal or greater the amount of money required for the shoe (money required properly adjusted depending on the snack); Edited the warp event at (5, 11) to remove the Enable Imago as it is no longer allowed in Joy District
- Map1083.lmu (Astronomy World: Planet 4) - Removed the spaceship pseudo event at (2, 0) and moved the event after it on it. The removal of the UFO handling prevent an issue where equiping the UFO mask would lock the player out of the eidolon change
- Map1084.lmu (Astronomy World: Planet 5) - Removed the spaceship pseudo event at (1, 0) and moved the events after it on it. The removal of the UFO handling prevent an issue where equiping the UFO mask would lock the player out of the eidolon change
- Map1085.lmu (Astronomy World: Planet 6) - Removed the spaceship pseudo event at (3, 0). The removal of the UFO handling prevent an issue where equiping the UFO mask would lock the player out of the eidolon change 
- Map1230.lmu (Lonely Citadel) - Edited the warp at (5, 72) which had its transfer player set before the map transition and tint screen commands, which would play in the new map and prevent the player from seeing the screen
- Map1325.lmu (Fasciation World) - Edited the second page of events at (90, 99), (91, 99), (92, 99), (93, 99), (94, 99), (95, 99) to use the proper graphic rather than picking one from another world, which led to graphical issues when using the Soulfire eidolon
- Map1335.lmu (Uncanny World: PC Data) - Edited the HIT_BUTTONS at (1, 3) to add a conditional branch to check if variable 3 = 0, and if so, End the Event Processing. This fixes an issue where holding Shift and ESC while starting the computer would crash the game due to the Show Picture command using the ID 0.
- Map1362.lmu (Eggtopia) - Deleted the text of the open connection sign event at (4, 41)
- Map1402.lmu (Toy World) - Added solid block events at (3, 43) and (8, 42) (don't want to touch the tileset in itself, not sure if the collision change could lead to other issues on the map)
- Map1502.lmu (Spirit Parade) - Edited the event at (38, 2) to set the switch 26 to OFF (disable action) while in the parade section to prevent the player from being able to stop the parade by doing an action in front of them; Removed the kalimba menu switch OFF at (34, 2) due to not belonging there

- ChipSet/delly_chipset_maroontomb.png - Fixed the indexation of the file leading to an incorrect transparency

- Picture/protag_wakeup_base_suit.png - Fixed the indexation of the file leading to an incorrect transparency
- Picture/record_player/description_003202.png - Renamed the location from Fishbone Path to Corrupted School: Fishbone Path since Fishbone Path is a sub-area and not a world
- Picture/record_player/description_052501.png - Renamed the track guha_harm_r to guha_harm_R for consistency (was already fixed in the French translation)

- language/chs/ - Updated the Chinese translation

- language/fr/Picture/record_player/description_003202.png - Renamed the location from Passage Arêtes to Corrupted School: Passage Arêtes since Fishbone Path is a sub-area and not a world
- language/fr/Picture/record_player/description_052000.png - Reverted the world name change

- language/ja/Map0001.po - Fixed a line


Deleted files
- easyrpg_log.txt

- language/es/RPG_RT.ldb.common.mo - Removed an unused file

- language/fr/Picture/record_player/description_003901.png - Reverted the world name change
- language/fr/Picture/record_player/description_048601.png - Reverted the world name change
- language/fr/Picture/record_player/description_054100.png - Reverted the world name change

- language/pt_br/Map0007.mo - Removed an unused file
- language/pt_br/Map0007.stale.po - Removed an unused file
- language/pt_br/Map0009.mo - Removed an unused file
- language/pt_br/RPG_RT.ldb.mo - Removed an unused file
- language/pt_br/RPG_RT.ldb.common.mo - Removed an unused file

- language/pl/ - Removed the unused RPG_RT.ldb.common_old.po file