Developer: hit2key
Date: 25/July/2024

---------------------------------------------------
Map policy ...
Let me know if you want to add a connection in one of my maps where there's an open sign! The current connection point locations in Dust Bunny World aren't something I'm 100% confident in, so I'm open to suggestions--whatever works best to accommodate your world. I'm willing to add more connection points if needed, too.
Asset policy ...
You should ask before using my assets or music, but you're pretty much free to do what you want with them.
---------------------------------------------------

* MAP[0518] - Apartments Ext
	Added a table on the balcony, containing Room E's occupant.
* MAP[0519] - Apartments Int
	Furnished the inside of Room E, and slightly decorated the section outside its door on the first floor.
	Removed the sample sign, the original sofa, and the bed event (since the bed is inaccessible because of the addition of the nightstand)
	Removed some decorative tiles behind the sofa (the fireplace and a shelf) leaving it blank.
	Fixed an issue in the room where the player could walk inside a small section of wall.
	Added a connection to Dust Bunny World accessed by interacting with the sofa.
* MAP[0591] - Dust Bunny World
	Replaced closed connection sign with connection to Apartments Int.
+ Connection from MAP[0591].(022, 063) to MAP[0519].(006, 132) (both-way)

---------------------------------------------------
+ Charset hit2key_apartroom (by hit2key)

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Developer: RM824 Somnium
Date: 07/Aug/2024

-----------------------
* Map[0012] - debug
	| Added the clock (base sprites made by Delly)
	| Added events to keep track of global time.
-----------------------
+ CharSet treehouse_clock_1 (base by Delly)
+ CharSet treehouse_clock_2 (base by Delly)
+ CharSet treehouse_clock_3 (base by Delly)
+ CharSet treehouse_clock_4 (base by Delly)
+ CharSet treehouse_clock_5 (base by Delly)

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Developer: Carbonara/mimigris
Date: 31/Jul/2024
---------------------------------------------------
* MAP[0532] - Blueprint World
	| Changed the BGM of Map #532 (Blueprint World) to Event Setting instead of "orchidmantis_redroom" at 70% volume and the other parameters left untouched (the BGM is now handled by the autorun in the map itself, more on that later)
	| Edited the autorun (EV0002 at coordinates (0, 0)) to:
	| - have two different pages, one used when entering from Ghost Village and one from Paper Plane (what each page corresponds to is listed with a comment, and the pages themselves are determined depending on the X coordinate of where the player was on entrance, so no switch or variable wasted)
	| - Set the BGM in it depending on the entrance map (this way, the normal music will not be heard when entering from Paper Plane)
	| - When entering from Paper Plane, in addition to the BGM change, the tint screen, scroll map and switch 10 status are updated accordingly

	| Edited each warp to return to the origin prior to moving the camera, and then do the camera moves (this way, the display of the camera is reset after each warp making it easier to recalibrate). As such, the movement of the camera was also adjusted when using a warp.

	| Added warps to go back in the map in each room, placed depending on where the player enters in it. These warps require to face the proper direction as intended and their trigger and priority are set depending on how the warp is set in said room. Notes about the warps:

	| - The warps in the room at (65, 10) were set as two warps, according to how the other warps in the room were set, and they both behave identically (a misc change, but one of the two doors got its event ID changed when I was doing my test and attempting to copy and replace it, though it shouldn't have any effect on the game and they both should behave like before)
	| - The warps at (39, 28) and (20, 32) were placed in the adjacent room out of bound for their trigger, though it shouldn't have any effect in the game and they both should work identically
	| - The warp in the gray traditional room at the bottom was set as two warps and block the player from going further left in the room. They were placed this way to be just after where you enter, and to make sense to the player as to where they need to go to go back, but if you think they need to be moved, feel free to do so.
	| - The warp in the space room was set as a visible door, to match with the previous door, and sets the BGM, status of the switch 10 and tint back to what they were in the previous room to match with the different settings of this last room. This door is not on the same line than the other door in the room since I didn't adjusted the warp to enter, and just placed the player below the door, if you think this is an issue, feel free to move the door (and its warp leading in front of it).

* MAP[0685] - Paper Plains 
	| Edited the warp leading to Blueprint World (Event 1 named "To Blueprint" at (92, 78)) to remove the comment and changed the conditional branch from airship is driven to player is facing up

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Developer: maple
Date: 05/Oct/2024

---------------------------------------------------
* MAP[0001] - debug
| Added new eidola and updated boats
| New debug icons
* MAP[0003] - real room
| Fixed a visual bug with the bed animation and the YNOProject loading animations
* MAP[0011] - Nexus
| Fixed a bug where actions got reenabled on the treehouse ladder
* MAP[0014] - Cloned events
| The source of all cloned events
* MAP[0325] - Transitional Space
* MAP[0481] - underwater pipes
| Added the proper reset calls to Surreal Zoo
* MAP[0718] - Primeval Edifice
* MAP[0719] - Pri. Boat Event
* MAP[0803] - Bathtub
* MAP[0891] - Sweets Circus
* MAP[0894] - Scarlet River
| Added visage unlock
* MAP[0903] - Cabin
| Added visage unlock
---------------------------------------------------
| Most of these changes are related to the new eidola
| There's also a major rewrite of the standing up code
* CE[0001] - Wake Up
* CE[0002] - Effect Change Query
* CE[0003] - Effect GET
* CE[0005] - Effect Change
* CE[0006] - Dummy Effects
* CE[0007] - Undummy Effects
* CE[0012] - Effect Action
* CE[0013] - Gestures Menu
* CE[0021] - Map Transit Detect
* CE[0029] - Effect Change Resets
- CE[0031] (moved)
* CE[0035] - Effect Subaction
* CE[0037] - Start Gesture Sit
* CE[0038] - End Gesture Sit
* CE[0044] - Circle Menu
* CE[0054] - Enter Ladder
* CE[0055] - Exit Ladder
* CE[0056] - Start Sitting
* CE[0058] - End Sitting
* CE[0060] - Disable Imago
* CE[0061] - Enable Imago
* CE[0084] - Cover Unlock Notif
* CE[0085] - Visage Unlock Notif
* CE[0086] - Visage Menu Check
* CE[0106] - Store Pseudo
* CE[0107] - Pseudo Equip
* CE[0119] - Gesture: Point
* CE[0120] - Gesture: Laugh
* CE[0121] - Gesture: Sit
* CE[0201] - Anim Eidolon
---------------------------------------------------
+ Switch[0057] - Can Imago
+ Switch[0086] - Wearing a Visage
+ Switch[0087] - Visage unlock notif
+ Switch[0088] - CircleMenuValidSel
- Switch[0100] - LeavesTransparent
+ Switch[0607] - ringmasterUnlocked
+ Switch[0654] - comfyUnlock
---------------------------------------------------
* Variable[0048] - E Visage GET
* Variable[0049] - E Imago GET
* Variable[0050] - E Amanita GET
+ Variable[0176] - Visage unlock
+ Variable[0177] - Last Visage Pick
+ Variable[0178] - Visage Count
+ Variable[0189] - Imago Map
+ Variable[0190] - Imago X
+ Variable[0191] - Imago Y
+ Variable[0192] - AmanitaLastSporeID
---------------------------------------------------
* Item[0026] - Visage
* Item[0027] - [Visage]
* Item[0028] - Imago
* Item[0029] - [Imago]
* Item[0030] - Amanita
* Item[0031] - [Amanita]
---------------------------------------------------
| New eidola attribution is on the progress overview doc.
+ CharSet amanita_mushrooms.png
* CharSet debug1_aligned.png
* CharSet debug1.png
+ CharSet empty.png
+ CharSet imago_lightbulb.png
+ CharSet protag_action_amanita.png
+ CharSet protag_action_imago.png
+ CharSet protag_empty.png
+ CharSet protag_gesture_laugh_amanita.png
+ CharSet protag_gesture_laugh_imago_01.png
+ CharSet protag_gesture_laugh_imago_02.png
+ CharSet protag_gesture_point_amanita.png
+ CharSet protag_gesture_point_imago_01.png
+ CharSet protag_gesture_point_imago_02.png
+ CharSet protag_gesture_sitting_amanita.png
+ CharSet protag_gesture_sitting_imago_01.png
+ CharSet protag_gesture_sitting_imago_02.png
+ CharSet protag_imago_closed_01.png
+ CharSet protag_imago_open_01.png
* CharSet protag_ladder_01.png
* CharSet protag_ladder_02.png
+ CharSet protag_main_amanita.png
* CharSet protag_sitting_01.png
+ CharSet protag_visage_01.png
* CharSet protag_wakeup_03.png
---------------------------------------------------
* FaceSet minnatsuki_001.png
+ FaceSet minnatsuki_002.png
---------------------------------------------------
+ Picture anim_visage.png (by MillieAmp and Somnium)
+ Picture anim_visagefast.png (by MillieAmp and Somnium)
+ Picture covernotif_bg_pseudo.png
+ Picture gesture_icon_locked.png (by Led)
+ Picture protag_shak_imagoflight_b.png
+ Picture protag_shak_imagoflight_u.png
+ Picture protag_shak_imagoland_b.png
+ Picture protag_shak_imagoland_u.png
* Picture protag_wakeup-base-05.png
* Picture protag_wakeup-base-05w03-alt.png
* Picture protag_wakeup-base-05w03.png
+ Picture protag_wakeup-base-09.png
+ Picture protag_wakeup-base-10c.png
+ Picture protag_wakeup-base-10o.png
+ Picture protag_wakeup-base-11.png
+ Picture protag_wakeup-static-09.png
+ Picture protag_wakeup-static-10c.png
+ Picture protag_wakeup-static-10o.png
+ Picture protag_wakeup-static-11.png
+ Picture pseudos_000.png
+ Picture pseudos_001.png
+ Picture pseudos_002.png
+ Picture shak_visagenotif.png
---------------------------------------------------
+ Sound millie_visage1.wav
+ Sound millie_visage2.wav
---------------------------------------------------

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Developer: Herweins
Date: 26/Oct/2024

---------------------------------------------------
Map policy: Contact me @herweins on Discord if you want to edit/add a map of mine
Asset policy: Contact me @herweins on Discord before using any asset of mine
---------------------------------------------------
+ MAP[0221] - Monolistic Islands
    | + BGM: herweins_monolistic_JetOrchid (100%, 100%) - event at (000,000)
    | + Connection from (032, 016) to (007, 010) in MAP[0222] 
    | + Connection from (068, 068) to (029, 009) in MAP[0222] 
    | + Connection from (002, 012) to (091, 126) in MAP[1131] 
    | + Connection from (071, 003-004) to (009, 007) in MAP[0223] 
    | + Open connection at (048,006)
    | + Open connection at (027,065)
+ MAP[0222] - Monolistic YL & SK
    | + Connection from (007, 009) to (032, 017) in MAP[0221] 
    | + Connection from (029, 008) to (068, 069) in MAP[0221] 
+ MAP[0223] - Monolistic 3D World
    | + Connection from (008-009, 006-007) to (068, 044) in MAP[0221] 
    | + Connection from (009-010, 007-008) to (072, 003) in MAP[0221] 
    | + Connection from (000, 000) to (072, 003) in MAP[0221] 
    | + Connection from (019, 000) to (072, 003) in MAP[0221] 
    | + Connection from (019, 014) to (072, 003) in MAP[0221] 
    | + Connection from (000, 014) to (072, 003) in MAP[0221] 
* MAP[1131] - Lost Signal Shoal
    | + Connection from (090-092, 125) to (002, 013) in MAP[0221] 
---------------------------------------------------
+ Tileset[0221] - Monolistic Islands
---------------------------------------------------
+ CharSet herweins_monolistic_charset.png
---------------------------------------------------
+ ChipSet herweins_monolistic-tiles.png
---------------------------------------------------
+ Music herweins_monolistic_JetOrchid.wav
---------------------------------------------------
+ Panorama herweins_monolistic_bg.png
+ Panorama herweins_monolistic_Inbg.png
---------------------------------------------------
+ Picture herweins_monolistic_balloon.png
+ Picture herweins_monolisticFall.png
+ Picture herweins_monolisticIdle.png
+ Picture herweins_monolisticLeave.png
+ Picture herweins_monolisticVertigo.png
---------------------------------------------------
+ Sound herweins_correct-ping.wav
+ Sound herweins_door_open.wav
+ Sound herweins_incorrect.wav
+ Sound herweins_knock_knock_knock.wav
+ Sound herweins_morse3Short.wav
+ Sound herweins_morseend.wav
+ Sound herweins_morsegetlost.wav
+ Sound herweins_morseLong.wav
+ Sound herweins_morseShort.wav
---------------------------------------------------

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Developer: Umbrakinetic
Date: 31/Oct/2024
---------------------------------------------------
Map policy ... open connections are only a suggestion - connect anywhere you like, even build new sections in the map - just run it by me first! (Certain maps may not be available for outside connection)
Asset policy ... Ask before using (The answer is almost always yes)
---------------------------------------------------

+ MAP[0089] - Bubblegum World 1
    | + BGM: madoxy_23 (100%, 100%) - map setting
    | + Connection from (057, 060) to (018, 013) in MAP[0090] 
+ MAP[0090] - Bubblegum World 2
    | + Connection from (018, 013) to (057, 060) in MAP[0089] 

* MAP[0501] - Long-Fallen Ruins
    | + Connection from (027, 103) to (185, 133) in MAP[1032] 
* MAP[0726] - Corvid Metropolis
    | + Connection from (061, 033) to (165, 013) in MAP[1031] 
* MAP[0808] - WindsweptExpanse
    | + Connection from (039, 053) to (008, 010) in MAP[1031] 
* MAP[0816] - Apartment Towers
    | + Connection from (088, 030) to (183, 097) in MAP[1031] (Requires Altered Sight) 

+ MAP[1031] - Disintegrating Pillars
    | + BGM: Umbrakinetic_D_Pillars_0 (100%, 100%) - map setting
    | + BGM: Umbrakinetic_D_Pillars_Vista (100%, 100%) - event at (179,149)
    | + BGM: Umbrakinetic_D_Pillars_1 (90%, 100%) - event at (001,000)
    | + BGM: Umbrakinetic_D_Pillars_2 (90%, 100%) - event at (002,000)
    | + Connection from (165, 012) to (061, 034) in MAP[0726] 
    | + Connection from (008, 009) to (039, 054) in MAP[0808] 
    | + Connection from (017, 131) to (029, 002) in MAP[1032] 
    | + Connection from (183, 096) to (088, 031) in MAP[0816] (Requires Altered Sight) 
+ MAP[1032] - Concrete Sky Bastion
    | + BGM: Umbrakinetic_SkyBastion (100%, 90%) - map setting
    | + Connection from (255, 030) to (002, 014) in MAP[1033] 
    | + Connection from (029, 000) to (017, 130) in MAP[1031] 
    | + Connection from (128, 124) to (063, 055) in MAP[1034] 
    | + Connection from (000, 124) to (061, 014) in MAP[1033] 
    | + Connection from (182-184, 134) to (027, 104) in MAP[0501] 
+ MAP[1033] - Concrete Sky Bastion: Bridge
    | + BGM: Umbrakinetic_SkyBridge (100%, 100%) - map setting
    | + BGM: moerani_wind (100%, 150%) - event at (032,007)
    | + Connection from (000, 014) to (254, 030) in MAP[1032] 
    | + Connection from (063, 014) to (001, 124) in MAP[1032] 
+ MAP[1034] - Coffee Maze
    | + BGM: Umbrakinetic_hmmmmmmmmmmm (100%, 100%) - map setting
    | + Connection from (052, 024) to (010, 006) in MAP[0089]
    | + Connection from (063, 054) to (128, 125) in MAP[1032] 
    | + Connection from (116, 023) to (027, 077) in MAP[1035] 
+ MAP[1035] - Adobe Town
    | + BGM: Umbrakinetic_adobe (100%, 100%) - map setting
    | + Connection from (027, 076) to (116, 024) in MAP[1034] 

* MAP[1136] - Frozen Tower
    | S[0060] - Is Snowing is set to ON by default in this map now 
    | + Connection from (036, 007) to (063, 010) in MAP[1031] (one-way) (Requires Climate)

---------------------------------------------------
* CE[0028] - Reset Menu Theme
    |added new ID for "Premium Roast" menu theme
* CE[0033] - Chaser Teleport
    |added new entry for chaser trap in MAP[1034] at (027, 055)
---------------------------------------------------
* Tileset[0500] - LongFallenRuinsMain
    |Added tiles for connection to Concrete Sky Bastion
+ Tileset[0821] - Dsnt Pillars
+ Tileset[0822] - Concrete Sky Bastion
+ Tileset[0823] - Coffee Maze
+ Tileset[0824] - Adobe Town
+ Tileset[0825] - Bubblegum World
---------------------------------------------------
+ Variable[0641] - WES Event State
    | World's End Sunrise event state for current session. 0 - not seen; 1 - seen; 2 - killed. (resets to 0 on CE[0001] - Wake Up)
---------------------------------------------------
+ CharSet $umbrakinetic_charset_big_1.png
+ CharSet umbrakinetic_charset_1.png
+ CharSet umbrakinetic_charset_2.png
+ CharSet umbrakinetic_vend.png
---------------------------------------------------
+ Music madoxy_23.wav (by madoxy)
+ Music Umbrakinetic_adobe.wav
+ Music Umbrakinetic_D_Pillars_0.wav
+ Music Umbrakinetic_D_Pillars_1.wav
+ Music Umbrakinetic_D_Pillars_2.wav
+ Music Umbrakinetic_D_Pillars_Vista.wav
+ Music Umbrakinetic_hmmmmmmmmmmm.wav
+ Music Umbrakinetic_SkyBastion.wav
+ Music Umbrakinetic_SkyBridge.wav
---------------------------------------------------
+ Sound Umbrakinetic_Chime.wav
+ Sound Umbrakinetic_FrozenTowerTransition.wav
+ Sound Umbrakinetic_Shatter.wav
 ---------------------------------------------------
+ Panorama <d_pillars.png> (by catcatcat6)
+ Panorama <sky_bastion.png> (by kiefac)
    |(*that's their discord handle - a friend of mine who made the panorama on request. not sure how that's handled if they're not in the contributors)
---------------------------------------------------
+ Picture umbrakinetic_adobetown_shadow.png
+ Picture umbrakinetic_adobetown_swing.png
+ Picture umbrakinetic_adobetown_tree.png
+ Picture Umbrakinetic_D_Pillars_Vista.png
    |i am so sorry for how inconsistent my naming and capitalization is btw :sob:
+ Picture umbrakinetic_frozen_tower_transition.png
+ Picture umbrakinetic_sky_bastion_bridge_0.png
+ Picture umbrakinetic_sky_bastion_bridge_1a.png
+ Picture umbrakinetic_sky_bastion_bridge_1b.png
+ Picture umbrakinetic_sky_bastion_nature1.png
+ Picture umbrakinetic_sky_bastion_nature2.png
+ Picture umbrakinetic_sky_bastion_nature3a.png
+ Picture umbrakinetic_sky_bastion_nature3b.png
+ Picture umbrakinetic_sky_bastion_nature4a.png
+ Picture umbrakinetic_sky_bastion_nature4b.png
+ Picture umbrakinetic_sky_bastion_nature5.png
---------------------------------------------------
+ System umbrakinetic_system_coffee.png
    |Menu theme "Premium Roast"
---------------------------------------------------

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Developer: CicadaP
Date: 02/Nov/2024

---------------------------------------------------
Map policy ... feel free to add to open connections, i'd appreciate a dm first though. ask permission for anything else
Asset policy ... music and sfx are free to use, ask permission for anything else please
---------------------------------------------------
+ MAP[0971] - CardiovascWrld
    | Cardiovascular World
    | + BGM: cicadap_chords (60%, 60%) - map setting
    + Connection from (012, 042) to (031, 064) in MAP[1164]
    + Connection from (020, 007) to (003, 020) in MAP[0972]
    + Connection from (026, 006) to (031, 031) in MAP[0972]
    + Connection from (012, 026) to (017, 054) in MAP[0972]
    + Connection from (073, 052) to (087, 112) in MAP[0972]
    + Connection from (010, 069) to (038, 061) in MAP[0977]
+ MAP[0972] - CrdvscIndoors
    | MAP[0980] is NOT in this patch, it will be submitted in the collaborative patch between gusterrr and i
    | Cardiovascular World
    | + BGM: cicadap_chords (50%, 50%) - map setting
    + Connection from (003, 020) to (020, 007) in MAP[0971]
    + Connection from (031, 031) to (026, 006) in MAP[0971]
    + Connection from (017, 054) to (012, 026) in MAP[0971]
    + Connection from (087, 112) to (073, 052) in MAP[0971]
    + Connection from (088, 112) to (073, 052) in MAP[0971]
    + Connection from (090, 066) to (035, 040) in MAP[0977]
    + Connection from (096, 015) to (122, 032) in MAP[0973]
    + Connection from (045, 050) to (073, 090) in MAP[0975]
    + Connection from (055, 015) to (080, 058) in MAP[0980]
    + Connection from (056, 015) to (081, 058) in MAP[0980]
+ MAP[0973] - Candy Tile Halls
    | Unlock a rave event by talking to all 4 NPCs
    | + BGM: guha_drone3 (70%, 70%) - map setting
    + Connection from (080, 012) to (009, 014) in MAP[1621]
    + Connection from (081, 012) to (009, 014) in MAP[1621]
    + Connection from (075, 078) to (000, 014) in MAP[1628]
    + Connection from (139, 017) to (003, 007) in MAP[1630]
    + Connection from (122, 031) to (096, 016) in MAP[0972]
+ MAP[0974] - Pale Forest
    | Killing the girl causes the music to slow down
    | + BGM: jjj_lullaby (100%, 80%) - map setting
    | * BGM: jjj_lullaby (80%, 50%) - event at (x,y)
    + Connection from (092, 091) to (097, 013) in MAP[0978]
    + Connection from (092, 092) to (097, 013) in MAP[0978]
    + Connection from (092, 093) to (097, 013) in MAP[0978]
    + Connection from (099, 065) to (014, 008) in MAP[0979]
+ MAP[0975] - Time Isles
    | + BGM: cicadap_swan (70%, 60%) - map setting
    + Connection from (122, 020) to (009, 013) in MAP[0976]
    + Connection from (073, 089) to (045, 051) in MAP[0972]
+ MAP[0976] - Old Man's House
    | Player is trapped if they kill the old man for now. The only escape is by using Umbra or returning
    | + BGM: cicadap_warm (70%, 90%) - map setting
    | * BGM: cicadap_clock-cc0 (100%, 100%) - event at (010,008)
    + Connection from (009, 013) to (122, 020) in MAP[0975]
+ MAP[0977] - CardiovascWrld
    | Cardiovascular World
    | + BGM: cicadap_chords (60%, 60%) - map setting
    + Connection from (035, 040) to (090, 066) in MAP[0972]
    + Connection from (038, 061) to (010, 069) in MAP[0971]
+ MAP[0978] - PaleForstPassage
    | Passage from Null to Pale Forest
    | * BGM: jjj_lullaby (50%, 60%) - event at (039,013)
    + Connection from (099, 013) to (091, 092) in MAP[0974]
    + Connection from (000, 003) to (023, 090) in MAP[0608]
+ MAP[0979] - Isometric Room
    | * BGM: cicadap_bullofheaven2 (70%, 80%) - event at (002,000)
    | * BGM: cicadap_tsurulullaby 90%, 80%) - event at (002,000)
    + Connection from (017, 006) to (008, 000) in MAP[1627]
    + Connection from (012, 006) to (099, 065) in MAP[0974]
+ MAP[1621] - MR RABBIT
    | Candy Tile Halls
    + Connection from (009, 014) to (080, 013) in MAP[0973]
    + Connection from (009, 012) to (012, 010) in MAP[1622]
+ MAP[1622] - Sickly Sweet
    | + BGM: guha_candy (60%, 60%) - map setting
    | New Menu Theme + Wakeup event at (164, 167)
    + Connection from (012, 010) to (080, 013) in MAP[0973]
    + Connection from (079, 003) to (009, 003) in MAP[1629]
+ MAP[1623] - Stone Pillar Wrld
    | + BGM: cicadap_mushroom2 (70%, 100%) - map setting
    | Stone Pillar World
    + Connection from (019, 038) to (053, 027) in MAP[1627]
+ MAP[1624] - Movie Snack World
    | + BGM: lejon_11 (60%, 150%) - map setting
    + Connection from (021, 027) to (011, 014) in MAP[0468]
    + Connection from (022, 027) to (011, 014) in MAP[0468]
    + Open connection at (041, 032)
+ MAP[1627] - WhiteTulipTunnel
    | * BGM: cicadap_amethyst (70%, 52%) - event at (002,000)
    | White Tulip Tunnel
    + Connection from (008, 000) to (014, 004) in MAP[0979]
    + Connection from (053, 027) to (019, 038) in MAP[1623]
+ MAP[1628] - Critter Dance
    | + BGM: voxlalien_discotech (50%, 120%) - map setting
    | Candy Tile Halls
    + Connection from (001, 000) to (075, 079) in MAP[0973]
+ MAP[1629] - Sickly Sweet
    | + BGM: guha_candy (70%, 50%) - map setting
    | Pseudo-effect location
    + Connection from (009, 003) to (079, 003) in MAP[1622]
+ MAP[1630] - Candy Tile Halls
    | + BGM: guha_drone3 (30%, 80%) - map setting
    + Connection from (003, 006) to (139, 018) in MAP[0973]
    + Connection from (057, 006) to (073, 059) in MAP[0603]
* MAP[0603] - BFAInteriors
    - Removed open connection at (073, 058)
    + Connection from (073, 058) to (057, 007) in MAP[1630]
* MAP[0608] - Null (Platform)
    + Connection from (022, 090) to (002, 003) in MAP[0978]
    + Connection from (022, 091) to (002, 003) in MAP[0978]
    + Connection from (022, 089) to (002, 003) in MAP[0978]
* MAP[0468] - Movie Theater
    - Removed open connection at (010, 014)
    + Connection from (010, 014) to (021, 028) in MAP[1624]
* MAP[1164] - Lilliputian
    - Removed open connection at (031, 063)
    + Connection from (031, 063) to (012, 043) in MAP[0971]
---------------------------------------------------
* CE[0033] - Chaser Teleport
* CE[0108] - Pseudo Equip
* CE[0030] - Effect Change Resets
* CE[0002] - Wake Up
* CE[0040] - Wakeup Resets
* CE[0055] - Enter Ladder
* CE[0056] - Exit Ladder
* CE[0057] - Start Sitting
* CE[0059] - End Sitting
* CE[0038] - Start Gesture Sit
* CE[0039] - End Gesture Sit
* CE[0120] - Gesture: Point
* CE[0121] - Gesture: Laugh
* CE[0122] - Gesture: Sit
* CE[0087] - Visage Menu Check
    | Sickly Pseudo
* CE[0029] - Reset Menu Theme
* CE[0028] - Unlock Menu Theme
    | Tooth Decay Menu Theme
---------------------------------------------------
+ Tileset[0801] - Cardiovascular World
+ Tileset[0802] - Cardio Inside
+ Tileset[0803] - Candy Tile Halls
+ Tileset[0804] - Pale Forest
+ Tileset[0805] - Time Isles
+ Tileset[0806] - Old Man's House
+ Tileset[0807] - Passage
+ Tileset[0809] - Movie Snack World
+ Tileset[0810] - Sickly Sweet
+ Tileset[1401] - Stone Pillar World
---------------------------------------------------
+ S[0721] - MT:sickly
    | For the Tooth Decay menu theme
+ S[0722] - visitedstonepillar
    | Shortens the entrance animation time for subsequent visits to Stone Pillar World
+ S[0723] - danceeventunlock
    | Unlock condition for the secret dance event in Candy Tile Halls
+ S[0724] - sicklypseudo
    | For the Sickly pseudo
+ S[0725] - sicklyUnlocked
    | For the Sickly pseudo
+ S[0726] - enteringfromcth
    | Temporarily removes an NPC in Bridge From Beyond so that Minnatsuki does not stand on top of it when entering from Candy Tile Halls
---------------------------------------------------
+ CharSet $cicadap-bigplant.png (by CicadaP)
+ CharSet cicadap_candycritters.png (by CicadaP)
+ CharSet cicadap_NPC.png (by CicadaP)
+ CharSet cicadap-doors.png (by CicadaP)
+ CharSet cicadap-doors2.png (by CicadaP)
+ CharSet cicadap-fishinggirl.png (by CicadaP)
+ CharSet protag_cicada-sicklyoutfit.png (by CicadaP)
+ CharSet protag_cicada-sicklyoutfit2.png (by CicadaP)
+ CharSet protag_cicada-sicklyoutfit3.png (by CicadaP)
+ CharSet protag_cicada-sicklyoutfit4.png (by CicadaP)
---------------------------------------------------
+ ChipSet cicadap_cardio-indoors.png (by CicadaP)
+ ChipSet cicadap_cardiovascular.png (by CicadaP)
+ ChipSet cicadap_moviesnack.png (by CicadaP)
+ ChipSet cicadap_oldmanhouse.png (by CicadaP)
+ ChipSet cicadap_passage.png (by CicadaP)
+ ChipSet cicadap_sicklysweet.png (by CicadaP)
+ ChipSet cicadap_stonepillarworld.png (by CicadaP)
+ ChipSet cicadap_timeisles.png (by CicadaP)
+ ChipSet cicadap-conehouses.png (by CicadaP)
+ ChipSet cicadap-tiledhalls.png (by CicadaP)
---------------------------------------------------
+ Music cicadap_amethyst.wav (by CicadaP)
+ Music cicadap_bullofheaven2.wav (by CicadaP and Bull of Heaven)
+ Music cicadap_chords.wav (by CicadaP)
+ Music cicadap_clock-cc0.wav (by KaylinSchafer)
    | Please do not include this one in the record player, it is only in here because I don't know how to loop sound effects
+ Music cicadap_mushroom2.wav (by CicadaP)
+ Music cicadap_swan.wav (by CicadaP)
+ Music cicadap_tsurulullaby.wav (by CicadaP)
+ Music cicadap_warm.wav (by CicadaP)
+ Music guha_candy.wav (by Guhadeen)
+ Music guha_drone3.wav (by Guhadeen)
+ Music jjj_lullaby.wav (by Dohus)
+ Music voxlalien_discotech.wav (by VoxlAlien)
+ Music lejon_11.wav (by lejon)
---------------------------------------------------
+ Panorama cicadap_bloodcells.png (by CicadaP)
+ Panorama cicadap_candytiles.png (by CicadaP)
+ Panorama cicadap_pastelsky.png (by CicadaP)
+ Panorama cicadap_sickly.png (by CicadaP)
+ Panorama cicadap_skycc0.png (by Screaming Brain Studios)
+ Panorama cicadap_spray.png (by CicadaP)
+ Panorama cicadap-isometricroom.png (by CicadaP)
+ Panorama cicadap-isometricroom-2.png (by CicadaP)
+ Panorama cicadap_moviesnack.png (by CicadaP)
---------------------------------------------------
+ Picture cicadap_critterdance.png (by CicadaP)
+ Picture cicadap_goop.png (by CicadaP)
+ Picture cicadap_mrrabbit.png (by CicadaP)
+ Picture cicadap_mrrabbit2.png (by CicadaP)
+ Picture cicadap_sicklyborder.png (by CicadaP)
+ Picture cicadap_timeislesoverlay.png (by CicadaP)
+ Picture cicadap_tsurukun1.png (by CicadaP)
+ Picture cicadap_tsurukun2.png (by CicadaP)
+ Picture cicadap_tsurukun3.png (by CicadaP)
+ Picture cicadap_tsurukun-nemui1.png (by CicadaP)
+ Picture cicadap_tsurukun-nemui2.png (by CicadaP)
+ Picture cicadap_vomitbunny.png (by CicadaP)
+ Picture getbox_034.png (by CicadaP)
+ Picture protag_wakeup-base-sickly.png (by CicadaP)
+ Picture protag_wakeup-static-sickly.png (by CicadaP)
---------------------------------------------------
+ Sound cicadap_cathiss-cc0.wav (by Zabuhailo)
+ Sound cicadap_close.wav (by CicadaP)
+ Sound cicadap_critterdie.wav (by CicadaP)
+ Sound cicadap_entrance.wav (by CicadaP)
+ Sound cicadap_girl.wav (by CicadaP)
+ Sound cicadap_goop.wav (by CicadaP)
+ Sound cicadap_meat.wav (by CicadaP)
+ Sound cicadap_open.wav (by CicadaP)
+ Sound cicadap_waterdrop-cc0.wav (by Ev-Dawg)
---------------------------------------------------
+ System cicada_system_toothdecay.png (by CicadaP)
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: rollaby
Date: 05/Nov/2024
---------------------------------------------------
Developer: rollaby
Map policy ... ask the original dev
Asset policy ... ask the original dev

☻THESE CHANGES WERE MADE WITH THE PERMISSION OF THE AUTHORS☻
◂◄ ■ ►▸◂◄ ■ ►▸◂◄ ■ ►▸◂◄ ■ ►▸◂◄ ■ ►▸◂◄ ■ ►▸◂◄ ■ ►▸
* MAP[0133] - Flower Plaza
	| Edited events at (027,018), (035,012), (041,012), (054,011), (055,024), (057,035), (065,035), (097,030), (116,007), (138,029), (142,029), (138,013) and (158,014) -> added conditional branches (player is facing UP)
	| Edited event at  (018,035) -> modified page 2's condition to "less than or equal to 128"
* MAP[1217] - Deflated Heads
	| Edited events at (046,033), (012,064) -> NPCs can die now
	| Removed event at (051,012) -> no more open connection c:
	| Added event at (052,011) -> deflated minna head
	| Moved event at (054,013) to (051,014) -> I think it looks neat
* MAP[0930] - Twisted Chess Void
	| Edited events at (026,031), (029,026), (035,022), (062,027) and (066,025) -> NPCs can die now x2
	| Edited all the transport events (too many to count atp) -> smoothness
	| Added slopes in too many places to count -> smoothness x2
	| Relocated open connection to (033,006) -> I think it looks neat x2
	| Added Menu Theme in (065,047) -> new menu theme! (to implement)
* MAP[0540] - Celestial Platforms
	| Edited events at (014,057), (016,060), (018,058), (019,064), (020,096), (031,032), (043,074), (044,073), (052,094) and (054,093) -> NPCs can die now x3
	| Added several slope events (too many to count) -> smoothness x3
* MAP[0921] - Celestial Peak
	| Added several slope events (too many to count) -> smoothness x3
* MAP[0715] - Hoshiko's Room
	| Edited event at (001,000) -> Hoshiko will now melt anywhere
	| Added events at (007,000), (003,005), (004,005), (003,007) and (004,007) -> new interaction with the Spectral eidolon
	| Added pages 2 and 3 to event "Hoshiko" at (010,009) -> new interaction with the Lumen and Soulfire eidola respectively
* MAP[0535] - Celestial Event
	| Edited events at (005,008), (006,007), (007,006), (012,007), (013,007), (014,008), and (015,007) -> if the event was accessed via Soulfire, the event ends abruptly
* MAP[0536] - Spiral Limb Passage
	| Edited event at (085,067) -> graphic change and turns S[0806] OFF
* MAP[0374] - Glass Shards Path
	| Polished the glaaasss| (now you won't be able to see the severed rollie head, erm)
	| No more mute Glass Eater! and "new" interactions
	| Edited event at (056,011) -> turns S[0806] OFF x2
	| Edited event at (046,047) -> added conditional branches (player is facing UP) x2
* MAP[0809] - Spiral Purgatory
	| Edited event at (052,051) -> turns S[0806] OFF x3
* MAP[0926] - HW Entry
	| Edited event at (002,012) -> added conditional branches (player is facing UP) x3 and turns S[0806] OFF x4
* MAP[0690] - Heart World
	| Removed event at (018,015) -> no more open connection c: x2
	| Added collision fixes
	| + Connection from (019,014) to MAP[1201] (001,002)
+ MAP[1201] - My dear,
	| + Connection from (000,002) to MAP[0690] (019,015)
	| IMPORTANT: rename "My dear," in YNO to either: "Heart World: Heartline Passage", "Heart World: Heartline Stairs", "Heart World: Heartful Stairs", "Heartful Orchard: Heartline Passage" or "Soulful Grove: Heartline Stairs" choose what you prefer managers. "My dear," is an internal name that WILL MAKE SENSE LATER! don't use the map name pls pls pl
---------------------------------------------------
+ Tileset[0380] - channels
* Tileset[0670] - Heart World
---------------------------------------------------
+ System rollaby_system_chess.png (Chess) (by rollaby)
---------------------------------------------------
+ Charset rollaby_without.png (by rollaby)
* Charset $nacre_deflated_headsss.png
* Charset rollaby_misc.png
---------------------------------------------------
* Chipset mantis_moon_heartworld.png
---------------------------------------------------
+ Panorama rollaby_stairs.png

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: anglerfishChef
Date: 16/Nov/2024

---------------------------------------------------
Map policy ... I don't have any open connections. Ask if you want to edit my maps.
Asset policy ... You can use my assets if you ask me.
---------------------------------------------------
+ MAP[1761] - 1761 Ego Orchard
    + BGM bath_calm_asterion - map setting
    + Connection from (046, 010) to (040, 018) in MAP[1762] (one-way)
---------------------------------------------------
+ MAP[1762] - 1762 Ego Forest
    + BGM bath_calm_asterion - map setting
    + Closed connection at (035,044)
---------------------------------------------------
* MAP[0322] - 0322 Artery Maze
    + Connection from (059, 212) to (007, 007) in MAP[1761] (one-way)
    - Open connection at (059, 212)
---------------------------------------------------
* CE[0023] - Vending Items
      |  Added 5 items at (90-94) on itemRandVar and (91-95) on outputItemId.
---------------------------------------------------
+ Tileset[1471] - Ego Orchard
---------------------------------------------------
+ Animation[0351] - imago cookie
+ Animation[0352] - minnatfruit
+ Animation[0353] - minnasoda
+ Animation[0354] - spectral popsicle
+ Animation[0355] - lumen gummi
---------------------------------------------------
+ Battle anglerfishchef_vend_minnas.png (by me)
---------------------------------------------------
+ CharSet $anglerfishchef_biganglernpcs.png (by me)
+ CharSet anglerfishchef_ego_fascination.png (by me)
---------------------------------------------------
+ ChipSet anglerfishchef-egovalley.png (by me)
---------------------------------------------------
+ Music bath_calm_asterion.wav (by bathonymous)
---------------------------------------------------
+ Panorama anglerfishchef-egocave.png (by me)
+ Panorama anglerfishchef-egoorchard.png (by me)
---------------------------------------------------
+ Picture anglerfishchef_ego_darkness.png (by me)

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: anglerfishChef
Date: 21/Nov/2024

---------------------------------------------------
Map policy ... You can edit if you ask me
Asset policy ... Ask me
---------------------------------------------------
* MAP[0922] - Sunset Woods
    + Connection from (025, 103) to (002, 012) in MAP[1766]
    - Open connection at (025, 103)
+ MAP[1763] - Suncarved Sillhouettes
    + BGM bath_koifeeder - map setting
    + Connection from (000, 004) to (018, 013) in MAP[1766]
    + Connection from (024, 024) to (010, 042) in MAP[1764]
    + Connection from (058, 030) to (019, 021) in MAP[1765]
+ MAP[1764] - Suncarved Sillhouettes
    + BGM bath_koifeeder - map setting
    + Connection from (008, 043) to (024, 025) in MAP[1763]
    + Connection from (009, 043) to (024, 025) in MAP[1763]
    + Connection from (010, 043) to (024, 025) in MAP[1763]
    + Connection from (011, 043) to (024, 025) in MAP[1763]
+ MAP[1765] - Suncarved Sillhouettes
    + BGM bath_koifeeder - map setting
    + Connection from (019, 020) to (058, 031) in MAP[1763]
    + Open connection at (040,006) (removed to connect to afterwards)
+ MAP[1766] - Sunset Woods / Suncarved Sillhouettes
    + BGM bath_koifeeder - map setting
    + Connection from (002, 011) to (025, 104) in MAP[0922]
    + Connection from (019, 012) to (000, 005) in MAP[1763]
    + Connection from (019, 013) to (000, 005) in MAP[1763]
    + Connection from (019, 014) to (000, 005) in MAP[1763]
---------------------------------------------------
+ Tileset[1472] - Suncarved
+ Tileset[1473] - Suncarved- Bad Panor
---------------------------------------------------
+ CharSet anglerfishchef_suncarvednpcs.png (by me)
---------------------------------------------------
+ ChipSet anglerfishchef-shit.png (by me)
+ ChipSet anglerfishchef-suncarved.png (by me)
---------------------------------------------------
+ Music bath_koifeeder.wav (by bathynomus)
---------------------------------------------------
+ Panorama anglerfishchef-suncarved_bg.png (by me)
+ Panorama anglerfishchef-suncarved_tallerbg.png (by me)
+ Panorama anglerfishchef-suncarved_tallestbg.png (by me)
+ Panorama anglerfishchef-suncarved_transition.png (by me)
---------------------------------------------------
+ Picture anglerfishchef-suncarved_bg (by me)

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: Claemon
Date: 23/Nov/2024

---------------------------------------------------
Map policy: Ask if you wish to connect to my maps or do changes, just note that all of the maps 
past Neo Aztec Club will most likely not be up for connections
Asset policy: Ask if you wish to use my music or sound effects, the rest is not for use, sorry ):
---------------------------------------------------
* MAP[0347] - ACHRO POSI HELL
    | + Connection from (151, 032) to (018, 012) in MAP[1226] 
* MAP[0716] - Bleeding Ladders
    | + Connection from (089, 134) to (041, 034) in MAP[1221] 
+ MAP[1221] - Shattered Realm
    | + BGM: claemon_help (90%, 70%) - map setting
    | + BGM: claemon_boredomD (100%, 70%) - event at (022,043)
    | + BGM: claemon_broken (100%, 100%) - event at (022,043)
    | + Connection from (041, 033) to (089, 136) in MAP[0716] 
    | + Connection from (010, 007) to (003, 004) in MAP[1222] 
+ MAP[1222] - Shattered Realm (interiors1)
    | + BGM: claemon_monoDance1B (80%, 100%) - map setting
    | + Connection from (003, 003) to (010, 008) in MAP[1221] 
    | + Connection from (015-016, 004-005) to (007, 009) in MAP[1223] 
    | + Connection from (012-013, 004-005) to (016, 011) in MAP[1224] 
+ MAP[1223] - Shattered Realm (interiors2)
    | + BGM: claemon_monoDance1 (90%, 100%) - map setting
    | + Connection from (006-007, 010-011) to (015, 005) in MAP[1222] 
+ MAP[1224] - Shattered Realm (interiors3)
    | + BGM: claemon_monoDance1B (40%, 100%) - map setting
    | + Connection from (018, 011-012) to (012, 006) in MAP[1222] 
    | + Connection from (008-009, 006-007) to (015, 078) in MAP[1225] 
+ MAP[1225] - Monumental Array
    | + BGM: claemon_pillarsEntrance (90%, 100%) - map setting
    | + BGM: claemon_neoA (60%, 100%) - event at (065,053)
    | + Connection from (065, 053) to (048, 093) in MAP[1227] 
    | + Connection from (015, 077) to (009, 007) in MAP[1224] 
    | + Connection from (027, 008) to (001, 012) in MAP[1226] 
    | + Connection from (056, 090) to (031-035, 009-010) in MAP[1772] (one-way)
+ MAP[1226] - Monumental Array (TV room)
    | + BGM: claemon_swap_x (100%, 100%) - map setting
    | + BGM: claemon_swap_x (100%, 100%) - event at (000,000)
    | + Connection from (000, 012) to (027, 009) in MAP[1225] 
    | + Connection from (019, 012) to (151, 034) in MAP[0347] 
+ MAP[1227] - Neo Aztec Club
    | + BGM: claemon_neoA_x (90%, 100%) - map setting
    | + BGM: claemon_neoA_x (90%, 100%) - event at (015,012)
    | + BGM: claemon_before (90%, 100%) - event at (095,096)
    | + BGM: claemon_neo_x (100%, 100%) - event at (057,091)
    | + BGM: claemon_before (80%, 100%) - event at (094,098)
    | + Connection from (027, 083) to (037, 013) in MAP[1228] (one-way)
    | + Connection from (047, 092) to (067, 052) in MAP[1225] 
+ MAP[1228] - Petrified Catacombs
    | + BGM: claemon_petrified (100%, 140%) - map setting
    | + BGM: claemon_citadel (100%, 100%) - event at (026,028)
    | + BGM: claemon_petrified (80%, 150%) - event at (026,028)
    | + Connection from (021, 037) to (065, 053) in MAP[1229] 
    | + Connection from (021, 037) to (006, 072) in MAP[1230] 
+ MAP[1229] - Tormented Grounds
    | + BGM: claemon_torment (90%, 90%) - map setting 
    | + Connection from (065, 051) to (021, 038) in MAP[1228] 
    | + Connection from (029, 071) to (012, 011) in MAP[1231] 
+ MAP[1230] - Lonely Citadel
    | + BGM: claemon_far (90%, 60%) - map setting
    | + BGM: claemon_citadel (100%, 100%) - event at (006,071) (played after transfer to MAP[1228])
    | + Connection from (005-006, 071-072) to (021, 038) in MAP[1228] 
    | + Connection from (111-112, 099-100) to (058, 011) in MAP[1234] 
+ MAP[1231] - Tormented Grounds (Red Crooked Passage)
    | + BGM: MAMBAwind (50%, 50%) - map setting
    | + Connection from (012, 010) to (029, 073) in MAP[1229] 
    | + Connection from (158, 010) to (035, 008) in MAP[1233] 
+ MAP[1232] - Mourning Land
    | + BGM: claemon_lenientchant (90%, 50%) - map setting
    | + BGM: claemon_figure (70%, 140%) - event at (019,007) (played after transfer to MAP[1233])
    | + BGM: noahrav_ambiance_concrete_2 (40%, 110%) - event at (090,017) (played after transfer to MAP[1233])
    | + Connection from (019, 007) to (005, 008-009) in MAP[1233] 
    | + Connection from (073, 005) to (007, 024) in MAP[1233] 
    | + Connection from (019, 070) to (005, 040) in MAP[1233] 
    | + Connection from (030, 048) to (010, 011) in MAP[1234] 
    | + Connection from (088-090, 017) to (047, 011) in MAP[1233] 
    | + Connection from (082, 044) to (045, 024) in MAP[1233] 
    | + Connection from (009, 035) to (015, 022) in MAP[1233] 
    | + Connection from (086, 073) to (015, 008) in MAP[1233] 
    | + Connection from (061, 079) to (027, 009) in MAP[1233] 
    | + Connection from (060, 056) to (054-057, 023-024) in MAP[1233] 
+ MAP[1233] - Mourning Land (interiors)
    | + BGM: noahrav_ambiance_concrete_2 (60%, 110%) - map setting
    | + BGM: guha_naiteiru (10%, 50%) - event at (053,009)
    | + BGM: noahrav_ambiance_concrete_2 (40%, 110%) - event at (053,009)
    | + Connection from (027, 007) to (061, 080) in MAP[1232] 
    | + Connection from (004, 009) to (019, 008) in MAP[1232] 
    | + Connection from (035, 007) to (158, 011) in MAP[1231] 
    | + Connection from (007, 022) to (073, 006) in MAP[1232] 
    | + Connection from (015-016, 021) to (009, 036) in MAP[1232] 
    | + Connection from (045-047, 012) to (089, 018) in MAP[1232] 
    | + Connection from (044, 024) to (082, 045) in MAP[1232] 
    | + Connection from (054-055, 024-025) to (060, 057) in MAP[1232] 
    | + Connection from (015, 006) to (086, 074) in MAP[1232] 
    | + Connection from (003, 040) to (019, 071) in MAP[1232] 
    | + Connection from (013, 038) to (004, 013) in MAP[1235] 
+ MAP[1234] - Lonely Citadel (silent corridor)
    | + BGM: guha_radio (50%, 50%) - map setting
    | + Connection from (057-059, 009) to (111, 100) in MAP[1230] 
    | + Connection from (009-010, 010-011) to (030, 049) in MAP[1232] 
+ MAP[1235] - Turntable Antechamber
    | + BGM: claemon_factor (100%, 100%) - map setting
    | + Connection from (004, 012) to (000, 044) in MAP[1233] 
    | + Connection from (004, 012) to (013, 039) in MAP[1233] 
    | + Connection from (004, 012) to (057, 008) in MAP[1236] 
    | + Connection from (004, 012) to (002, 011) in MAP[1240] 
+ MAP[1236] - Inverted Park
    | + BGM: madoxy_35_raw (60%, 100%) - map setting
    | + Connection from (057, 007) to (004, 013) in MAP[1235] 
    | + Connection from (034, 046) to (001, 001) in MAP[1237] (one-way)
+ MAP[1237] - Rorschach Domain (currently inaccessible)
    | + BGM: orchidmantis_rev1 (100%, 100%) - map setting
    | + BGM: orchidmantis_rev1 (90%, 100%) - event at (001,000)
    | + Connection from (048, 059) to (124, 014) in MAP[1771] (one-way)
+ MAP[1238] - Illogical Verdure exhibition (currently inaccessible)
    | + BGM: claemon_jade (90%, 100%) - map setting
    | + Connection from (029, 024) to (015, 001) in MAP[1240] 
+ MAP[1239] - Stop and go station (currently inaccessible)
    | + BGM: cheo_outsides (80%, 60%) - event at (002,002)
    | + BGM: claemon_stopngowalk_x (80%, 100%) - event at (002,002)
+ MAP[1240] - Illogical Verdure exhibition (basement) (currently inaccessible)
    | + BGM: claemon_againwesee (100%, 50%) - map setting
    | + Connection from (002, 010) to (004, 013) in MAP[1235] 
    | + Connection from (015, 000) to (029, 023) in MAP[1238] 
+ MAP[1771] - Rorschach Domain (Puzzle passage) (currently inaccessible)
    | + BGM: claemon_interpretation (100%, 100%) - map setting
+ MAP[1772] - Monumental Array (Sobtop)
    | + BGM: claemon_yumeee (100%, 100%) - map setting
---------------------------------------------------
* CE[0028] - Reset Menu Theme
* CE[0039] - Wakeup Resets
---------------------------------------------------
+ Variable[1322] - PlayerY
---------------------------------------------------
+ Switch[1121] - Catacomb_door_close
+ Switch[1122] - Lonely_machine_fell
+ Switch[1123] - Currently unused
+ Switch[1124] - Mourn_ant_killed
+ Switch[1125] - Mourn_handguy_passed
+ Switch[1126] - Red_guy_interacted
---------------------------------------------------
+ Tileset[1070] - Claemon_shards
+ Tileset[1071] - Claemon_monolithic
+ Tileset[1072] - Claemon_neo_aztec
+ Tileset[1073] - Claemon_catacombs
+ Tileset[1074] - Claemon_empty
+ Tileset[1075] - Claemon_catacombsW
+ Tileset[1076] - Claemon_torment
+ Tileset[1077] - Claemon_torment_inv
+ Tileset[1078] - Claemon_Coral
+ Tileset[1079] - Claemon_mourn
+ Tileset[1080] - Claemon_park
+ Tileset[1081] - Claemon rorschar
+ Tileset[1082] - Claemon_pool
+ Tileset[1083] - Claemon_stopgo1
+ Tileset[1084] - Claemon_jade
---------------------------------------------------
+ CharSet $claemon_aztec_screen.png
+ CharSet $claemon_inkblot.png
+ CharSet $claemon_monsta1.png
+ CharSet claemon_birds.png
+ CharSet claemon_obj1.png
+ CharSet claemon_obj2.png
+ CharSet claemon_obj3.png
+ CharSet claemon_walkingpeople.png
---------------------------------------------------
+ ChipSet claemon_tileset_cat_dark_inverted.png
+ ChipSet claemon_tileset_cat_darka.png
+ ChipSet claemon_tileset_empty.png
+ ChipSet claemon_tileset_garden.png
+ ChipSet claemon_tileset_jade.png
+ ChipSet claemon_tileset_monolith.png
+ ChipSet claemon_tileset_mourning.png
+ ChipSet claemon_tileset_neo.png
+ ChipSet claemon_tileset_nuclear.png
+ ChipSet claemon_tileset_ror.png
+ ChipSet claemon_tileset_shard.png
+ ChipSet claemon_tileset_static_citadel.png
+ ChipSet claemon_tileset_station.png
+ ChipSet claemon_tileset_torure.png
+ ChipSet claemon_tileset_torureinvert.png
+ ChipSet claemon_tileset_water.png
* ChipSet orchidmantis_bleeding_ladders.png
---------------------------------------------------
+ Music claemon_againwesee.wav
+ Music claemon_anomaly.wav
+ Music claemon_before.wav
+ Music claemon_boredom.wav
+ Music claemon_boredomB.wav
+ Music claemon_boredomC.wav
+ Music claemon_boredomD.wav
+ Music claemon_broken.wav
+ Music claemon_BUY.wav
+ Music claemon_citadel.wav
+ Music claemon_crust.wav
+ Music claemon_crusty.wav
+ Music claemon_factor.wav
+ Music claemon_far.wav
+ Music claemon_figure.wav
+ Music claemon_help.wav
+ Music claemon_interpretation.wav
+ Music Claemon_Inverted.wav
+ Music claemon_isitover_x.wav
+ Music claemon_itsover_x.wav
+ Music claemon_jade.wav
+ Music claemon_koi.wav
+ Music claemon_lenientchant.wav
+ Music claemon_look.wav
+ Music claemon_monoDance1.wav
+ Music claemon_monoDance1B.wav
+ Music claemon_neo_x.wav
+ Music claemon_neoA_x.wav
+ Music claemon_petrified.wav
+ Music claemon_pillarsEntrance.wav
+ Music claemon_pool.wav
+ Music claemon_shards.wav
+ Music claemon_stop_x.wav
+ Music claemon_stopngowalk_x.wav
+ Music claemon_swap_x.wav
+ Music claemon_thrill.wav
+ Music claemon_torment.wav
+ Music claemon_yumeee.wav
+ Music madoxy_35_raw.wav
---------------------------------------------------
+ Panorama claemon_cloudssecret.png
+ Panorama claemon_corridor.png
+ Panorama claemon_corridorshhhh.png
+ Panorama claemon_crimson.png
+ Panorama claemon_crimsoninvert.png
+ Panorama claemon_fog.png
+ Panorama claemon_jadeunder.png
+ Panorama claemon_mourning_in.png
+ Panorama claemon_neo_pink.png
+ Panorama claemon_red_crooked_passage.png
+ Panorama claemon_rorpuzz.png
+ Panorama claemon_rorrschar.png
+ Panorama Claemon_shard_pano1.png
+ Panorama Claemon_shard_pano2.png
+ Panorama Claemon_shard_pano3.png
+ Panorama claemon_static.png
+ Panorama claemon_static2.png
+ Panorama claemon_static3.png
+ Panorama claemon_StopgoOFF.png
+ Panorama claemon_StopgoOFF2.png
+ Panorama claemon_StopgoOFF3.png
+ Panorama claemon_StopgoON.png
+ Panorama claemon_ToAchro1.png
+ Panorama claemon_ToAchro2.png
+ Panorama claemon_ToAchro3.png
+ Panorama claemon_ToAchroA1.png
+ Panorama claemon_ToAchroA2.png
+ Panorama claemon_ToAchroA3.png
+ Panorama claemon_ToAchroC1.png
+ Panorama claemon_ToAchroC2.png
+ Panorama claemon_ToAchroC3.png
+ Panorama claemon_ToAchroFlash.png
+ Panorama claemon_ToAchroG1.png
+ Panorama claemon_ToAchroG2.png
+ Panorama claemon_ToAchroG3.png
+ Panorama claemon_ToAchroM1.png
+ Panorama claemon_ToAchroM2.png
+ Panorama claemon_ToAchroM3.png
+ Panorama claemon_ToAchroS1.png
+ Panorama claemon_ToAchroS2.png
+ Panorama claemon_ToAchroS3.png
+ Panorama claemon_ToAchroS4.png
+ Panorama claemon_ToAchroT1.png
+ Panorama claemon_ToAchroT2.png
+ Panorama claemon_ToAchroT3.png
+ Panorama claemon_water1.png
+ Panorama claemon_water2.png
+ Panorama claemon_water3.png
---------------------------------------------------
+ Picture claemon_big_hand_1.png
+ Picture claemon_black.png
+ Picture claemon_citadel_light.png
+ Picture claemon_corridor.png
+ Picture claemon_demon_rave_1.png
+ Picture claemon_demon_rave_2.png
+ Picture claemon_demon_rave_3.png
+ Picture claemon_demon_rave_5.png
+ Picture claemon_flickerlight.png
+ Picture claemon_fog.png
+ Picture claemon_fog2.png
+ Picture claemon_grain.png
+ Picture claemon_ILOVEDATAMINING.png
+ Picture claemon_jadeexhhibilight.png
+ Picture claemon_jadeexhiUNDER.png
+ Picture claemon_lumenlight.png
+ Picture claemon_monolithic_glitch1.png
+ Picture claemon_monolithic_glitch2.png
+ Picture claemon_monolithic_glitch3.png
+ Picture claemon_monolithic_glitch4.png
+ Picture claemon_monolithic_glitch5.png
+ Picture claemon_mourn_glitch.png
+ Picture claemon_mourn_pic1.png
+ Picture claemon_mourn_pic2.png
+ Picture claemon_mourn_pic3.png
+ Picture claemon_mourn_pic4.png
+ Picture claemon_mourn_pic5.png
+ Picture claemon_mourn_pic6.png
+ Picture claemon_mourning_glitch_silouh.png
+ Picture claemon_mourning_in_1.png
+ Picture claemon_mourning_redguy1.png
+ Picture claemon_mybadyo.png
+ Picture claemon_overlay_red.png
+ Picture claemon_overlay_vignette.png
+ Picture claemon_overlay2.png
+ Picture claemon_pillar_bg.png
+ Picture claemon_pillar_gate.png
+ Picture claemon_pillar_groundL.png
+ Picture claemon_pillar_groundR.png
+ Picture claemon_pillar_tv_1.png
+ Picture claemon_pillar_tv_2.png
+ Picture claemon_pillar_tv_3.png
+ Picture claemon_pillar_tv_closedconnection.png
+ Picture claemon_pillar_tv_on.png
+ Picture claemon_pillar_tvshutoff.png
+ Picture claemon_pillar1.png
+ Picture claemon_pillar2.png
+ Picture claemon_puzzle1.png
+ Picture claemon_puzzle3.png
+ Picture claemon_puzzle4.png
+ Picture claemon_puzzle5.png
+ Picture claemon_red_hand_grabbygrabby.png
+ Picture claemon_red_rain.png
+ Picture claemon_ripeyes.png
+ Picture claemon_ROR_Transtwo.png
+ Picture claemon_rorschar_transition.png
+ Picture claemon_Saucks_stare_1.png
+ Picture claemon_Saucks_stare_2.png
+ Picture claemon_Saucks_stare_3.png
+ Picture claemon_Saucks_stare_4.png
+ Picture claemon_Saucks_stare_5.png
+ Picture claemon_Saucks_stare_6.png
+ Picture claemon_Saucks_stare_7.png
+ Picture Claemon_shard_pano1.png
+ Picture claemon_sobtop1.png
+ Picture claemon_sobtop2.png
+ Picture claemon_spizzy.png
+ Picture claemon_staticoverlay2.png
+ Picture claemon_staticoverlay3.png
+ Picture claemon_sweet_emboss.png
+ Picture claemon_thunder1.png
+ Picture claemon_thunder2.png
+ Picture claemon_thunder3.png
+ Picture claemon_ToAchro.png
+ Picture claemon_tv_a.png
+ Picture claemon_tv_b.png
+ Picture claemon_tv_overlay.png
+ Picture claemon_vendingmachinebait.png
+ Picture claemon_yesiknowthisisanunnefectiveway.png
---------------------------------------------------
+ Sound claemon_aztec_door_1_x.wav
+ Sound claemon_aztec1_x.wav
+ Sound claemon_bell1.wav
+ Sound claemon_bell2.wav
+ Sound claemon_chord_stab_or_something.wav
+ Sound claemon_crunch1.wav
+ Sound claemon_glass.wav
+ Sound claemon_glass2.wav
+ Sound claemon_glitch1.wav
+ Sound claemon_glitch2.wav
+ Sound claemon_glitch3.wav
+ Sound claemon_glitch4.wav
+ Sound claemon_glitch5.wav
+ Sound claemon_glitchguy1.wav
+ Sound claemon_glitchguy2.wav
+ Sound claemon_goober1.wav
+ Sound claemon_goober2.wav
+ Sound claemon_goober3.wav
+ Sound claemon_goober4.wav
+ Sound claemon_goofy1.wav
+ Sound claemon_goofy2.wav
+ Sound claemon_hydraulic_x.wav
+ Sound claemon_impact.wav
+ Sound claemon_lightup_x.wav
+ Sound claemon_pillar_rotate.wav
+ Sound claemon_psychosis.wav
+ Sound claemon_puzzlesound1.wav
+ Sound claemon_sobtopenter.wav
+ Sound claemon_spizzy.wav
+ Sound claemon_static.wav
+ Sound claemon_stopngotail.wav
+ Sound claemon_thunder.wav
+ Sound claemon_tvoff.wav
+ Sound claemon_tvon.wav
+ Sound claemon_whip_x.wav
+ Sound claemon_YIPEE.wav
+ Sound voxlalien_crunsh.wav
+ Sound voxlalien_deadant.wav
---------------------------------------------------
+ System claemon_system_aztec.png (The menu theme name is Aztec)
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: Claemon
Date: 30/Nov/2024

---------------------------------------------------
Map policy: Ask if you wish to connect to my maps or do changes, just note that all of the maps 
past Neo Aztec Club will most likely not be up for connections
Asset policy: Ask if you wish to use my music or sound effects, the rest is not for use, sorry ):
---------------------------------------------------
* MAP[1232] - MourningLand
    | - BGM: voxlalien_spizzyscreaming (90%, 100%) - event at (019,007) (played after transfer to MAP[1233])
    | + BGM: claemon_figure (70%, 140%) - event at (019,007) (played after transfer to MAP[1233])
* MAP[1233] - MourningInside
* MAP[1236] - InvertedPark
---------------------------------------------------
* Music claemon_figure.wav
* Music Claemon_Inverted.wav
- Music madoxy_35_raw.wav

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: Erichtho
Date: 01/Dec/2024

---------------------------------------------------
Map policy: Open connections only (for now), ping me in the server to claim. 

Asset policy: You can modify or use my assets if you're using them as warps to my worlds. If you want to use them for something else, ask. 
---------------------------------------------------
+ MAP[1661] - Dream Fen
    + BGM erichtho_dreamfen - map setting
    + Connection from (048, 039) to (125, 010) in MAP[0551] (to Sabbatical Complex)
    + Connection from (021, 080) to (003, 014) in MAP[1662] (one-way to Dream Fen Event)
    + Closed connection at (065,003) (will lead to a world with multiple open connections)

+ MAP[1662] - Dream Fen Event (this world has no outgoing connections. It contains a forced wakeup event, but before the event starts players can use wakeup or Umbra to leave)
	+ BGM erichtho_cicada - map setting

* MAP[0551] - Sabbatical Complex 
	+ Connection from (125, 010) to (048, 039) in MAP[1661] (to Dream Fen)
	- Open connection at (125, 010) (claimed)
	- The yellow signs around the open connection sign, as requested by the original author.
	

---------------------------------------------------
+ Tileset[1391] - Dream Fen
* Tileset[0541] - Sabbatical Complex (by Bajinns) - Set passibility on the edited graphic I added (see below). 
---------------------------------------------------
+ CharSet erichtho dream fen (by Erichtho)
+ Charset erichtho mass (by Erichtho)
+ CharSet protag_follower_erichtho (by Erichtho)
---------------------------------------------------
+ ChipSet erichtho dream fen (by Erichtho)
* Chipset bajinns_sabbatical_complex (by Bajinns) - Added an edited version of one of the door graphics for a warp.
---------------------------------------------------
+ Music erichtho_dreamfen (by Erichtho) - A free/public domain ambient loop by syni44 on Pixabay:https://pixabay.com/sound-effects/bluer-020119-27162/. I overlaid it with the cicada track detailed below.
+ Music erichtho_cicada (by Erichtho) - A free/public domain sound effect by nimlos on Pixabay: https://pixabay.com/sound-effects/forest-cicada-loop-6031/. I edited the loop slightly. 
---------------------------------------------------
+ Sound erichtho_grass (by Erichtho) - A free/public domain sound effect by morganpurkis on Pixabay: https://pixabay.com/sound-effects/rustling-grass-1-101282/
+ Sound erichtho_splash (by Erichtho) - A free/public domain sound effect by nilbul on Pixabay: https://pixabay.com/sound-effects/water-splash-46402/
---------------------------------------------------
+ Panorama erichtho dream fen (by Erichtho)
---------------------------------------------------
+ Picture erichtho_dffog_100 (by Erichtho)

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: CicadaP
Date: 02/Dec/2024

---------------------------------------------------
Map policy ... feel free to add to open connections, i'd appreciate a dm first though. ask permission for anything else
Asset policy ... music and sfx are free to use, ask permission for anything else please
---------------------------------------------------
+ MAP[0980] - Commons
    | + BGM: cicadap_heaven (50%, 50%) - map setting
    | + Connection from (024-025, 058) to (143-144, 016) in MAP[1453] 
    | + Connection from (050, 058) to (016, 018) in MAP[1625] 
    | + Connection from (012, 010) to (015, 148) in MAP[1625] 
    | + Connection from (024, 013) to (042, 018) in MAP[1625] 
    | + Connection from (066, 024) to (071, 019) in MAP[1625] 
    | + Connection from (014, 035) to (027, 063) in MAP[1625] 
    | + Connection from (025, 035) to (075, 050) in MAP[1625] 
    | + Connection from (021, 032) to (114, 050) in MAP[1625] 
    | + Connection from (024, 010) to (013, 089) in MAP[1625] 
    | + Connection from (029, 010) to (133, 021) in MAP[1625] 
    | + Connection from (058, 058) to (103, 022) in MAP[1625] 
+ MAP[1625] - Commons
 | + BGM: cicadap_heaven (50%, 50%) - map setting
    + Open connection at (071, 014)
    + Connection from (115, 139) to (107, 056) in MAP[0972]
    + Connection from (043, 142) to (002, 007) in MAP[1626]
+ MAP[1626] - Commons (Endless Halls)
 | + BGM: cicadap_hum (70%, 50%) - map setting
    + Connection from (002, 007) to (043, 142) in MAP[1625]
    + Connection from (002-003, 028) to (115, 142) in MAP[1625]
---------------------------------------------------
+ Tileset[0808] - School
---------------------------------------------------
+ ChipSet cicadap_school.png (by CicadaP)
---------------------------------------------------
+ Music cicadap_heaven.wav (by CicadaP)
+ Music cicadap_hum.wav (by CicadaP)
---------------------------------------------------
+ Panorama cicadap_schoolpanoramat.png (by Screaming Brain Studios)
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: Windmills123
Date: 07/Dec/2024

---------------------------------------------------
Map policy ... Message me, open to ideas and new connections!
Asset policy ... You can use any of my assets in CU, preferably let me know too!
---------------------------------------------------
+ MAP[1151] - Wintery Trails
    + BGM wooglee_theendisnear - volume 90% ; tempo 90%
    + Connection from (059, 020) to (096, 062) in MAP[0488]
    + Connection from (060, 020) to (097, 062) in MAP[0488]
    + Connection from (022, 057) to (003, 020) in MAP[1154]
    + Connection from (023, 057) to (003, 020) in MAP[1154]
    + Connection from (034, 086) to (078, 029) in MAP[1154]
    + Connection from (000, 099) to (034, 099) in MAP[1152]
    + Connection from (000, 100) to (034, 099) in MAP[1152]
    + Connection from (000, 101) to (034, 099) in MAP[1152]
+ MAP[1152] - Wintery Trails (Hill)
    + BGM wooglee_theendisnear - volume 90% ; tempo 90%
    + Connection from (033, 099) to (000, 100) in MAP[1151]
    + Connection from (034, 099) to (000, 100) in MAP[1151]
    + Connection from (035, 099) to (000, 100) in MAP[1151]
    + Connection from (038, 083) to (017, 008) in MAP[1153]
    + Connection from (039, 083) to (017, 008) in MAP[1153]
    + Connection from (040, 083) to (017, 008) in MAP[1153]
    + Connection from (041, 083) to (017, 008) in MAP[1153]
    + Connection from (042, 083) to (017, 008) in MAP[1153]
    + Connection from (043, 083) to (017, 008) in MAP[1153]
    + Connection from (044, 083) to (017, 008) in MAP[1153]
    + Connection from (045, 083) to (017, 008) in MAP[1153]
    + Connection from (176, 022) to (004, 003) in MAP[1154]
    + Connection from (177, 022) to (004, 003) in MAP[1154]
+ MAP[1153] - Cafe Bar
    + BGM jjj_guitarstrums - fadein time 2sec
    + Connection from (016, 007) to (041, 080) in MAP[1152]
    + Connection from (017, 007) to (041, 080) in MAP[1152]
    + Connection from (018, 007) to (041, 080) in MAP[1152]´
+ MAP[1154] - Nuclear Bunker
    + BGM voxlalien_sentury - fadein time 1sec ; tempo 70%
    + BGM voxlalien_MEOW - event at (090,042) - fadein time 2sec ; volume 90%
    + BGM voxlalien_angels - event at (050,057) - fadein time 2sec
    + Connection from (004, 002) to (176, 023) in MAP[1152]
    + Connection from (003, 020) to (022, 058) in MAP[1152]
    + Connection from (078, 029) to (034, 087) in MAP[1152]
    + Connection from (051, 087) to (015, 029) in MAP[1155]
+ MAP[1155] - Bunker River
    + BGM voxlalien_underoverwater - fadein time 1sec ; tempo 80%
    + BGM jjj_waves - event at (015,028) - fadein time 2sec ; volume 70%
    + Connection from (015, 028) to (051, 088) in MAP[1154]
    + Connection from (wherever player is currently positioned) to (038, 073) in MAP[1156] (one-way)
+ MAP[1156] - Mine Beach
    + BGM jjj_allmydays - fadein time 1sec
    + Connection from (140, 000) to (072, 214) in MAP[1157]
+ MAP[1157] - Trepid Towers
    + BGM madoxy_pad - fadein time 3sec ; tempo 50%
    + Connection from (072, 214) to (146, 001) in MAP[1156]
    + Closed connection at (245,083)
* MAP[0488] - Lost River
    + Connection from (096, 061) to (059, 021) in MAP[1151]
    + Connection from (097, 061) to (060, 021) in MAP[1151]
    - Open connection at (094,059)
---------------------------------------------------
* CE[0023] - Vending Items
* CE[0040] - Wakeup Resets
---------------------------------------------------
+ Tileset[1081] - wm123_snowy
+ Tileset[1082] - wm123_cafe
+ Tileset[1083] - wm123_bunker
+ Tileset[1084] - wm123_boat
+ Tileset[1085] - wm123_tower
---------------------------------------------------
+ S[1081] - wm123 fire active
    | enables the fire picture and event in map 1151
+ S[1083] - wm123 boat active
    | triggers the wait event in map 1155
---------------------------------------------------
+ V[1081] - wm123 fire x
    | fire event's x coordinate
+ V[1082] - wm123 fire y
    | fire event's y coordinate
---------------------------------------------------
+ Animation[0391] - very hot chocolate
+ Animation[0392] - blueberry jelly
---------------------------------------------------
+ CharSet protag_sled (by Windmills123)
+ CharSet windmills123_car (by Windmills123)
+ CharSet windmills123_snowy (by Windmills123)
+ CharSet windmills123_water (by Windmills123)
---------------------------------------------------
+ ChipSet windmills123_boat (by Windmills123)
+ ChipSet windmills123_bunker (by Windmills123)
+ ChipSet windmills123_cafe (by Windmills123)
+ ChipSet windmills123_snowy (by Windmills123)
+ ChipSet windmills123_tower (by Windmills123)
---------------------------------------------------
+ Music wooglee_theendisnear (by wooglee)
+ Music voxlalien_angels (by VoxlAlien)
+ Music voxlalien_underoverwater (by VoxlAlien)
+ Music voxlalien_sentury (by VoxlAlien)
+ Music voxlalien_MEOW (by VoxlAlien)
+ Music jjj_guitarstrums (by Jam Jam Jelly)
+ Music jjj_waves (by Jam Jam Jelly)
+ Music jjj_allmydays (by Jam Jam Jelly)
+ Music madoxy_pad (by madoxy)
---------------------------------------------------
+ Panorama windmills123_boat (by Windmills123)
+ Panorama windmills123_towerBG (by Windmills123)
+ Panorama windmills123_winterBG (by Windmills123)
+ Panorama Pompadorbz_Scrapped_Ornatewindow (by Pompadorbz)
---------------------------------------------------
+ Picture windmills123_darkoverlay (by Windmills123)
+ Picture windmills123_fire (by Windmills123)
---------------------------------------------------
+ Battle windmills123_anim (by Windmills123)

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: anglerfishChef
Date: 07/Dec/2024

---------------------------------------------------
Map policy ... Can modify open connection
Asset policy ... dont use my assets without asking
---------------------------------------------------
+ MAP[1768] - Afterwards
    + BGM bath_earth.wav - map setting
    + Connection from (002, 012) to (040, 007) in MAP[1765]
    + Connection from (039, 012) to (000, 012) in MAP[1769]
    + Connection from (039, 013) to (000, 013) in MAP[1769]
    + Connection from (039, 014) to (000, 014) in MAP[1769]
+ MAP[1769] - Afterwards
    + BGM bath_earth.wav - map setting
    + Connection from (000, 011) to (039, 012) in MAP[1768]
    + Connection from (000, 012) to (039, 013) in MAP[1768]
    + Connection from (000, 013) to (039, 013) in MAP[1768]
    + Connection from (000, 014) to (039, 014) in MAP[1768]
    + Open connection at (038, 013)
* MAP[1765] - Suncarved Sillhouettes
    + Connection from (040, 006) to (002, 013) in MAP[1768]
    - Open connection at (040,006)
    + Open connection at (028, 019)
---------------------------------------------------
+ CharSet anglerfishchef_strange-bugs.png (by me)
---------------------------------------------------
+ Music bath_earth.wav (by bathynomous)
---------------------------------------------------
+ Panorama anglerfishchef-bigsun.png (by me)
+ Panorama anglerfishchef-bonemarrowskies.png (by me)
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: NacreMoon
Date: 15/Dec/2024

// MASSIVE BOOK COVER UPDATEAAAAAAA
---------------------------------------------------
* MAP[0009] - Book
	| Add book covers 80-147
* MAP[0024] - Deep Space Hole
	| Add book cover 86 (050,025)
* MAP[0093] - Train Station
	| Add book cover 146 (024,015), (119,015)
	| This could've been a map unlock condition, but there's a 4 second delay on the transition, so the book cover notif happens when screen is hidden
* MAP[0094] - Overgrown Railway
	| Add book cover 126 (137,009)
* MAP[0136] - Filthy Mall
	| Add book cover 100
* MAP[0190] - Tatami Galaxy
	| Add book cover 120 (050,038)
* MAP[0219] - Tragic Dimension
	| Add book cover 140 (027,033)
* MAP[0315] - Blue Forest City
	| Add book cover 84 (005,000)
* MAP[0325] - Festering Tomb
	| Add book cover 104 (000,048)
* MAP[0329] - Chameleon Constructions
	| Add book cover 111 (002,000)
* MAP[0464] - Dusk World
	| Add book cover 83 (065,013)
* MAP[0487] - Seaside City
	| Add book cover 143 (152,087)
* MAP[0499] - Moonlit Dream
	| Add book cover 92 (063,010)
* MAP[0529] - Uncanny World
	| Add book covers 103, 122 (019,016)
* MAP[0548] - ForgetMeNot
	| Add book cover 81 (057,014)
* MAP[0552] - Sabbatical Inner
	| Add book cover 99 (013, 007)
* MAP[0591] - Dust Bunny World
	| Add book cover 85 (027,043)
* MAP[0605] - Mossy Tunnels
	| Add book cover 89 (062,010)
* MAP[0608] - Null
	| Add book cover 108 (026,053)
* MAP[0701] - Mini Golf Maze
	| Add book cover 139 (106,100)
* MAP[0706] - Digital Desert
	| Add book cover 110 (000, 001)
* MAP[0712] - Bloodsoaked Office
	| Add book cover 141 (104,023)
* MAP[0715] - Hoshiko's Room
	| Add book cover 95
* MAP[0734] - Mud Brick Heights
	| Add book cover 129 (053,012)
* MAP[0801] - Soapy Baths
	| Add book cover 127 (030,066), (152,049)
* MAP[0837] - Untamed Forest
	| Add book cover 107 (057, 005)
	| Add book cover 114 (059,068)
* MAP[0893] - Snowy Shoal
	| Add book cover 144 (090,010)
* MAP[0922] - Sunset Woods
	| Add book cover 102
* MAP[0991] - Bright Cloud Zone
	| Add book cover 90
* MAP[0998] - Cloud City Trail
	| Add book cover 123 (088,016)
* MAP[0999] - Dilapidated Complex
	| Add book cover 117
* MAP[1135] - Field of Buried Memories
	| Add book cover 116
* MAP[1137] - Frozen Tower
	| Add book cover 119 
* MAP[1163] - Yellow Bile Tenements
	| Add book cover 101 (153,011)
* MAP[1203] - Flesh Walls
	| Add book cover 105 (076,048)
---------------------------------------------------
* CE[0004] - Effect GET
	| Add book cover 96, 130-132, 145
* CE[0016] - Coord/Step Calc.
	| Add book cover 98
* CE[0022] - Map Transit Detect
	| Add book covers 80, 82, 87, 88, 91, 93, 94, 97, 106, 109, 112, 113, 115, 118, 121, 124, 125, 127, 128, 133, 135, 142
---------------------------------------------------
+ Switch[1259] - Cover: Forget Me
+ Switch[1260] - Cover: Towering
+ Switch[1611] - Cover: Locked Up
+ Switch[1612] - Cover: Deep Space Ga
+ Switch[1613] - Cover: Ugly Duckling
+ Switch[1614] - Cover: Inquisitive E
+ Switch[1615] - Cover: Moon-Seer
+ Switch[1616] - Cover: Photophobia
+ Switch[1617] - Cover: not alone
+ Switch[1618] - Cover: A World of Fr
+ Switch[1619] - Cover: Mall Mayhem
+ Switch[1620] - Cover: Rotting Sun
+ Switch[1621] - Cover: Melting Memor
+ Switch[1622] - Cover: UncannyCovers
+ Switch[1624] - Cover: just you
+ Switch[1625] - Cover: deadlier
+ Switch[1626] - Cover: deadliest
+ Switch[1627] - Cover: Blinking Nigh
+ Switch[1628] - Cover: Shifting Pale
+ Switch[1629] - Cover: Flesh Embrace
+ Switch[1630] - Cover: Foreboding
+ Switch[1631] - Cover: Not Funny
+ Switch[1632] - Cover: Sunlit Sparkl
+ Switch[1633] - Cover: Glowing Galax
+ Switch[1634] - Cover: Moon view 
+ Switch[1635] - Cover: Flourishing F
+ Switch[1636] - Cover: Bubbly Girl
+ Switch[1637] - Cover: Lets Love Ced
+ Switch[1638] - Cover: let it snow
+ Switch[1639] - Cover: Divine Traged
+ Switch[1640] - Cover: Haunted Compu
+ Switch[1661] - Cover: a picnic in t
+ Switch[1662] - Cover: a cold friend
+ Switch[1663] - Cover: Connecting to
+ Switch[1664] - Cover: night city vi
---------------------------------------------------
+ Variable[0896] - Cover: Shifting 1
+ Variable[0897] - Cover: Shifting 2
+ Variable[0898] - Cover: Fake freedom
+ Variable[1661] - Cover: Eidolon Count
+ Variable[1662] - Cover: Eidolon V IDs
+ Variable[1663] - Cover: Eidolon Value
---------------------------------------------------
* Picture book_author004
	| Fixed the spelling of wiki0dd's name
* Picture book_author063
	| Fixed the spelling of iEcilpse's name
* Picture book_cpreview015
	| Updated art
* Picture book_cover015
	| Updated art
* Picture book_cpreview019
	| Updated art
* Picture book_cover019
	| Updated art
+ Picture book_author080
+ Picture book_author081
+ Picture book_author082
+ Picture book_author083
+ Picture book_author084
+ Picture book_author085
+ Picture book_author086
+ Picture book_author087
+ Picture book_author088
+ Picture book_author089
+ Picture book_author090
+ Picture book_author091
+ Picture book_author092
+ Picture book_author093
+ Picture book_author094
+ Picture book_author095
+ Picture book_author096
+ Picture book_author097
+ Picture book_author098
+ Picture book_author099
+ Picture book_author100
+ Picture book_author101
+ Picture book_author102
+ Picture book_author103
+ Picture book_author104
+ Picture book_author105
+ Picture book_author106
+ Picture book_author107
+ Picture book_author108
+ Picture book_author109
+ Picture book_author110
+ Picture book_author111
+ Picture book_author112
+ Picture book_author113
+ Picture book_author114
+ Picture book_author115
+ Picture book_author116
+ Picture book_author117
+ Picture book_author118
+ Picture book_author119
+ Picture book_author120
+ Picture book_author121
+ Picture book_author122
+ Picture book_author123
+ Picture book_author124
+ Picture book_author125
+ Picture book_author126
+ Picture book_author127
+ Picture book_author128
+ Picture book_author129
+ Picture book_author130
+ Picture book_author131
+ Picture book_author132
+ Picture book_author133
+ Picture book_author134
+ Picture book_author135
+ Picture book_author136
+ Picture book_author137
+ Picture book_author138
+ Picture book_author139
+ Picture book_author140
+ Picture book_author141
+ Picture book_author142
+ Picture book_author143
+ Picture book_author144
+ Picture book_author145
+ Picture book_author146
+ Picture book_author147
+ Picture book_name080
+ Picture book_name081
+ Picture book_name082
+ Picture book_name083
+ Picture book_name084
+ Picture book_name085
+ Picture book_name086
+ Picture book_name087
+ Picture book_name088
+ Picture book_name089
+ Picture book_name090
+ Picture book_name091
+ Picture book_name092
+ Picture book_name093
+ Picture book_name094
+ Picture book_name095
+ Picture book_name096
+ Picture book_name097
+ Picture book_name098
+ Picture book_name099
+ Picture book_name100
+ Picture book_name101
+ Picture book_name102
+ Picture book_name103
+ Picture book_name104
+ Picture book_name105
+ Picture book_name106
+ Picture book_name107
+ Picture book_name108
+ Picture book_name109
+ Picture book_name110
+ Picture book_name111
+ Picture book_name112
+ Picture book_name113
+ Picture book_name114
+ Picture book_name115
+ Picture book_name116
+ Picture book_name117
+ Picture book_name118
+ Picture book_name119
+ Picture book_name120
+ Picture book_name121
+ Picture book_name122
+ Picture book_name123
+ Picture book_name124
+ Picture book_name125
+ Picture book_name126
+ Picture book_name127
+ Picture book_name128
+ Picture book_name129
+ Picture book_name130
+ Picture book_name131
+ Picture book_name132
+ Picture book_name133
+ Picture book_name134
+ Picture book_name135
+ Picture book_name136
+ Picture book_name137
+ Picture book_name138
+ Picture book_name139
+ Picture book_name140
+ Picture book_name141
+ Picture book_name142
+ Picture book_name143
+ Picture book_name144
+ Picture book_name145
+ Picture book_name146
+ Picture book_name147
+ Picture book_cover080
+ Picture book_cover081
+ Picture book_cover082
+ Picture book_cover083
+ Picture book_cover084
+ Picture book_cover085
+ Picture book_cover086
+ Picture book_cover087
+ Picture book_cover088
+ Picture book_cover089
+ Picture book_cover090
+ Picture book_cover091
+ Picture book_cover092
+ Picture book_cover093
+ Picture book_cover094
+ Picture book_cover095
+ Picture book_cover096
+ Picture book_cover097
+ Picture book_cover098
+ Picture book_cover099
+ Picture book_cover100
+ Picture book_cover101
+ Picture book_cover102
+ Picture book_cover103
+ Picture book_cover104
+ Picture book_cover105
+ Picture book_cover106
+ Picture book_cover107
+ Picture book_cover108
+ Picture book_cover109
+ Picture book_cover110
+ Picture book_cover111
+ Picture book_cover112
+ Picture book_cover113
+ Picture book_cover114
+ Picture book_cover115
+ Picture book_cover116
+ Picture book_cover117
+ Picture book_cover118
+ Picture book_cover119
+ Picture book_cover120
+ Picture book_cover121
+ Picture book_cover122
+ Picture book_cover123
+ Picture book_cover124
+ Picture book_cover125
+ Picture book_cover126
+ Picture book_cover127
+ Picture book_cover128
+ Picture book_cover129
+ Picture book_cover130
+ Picture book_cover131
+ Picture book_cover132
+ Picture book_cover133
+ Picture book_cover134
+ Picture book_cover135
+ Picture book_cover136
+ Picture book_cover137
+ Picture book_cover138
+ Picture book_cover139
+ Picture book_cover140
+ Picture book_cover141
+ Picture book_cover142
+ Picture book_cover143
+ Picture book_cover144
+ Picture book_cover145
+ Picture book_cover146
+ Picture book_cover147
+ Picture book_cpreview080
+ Picture book_cpreview081
+ Picture book_cpreview082
+ Picture book_cpreview083
+ Picture book_cpreview084
+ Picture book_cpreview085
+ Picture book_cpreview086
+ Picture book_cpreview087
+ Picture book_cpreview088
+ Picture book_cpreview089
+ Picture book_cpreview090
+ Picture book_cpreview091
+ Picture book_cpreview092
+ Picture book_cpreview093
+ Picture book_cpreview094
+ Picture book_cpreview095
+ Picture book_cpreview096
+ Picture book_cpreview097
+ Picture book_cpreview098
+ Picture book_cpreview099
+ Picture book_cpreview100
+ Picture book_cpreview101
+ Picture book_cpreview102
+ Picture book_cpreview103
+ Picture book_cpreview104
+ Picture book_cpreview105
+ Picture book_cpreview106
+ Picture book_cpreview107
+ Picture book_cpreview108
+ Picture book_cpreview109
+ Picture book_cpreview110
+ Picture book_cpreview111
+ Picture book_cpreview112
+ Picture book_cpreview113
+ Picture book_cpreview114
+ Picture book_cpreview115
+ Picture book_cpreview116
+ Picture book_cpreview117
+ Picture book_cpreview118
+ Picture book_cpreview119
+ Picture book_cpreview120
+ Picture book_cpreview121
+ Picture book_cpreview122
+ Picture book_cpreview123
+ Picture book_cpreview124
+ Picture book_cpreview125
+ Picture book_cpreview126
+ Picture book_cpreview127
+ Picture book_cpreview128
+ Picture book_cpreview129
+ Picture book_cpreview130
+ Picture book_cpreview131
+ Picture book_cpreview132
+ Picture book_cpreview133
+ Picture book_cpreview134
+ Picture book_cpreview135
+ Picture book_cpreview136
+ Picture book_cpreview137
+ Picture book_cpreview138
+ Picture book_cpreview139
+ Picture book_cpreview140
+ Picture book_cpreview141
+ Picture book_cpreview142
+ Picture book_cpreview143
+ Picture book_cpreview144
+ Picture book_cpreview145
+ Picture book_cpreview146
+ Picture book_cpreview147


|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: NacreMoon
Date: 16/Dec/2024

---------------------------------------------------
Map policy: Ask before modifying
Asset policy: Ask before modifying or using
---------------------------------------------------
* MAP[0071] - SubStadium
    | Fixed passability issues
* MAP[0072] - SubStadArena
    | Add dynamic lighting and make door invisible from the get-go
* MAP[0162] - NightMarket
    | Add witch during GV night
* MAP[0211] - Ruminating Meadows
    | Minor bugfix on FF warp
* MAP[0461] - Thorn Fields
    | Enable Imago
* MAP[0462] - Inside Thorn Shack
    | Disable Imago
* MAP[0463] - Thorn Fields' Shack
    | Disable Imago
* MAP[0464] - Dusk World
    | Enable Imago
* MAP[0465] - Dusk Cliffs
    | Enable Imago and change sfx
* MAP[0466] - Fantasy Forest
    | Enable Imago
    | Wanderer update
    | Add snowy version during certain GV weather
    | Change witch conditions to GV time
* MAP[0467] - The Deep Pond
    | Bugfixes
* MAP[0468] - Movie Theater
    | Disable Imago
    | Wanderer update
* MAP[0469] - Magical Home
    | Disable Imago
* MAP[0511] - UWSG
    | Enable Imago
    | Wanderer update
* MAP[0513] - Playzone Maze
    | Enable Imago
* MAP[0514] - Playzone Maze A
    | Disable Imago
* MAP[0515] - A Long Journey
* MAP[0516] - Rainbow Tears
    | Overhauled weather
    | Rainbow kid now gives you money if you have climate (once per dream)
* MAP[0517] - Polluted Shore
    | Fixed the noclip issue
    | Made seagulls killable >:)
* MAP[0518] - AprtmentsExt
    | Added time of day system based on GV time
    | Wanderer update
* MAP[0519] - ApartmentsInt
    | Wanderer update
    | Added wanderer pseudo giftbox
* MAP[0520] - Hydrangea Pass
    | Added rain based on GV weather
* MAP[0540] - Celestial Platforms
    | + Connection from (035, 005) to (019, 008) in MAP[1463] 
* MAP[0681] - PS Transitions
    | Disable Imago
* MAP[0682] - Glass Cathedral
    | Enable Imago
    | Wanderer update
* MAP[0683] - Peaceful Decay
    | Added rain based on GV weather
    | Enabled Imago
    | Updated chaser to not interrupt Imago
* MAP[0685] - Paper Plains
    | Wanderer update
* MAP[0686] - Wanderer Event
    | Change time of day based on GV time
* MAP[0688] - GC transition
    | Enabled Imago
* MAP[0689] - Outer Hospital
    | Made it so Fragile Boy can't softlock you
* MAP[0690] - Heart World
    | Enabled Imago
    | Updated chasers to not interrupt Imago
* MAP[1011] - HoMS
    | + Connection from (001, 030) to (024, 004) in MAP[1461] 
* MAP[1131] - Lost Signal Shoal
    | Added NPC that was supposed to be there in the first place... oops
* MAP[1133] - Sunflower maze
    | Adding disable/enable actions
* MAP[1134] - Sunflower start
    | Adding disable/enable actions
* MAP[1136] - Frozen Tower
    | Enabled Imago
    | Set Is Snowing to ON
* MAP[1137] - Frozen Tower Peak
    | Fixed sky clearing mechanic
+ MAP[1138] - Clockwork Backstage
    | + BGM: alakai_nacretheater (90%, 100%) - map setting
    | + Connection from (002, 199) to (010, 001) in MAP[1140] 
	| + Closed connection at (097, 108) (098, 108)
	| + Closed connection at (029, 070) (030, 070) 
+ MAP[1139] - Intersection
    | + Connection from (057, 057) to (044, 026) in MAP[0538] (one-way)
    | Map is WIP and inaccessible 
+ MAP[1140] - Clockwork Backstage
    | + Connection from (010, 014) to (092, 015) in MAP[1009]
    | + Connection from (010, 000) to (002, 199) in MAP[1138]
+ MAP[1461] - Offal Paradise
    | + BGM: callistoashley_vibrations (80%, 90%) - map setting
    | + Connection from (024, 003) to (001, 031) in MAP[1011] 
	| + Open connection at (064,066)
	| + Closed connection at (083,023) (technically to be used for a world expansion but w/e)
+ MAP[1462] - Purple Planet
    | + BGM: callistoashley_float (70%, 110%) - map setting
    | + Connection from (009-010, 014) to (095, 075) in MAP[1463] 
+ MAP[1463] - Purple Planet
    | + BGM: callistoashley_float (90%, 100%) - map setting
    | + Connection from (019, 007) to (035, 006) in MAP[0540]
    | + Connection from (095, 074) to (009, 014) in MAP[1462] 
	| + Open connection at (108,025)
	| + Open connection at (041,077)
---------------------------------------------------
* CE[0002] - Wake Up
    | Add Wanderer pseudo support
* CE[0020] - Map Transition
    | Add Disable Imago call (just in case I forget to do this in the master build)
* CE[0029] - Reset Menu Theme
    | Add menu theme 40: Brass Moon
* CE[0030] - Effect Change Resets
    | Add Wanderer pseudo
* CE[0038] - Start Gesture Sit
    | Add Wanderer pseudo support
* CE[0040] - Wakeup Resets
    | Add Wanderer pseudo support
* CE[0055] - Enter Ladder
    | Add Wanderer pseudo support
* CE[0056] - Exit Ladder
    | Add Wanderer pseudo support
* CE[0057] - Start Sitting
    | Add Wanderer pseudo support
* CE[0059] - End Sitting
    | Add Wanderer pseudo support
* CE[0108] - Pseudo Equip
    | Add Wanderer pseudo support
* CE[0110] - Custom Effect Change
    | Add proper fallback for if effect isn't implemented
    | Add new effects
* CE[0112] - Custom Soulfire Atk
    | Minor improvement
* CE[0113] - Custom Wake Up
    | Add new effects
* CE[0114] - Custom Effect Action
    | Add new effects
* CE[0115] - Custom Effect SubAct
    | Add new effects
* CE[0116] - Setup Custom Sprites
    | Add new effects
* CE[0120] - Gesture: Point
    | Add Wanderer pseudo support
* CE[0121] - Gesture: Laugh
    | Add Wanderer pseudo support
* CE[0122] - Gesture: Sit
    | Add Wanderer pseudo support
---------------------------------------------------
+ S[1602] - MT: BrassMoon
+ S[1603] - RainbowMoney
+ S[1604] - SpawnWanderer
+ S[1218] - WPseudoAvailable
+ S[1219] - WPseudoUnlocked
+ S[1220] - WandererPseudoOn
---------------------------------------------------
+ V[1235] - GV Temperature
+ V[1236] - GV Precipitation
    | These already existed tbf, I just named them in my copy
---------------------------------------------------
* Tileset[0469] - Play Zone
    | Fix passability issues
* Tileset[1151] - Snow World
    | Fix passability issues
+ Tileset[1152] - Backstage
+ Tileset[1153] - Crime Scene
+ Tileset[1154] - Purple Planet
+ Tileset[1155] - Meat
+ Tileset[1156] - Fantasy Forest Snowy
---------------------------------------------------
* Battle nacre_vending_2.png
    | Modified dango per request
---------------------------------------------------
* CharSet $nacre_large_chars.png
* CharSet $nacre_large_chars_2.png
+ CharSet $nacre_large_chars_3.png
* CharSet nacre_einsam.png
* CharSet nacre_forest_chars.png
* CharSet nacre_forest_chars2.png
* CharSet nacre_misc_chars_3.png
* CharSet nacre_misc_chars_4.png
+ CharSet nacre_misc_chars_5.png
* CharSet protag_gb_2.png
* CharSet protag_gb_4.png
+ CharSet protag_gb_5.png
+ CharSet protag_wanderer.png
---------------------------------------------------
+ ChipSet nacre_backstage.png
+ ChipSet nacre_crime_scene.png
+ ChipSet nacre_fantasy_2_snowy.png
+ ChipSet nacre_meat.png
+ ChipSet nacre_purple_planet.png
---------------------------------------------------
+ Music alakai_nacretheater.wav (by alakai)
+ Music callistoashley_float.wav (by callistoAshley)
* Music callistoashley_skies.wav (by callistoAshley)
    | Updated to version with a better loop per request
+ Music callistoashley_vibrations.wav (by callistoAshley)
---------------------------------------------------
+ Panorama nacre_backstage_transition.png
+ Panorama nacre_mandalas_snowy.png
+ Panorama nacre_meat_pano.png
+ Panorama nacre_stars.png
+ Panorama proton_nacre_flower_valley_night.png (by Proton and NacreMoon)
+ Panorama proton_nacre_flower_valley_sunrise.png (by Proton and NacreMoon)
+ Panorama proton_nacre_flower_valley_sunset.png (by Proton and NacreMoon)
---------------------------------------------------
+ Picture nacre_backstage_border.png
+ Picture nacre_rainbow_rain_2.png
+ Picture nacre_rainbow_snow.png
+ Picture protag_wakeup-base-gbc-09.png
+ Picture protag_wakeup-base-gbc-10.png
+ Picture protag_wakeup-base-gbc-11.png
+ Picture protag_wakeup-base-wanderer.png
+ Picture protag_wakeup-static-gbc-09.png
+ Picture protag_wakeup-static-gbc-10.png
+ Picture protag_wakeup-static-gbc-11.png
+ Picture protag_wakeup-static-wanderer.png
---------------------------------------------------
+ Sound alakai_seagull_sfx.wav (by alakai)
+ Sound cicadap_girl.wav (by CicadaP)
+ Sound cicadap_silly.wav (by CicadaP)
- Sound nacre_scream.wav
    | Removed this as it was an edited cc0 sfx that wasn't really properly credited
---------------------------------------------------
+ System delly_system_moon.png (by Delly)
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: RM824 Somnium
Date: 17/Dec/2024

---------------------------------------------------
+ Map[0665] - SkyMausOuterReverse
	+ BGM in event at (003, 003) (nolan_music_night | FT:02 | V:100 | T:100)
	+ BGM in event at (003, 003) (orchidmantis_ancient-trenches | FT:06 | V:100 | T:050)

* Map[0661] - Sky Mausoleum
	+ Added Disable and Enable Action event calls to transitions.
* Map[0662] - SkyMaus Labyrinth
	* Idolons now react to Altered Sight Eidola.
	+ Added Disable and Enable Action event calls to transitions.
* Map[0663] - SkyMaus Outer
	* Fixed a slight mistake in tinting (at V[0013] = 34)
* Map[0664] - SkyMaus Reverse
	+ Added a warp to Map[0665] - SkyMausOuterReverse.
	* Reversed time.
	+ Added Disable and Enable Action event calls to transitions.
* Map[0666] - Void Cenotaph
	* Idolons now react to Altered Sight Eidola.
	* Heart Room aesthetic and collision updates.
	+ Added Sector 5-6 ((100, 90) - (119, 104)). Two warps have been altered, one warp has been added. (043, 082), (069, 080), (172, 100)
	+ Added Disable and Enable Action event calls to transitions.
* Map[0667] - VoidTaph Outer
	+ Added Disable and Enable Action event calls to transitions.
---------------------------------------------------
* CharSet somnium_charset_003

+ Picture somnium_skymaus_clouds_reverse_1[2,27]
+ Picture somnium_skymaus_clouds_reverse_2[2,27]
+ Picture somnium_skymaus_clouds_reverse_3[2,27]
+ Picture somnium_skymaus_clouds_reverse_4[2,27]
+ Picture somnium_skymaus_darkmoon[8,8]
* Picture somnium_skymaus_island_1
+ Picture somnium_skymaus_island_1_lake[6,5]
* Picture somnium_skymaus_sky[6,5]
+ Picture somnium_skymaus_sky_reverse[6,5]
* Picture somnium_skymauspillars_bg_reverse
* Picture somnium_voidtaph_heartpillars_lower[10,6]
* Picture somnium_voidtaph_heartpillars_upper[10,6]
+ Picture somnium_voidtaph_heartpillars2_lower[10,6]
+ Picture somnium_voidtaph_heartpillars2_upper[10,6]
* Picture somnium_voidtaph_room_heart
+ Picture somnium_voidtaph_room_heart_text[10,12]

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: messier
Date: 17/Dec/2024

---------------------------------------------------
Map policy: Let me know before connecting to one of my worlds
Asset policy: My sound effects are free to use, otherwise please ask beforehand
---------------------------------------------------
* MAP[0511] - UWSG
    | Tile Complex connection now disables Imago
* MAP[0605] - Mossy Tunnels
    | + Connection from (054-056, 096) to (000, 014) in MAP[1081] 
    | + Connection from (054-056, 096) to (042, 058) in MAP[1082] 
* MAP[0666] - Void Cenotaph
    | + Connection from (169, 022) to (044, 014) in MAP[1082] 
* MAP[0832] - Rusted Runic Towers
* MAP[0833] - RRT Interior
* MAP[0834] - Astronomy World
    | + Connection from (152, 085) to (035, 012) in MAP[1083] 
    | + Connection from (094, 028) to (007, 012) in MAP[1084] 
    | + Connection from (050, 093) to (019, 012) in MAP[1085] 
* MAP[0836] - Tile Complex
    | Disabled Imago in the rooms with fixed camera
+ MAP[1081] - A Great Something
    | + BGM: catcatcat6_amazingwow (80%, 60%) - map setting
    | + Connection from (019, 014) to (042, 058) in MAP[1082] 
    | + Connection from (000, 014) to (055, 097) in MAP[0605] 
+ MAP[1082] - Chaos Labyrinth
    | + BGM: messier_deep (100%, 90%) - map setting
    | + Connection from (044, 013) to (169, 023) in MAP[0666] 
    | + Connection from (042, 058) to (019, 014) in MAP[1081] 
    | + Connection from (042, 058) to (055, 096) in MAP[0605] 
    | + Connection from (075, 025) to (044, 019) in MAP[1087]
    | + Open connection at (038, 041)
+ MAP[1083] - planet 4
    | + BGM: ROE_slumbering_deity_no (100%, 120%) - map setting
    | + Connection from (035, 011) to (152, 086) in MAP[0834] 
    | + Connection from (005, 012) to (053, 042) in MAP[1087] 
+ MAP[1084] - planet 5
    | + BGM: lejon_05 (100%, 50%) - map setting
    | + Connection from (007, 011) to (094, 029) in MAP[0834] 
+ MAP[1085] - planet 6
    | + BGM: catcatcat6_alien (100%, 100%) - map setting
    | + Connection from (019, 011) to (050, 094) in MAP[0834] 
+ MAP[1087] - Manipulated Space
    | + BGM: asagao_chococatrework (100%, 90%) - map setting
    | + Connection from (044, 018) to (075, 026) in MAP[1082] 
    | + Connection from (053, 041) to (005, 013) in MAP[1083]
    | + Open connection at (017, 024)
---------------------------------------------------
* Tileset[0783] - Astronomy World
+ Tileset[0784] - Chaos Labyrinth
---------------------------------------------------
* CharSet messier_char_astronomy.png
* CharSet messier_char1.png
---------------------------------------------------
* ChipSet messier_astronomy.png
+ ChipSet messier_ineffable.png
---------------------------------------------------
+ Music asagao_chococatrework.wav
+ Music catcatcat6_alien.wav
+ Music catcatcat6_amazingwow.wav
+ Music lejon_05.wav
+ Music messier_deep.wav
+ Music ROE_slumbering_deity_no.wav
---------------------------------------------------
+ Panorama messier_bg1.png
+ Panorama messier_eye_infinity0001.png
+ Panorama messier_eye_infinity0001_down.png
+ Panorama messier_eye_infinity0001_up.png
+ Panorama messier_eye_infinity0002.png
+ Panorama messier_eye_infinity0003.png
+ Panorama messier_eye_infinity0004.png
+ Panorama messier_eye_infinity0005.png
+ Panorama messier_eye_infinity0006.png
+ Panorama messier_eye_infinity0007.png
+ Panorama messier_eye_infinity0008.png
+ Panorama messier_eye_infinity0009.png
+ Panorama messier_eye_infinity0010.png
+ Panorama messier_eye_infinity0011.png
+ Panorama messier_eye_infinity0012.png
+ Panorama messier_eye_infinity0012_down.png
+ Panorama messier_eye_infinity0012_up.png
+ Panorama messier_planet4.png
+ Panorama messier_planet4_2.png
+ Panorama messier_planet5.png
+ Panorama messier_planet6_field2.png
+ Panorama messier_theorb.png
---------------------------------------------------
+ Picture messier_border.png
+ Picture messier_planet6_blur.png
---------------------------------------------------
+ Sound catcatcat6_amazingwow_se.wav
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: Jetrotal
Date: 17/Dec/2024

---------------------------------------------------
Map policy: LET'S SPEAK DOING BEFORE DECIDING ANYTHING ABOUT THE MAP CONTENTS
Asset policy: LET'S SPEAK DOING BEFORE DECIDING ANYTHING ABOUT THE ASSETS
---------------------------------------------------
* MAP[0521] - - Development Hell
* MAP[0527] - - Another Alley
    | - Connection from (010-011, 014) to (072, 021) in MAP[0922] 
    | + Connection from (015, 000) to (009, 006) in MAP[1332] (one-way)
    | + Connection from (010, 014) to (072, 021) in MAP[0922] 
* MAP[0528] - - Danny's House
    | + BGM: carloscarty__quenaChord_CCBY (30%, 100%) - event at (015,010)
    | + BGM: carloscarty__quenaChord_CCBY (70%, 50%) - event at (015,008)
    | + BGM: carloscarty__quenaChord_CCBY (70%, 25%) - event at (015,008)
    | + BGM: carloscarty__quenaChord_CCBY (70%, 15%) - event at (015,008)
    | + Connection from (006, 013) to (013, 007) in MAP[1331] (one-way)
    | + Connection from (015, 008) to (017, 000) in MAP[1334] (one-way)
* MAP[0922] - Sunset Woods
    | * THIS MAP IS MADE BY ORCHID MANTIS, I ONLY CHANGED MY TELEPORT EVENT TO PRELOAD ALL IMAGES AND SOUNDS
+ MAP[1331] - - Danny's PC
    | + BGM: jetrotal_fan (80%, 70%) - map setting
    | + BGM: jetrotal_quenaBit (90%, 100%) - event at (006,006)
    | + BGM: jetrotal_fan (80%, 70%) - event at (006,006)
    | + Connection from (000, 004) to (045, 037) in MAP[0801] (one-way)
    | + Connection from (019, 006-009) to (010, 010) in MAP[0527] (one-way)
    | + Connection from (006, 005) to (009, 005) in MAP[1335] 
    | + Connection from (006, 005) to (009, 005) in MAP[1336] (one-way)
    | + Connection from (006, 005) to (009, 005) in MAP[1337] (one-way)
    | + Connection from (006, 005) to (009, 005) in MAP[1338] (one-way)
    | + Connection from (006, 005) to (009, 005) in MAP[1339] (one-way)
    | + Connection from (006, 005) to (009, 005) in MAP[1340] (one-way)
+ MAP[1332] - - Advent
    | + BGM: rolandasb_forestLoop_CC0 (80%, 70%) - event at (000,000)
    | + BGM: jetrotal_Advent (90%, 100%) - event at (000,000)
    | + Connection from (001, 001) to (009, 005) in MAP[1336] (one-way)
    | + Connection from (001, 001) to (009, 005) in MAP[1337] (one-way)
    | + Connection from (001, 001) to (009, 005) in MAP[1338] (one-way)
    | + Connection from (001, 001) to (009, 005) in MAP[1339] (one-way)
    | + Connection from (001, 001) to (009, 005) in MAP[1340] (one-way)
+ MAP[1333] - - Don's Ship
    | + BGM: maou_battle01[CC-BY] (70%, 100%) - map setting
    | + BGM: alakai_skyfall (80%, 90%) - event at (000,000)
    | + BGM: maou_village08[CC-BY] (100%, 100%) - event at (003,000)
    | + Connection from (003, 000) to (011, 018) in MAP[1832] 
    | + Connection from (003, 000) to (010, 010) in MAP[0527] (one-way)
    | + Connection from (007, 010) to (036, 046) in MAP[1832] 
+ MAP[1334] - - Gull
    | + BGM: plasterbrain-IamCry (90%, 90%) - event at (000,000)
    | + Connection from (018, 014) to (018, 013) in MAP[1333] (one-way)
    | + Connection from (019, 013) to (010, 010) in MAP[0527] (one-way)
+ MAP[1335] - - Editor_0 - OFFLINE
    | + Connection from (000, 005) to (006, 007) in MAP[1331] 
    | + Connection from (019, 000) to (010, 014) in MAP[0527] (one-way)
+ MAP[1336] - - Editor_1 - ONLINE
+ MAP[1337] - - Editor_2 - ONLINE
+ MAP[1338] - - Editor_3 - ONLINE
+ MAP[1339] - - Editor_4 - ONLINE
+ MAP[1340] - - Editor_5 - ONLINE
+ MAP[1831] - - World Map
    | + Connection from (042, 128) to (009, 050) in MAP[1832] 
+ MAP[1832] - - Don's Ship
    | + BGM: maou_village08[CC-BY] (80%, 100%) - event at (037,010)
    | + BGM: maou_village08[CC-BY] (100%, 100%) - event at (037,010)
    | + BGM: maou_field08[CC-BY] (100%, 100%) - event at (026,012) (played after transfer to MAP[1831])
    | + BGM: jetrotal_Advent (100%, 90%) - event at (020,047)
    | + BGM: alakai_skyfall (80%, 90%) - event at (037,047) (played after transfer to MAP[1333])
    | + BGM: maou_battle01[CC-BY] (80%, 105%) - event at (006,082)
    | + BGM: maou_battle01[CC-BY] (80%, 60%) - event at (021,086)
    | + Connection from (026, 012) to (042, 128) in MAP[1831] 
    | + Connection from (037, 047) to (006, 010) in MAP[1333] 
    | + Connection from (024, 050) to (037, 046) in MAP[0004] (one-way)
    | + Connection from (019, 040) to (011, 000) in MAP[1833] (one-way)
+ MAP[1833] - - Rescue
    | + BGM: frankum_theMirror[CC-BY] (100%, 90%) - event at (011,005)
    | + Connection from (099, 000) to (008, 011) in MAP[0517] (one-way)
---------------------------------------------------
+ Tileset[1532] - EasyRPG World
+ Tileset[1533] - EasyRPG Ship
+ Tileset[0525] - Jetrotal_Editor
+ Tileset[0526] - Jetrotal_InteriorB
---------------------------------------------------
+ CharSet $jetrotal_heroes.png
+ CharSet EasyRPG_Actor2.png
* CharSet easyRPG_MonsterFell.png
+ CharSet EasyRPG_Vehicles.png
|    ALL EASYRPG ASSETS ARE UNDER CC-BY. SRC: https://github.com/EasyRPG/RTP
+ CharSet jetrotal_glitchMinna.png
+ CharSet protag_RTP.png
|    MINNAT ASSET MADE BY JETROTAL AND IMPROVED BY GOBIDAE FROM CU DISCORD
---------------------------------------------------
+ ChipSet EasyRPG_Exterior.png
+ ChipSet easyRPG_interiorB.png
+ ChipSet EasyRPG_Ship.png
+ ChipSet EasyRPG_World.png
|    ALL EASYRPG ASSETS ARE UNDER CC-BY. SRC: https://github.com/EasyRPG/RTP
+ ChipSet jetrotal_editor.png
---------------------------------------------------
+ Font TinyUnicode.ttf
|    ASSET UNDER CC-BY LICENSE. SRC: https://www.pentacom.jp/pentacom/bitfontmaker2/gallery/?id=468
---------------------------------------------------
+ Music alakai_skyfall.wav
|    FROM CU ASSETS REPO
+ Music frankum_theMirror[CC-BY].mp3
|    ASSET UNDER CC-BY LICENSE. SRC: https://freesound.org/people/frankum/sounds/752104/
+ Music jetrotal_Advent.mp3
+ Music jetrotal_fan.mp3
+ Music jetrotal_quenaBit.wav
+ Music maou_battle01[CC-BY].mp3
|    ASSET UNDER CC-BY LICENSE. SRC: https://maou.audio/category/game/
+ Music maou_field08[CC-BY].mp3
|    ASSET UNDER CC-BY LICENSE. SRC: https://maou.audio/category/game/
+ Music maou_village08[CC-BY].mp3
|    ASSET UNDER CC-BY LICENSE. SRC: https://maou.audio/category/game/
+ Music plasterbrain-IamCry.mp3
|    ASSET UNDER CC-BY LICENSE. SRC: https://freesound.org/people/plasterbrain/sounds/464922/
+ Music rolandasb_forestLoop_CC0.wav
|    ASSET UNDER CC0 LICENSE. SRC: https://freesound.org/people/rolandasb/sounds/170515/
---------------------------------------------------
+ Panorama ansimuz_underwater[CC0].png
|    ASSET UNDER CC0 LICENSE. SRC: https://opengameart.org/content/underwater-diving-pack
+ Panorama jetrotal_advent01.png
+ Panorama jetrotal_advent02.png
+ Panorama jetrotal_advent03.png
+ Panorama sidewinder_ship[CC0].png
|    ASSET UNDER CC-BY LICENSE. SRC: https://github.com/EasyRPG/RTP
---------------------------------------------------
+ Picture ansimuz_underwater[CC0].png

|    ASSET UNDER CC0 LICENSE. SRC: https://opengameart.org/content/underwater-diving-pack
+ Picture donMiguel_Cloud.png
|    ASSET UNDER CC-BY LICENSE. SRC: https://github.com/EasyRPG/RTP
+ Picture EasyRPG_10.png
+ Picture EasyRPG_6.png
+ Picture EasyRPG_7.png
+ Picture EasyRPG_8.png
+ Picture EasyRPG_9.png
+ Picture easyRPG_monC.png
+ Picture easyRPG_monD.png
+ Picture easyRPG_monE.png
+ Picture easyRPG_monF.png
+ Picture easyRPG_monG.png
+ Picture easyRPG_monH.png
+ Picture EasyRPG_preview.png
|    ALL EASYRPG ASSETS ARE UNDER CC-BY. SRC: https://github.com/EasyRPG/RTP
+ Picture fumin_bookexplode.png
+ Picture fumin_minnafall.png
+ Picture fumin_minnaswim2-Sheet.png
+ Picture fumin_minnaswim-Sheet.png
|    MULTIPLE ASSETS MADES BY FUMIN FROM CU DISCORD
+ Picture JesseMcCarthy_Splash.png
+ Picture jetrotal_ fanA.png
+ Picture jetrotal_ fanB.png
+ Picture jetrotal_ fanPC.png
+ Picture jetrotal_ previewLayer.png
+ Picture jetrotal__keyShift.png
+ Picture jetrotal_3Danny.png
|    ASSET BASED ON CC-BY MODEL. SRC: https://sketchfab.com/3d-models/realistic-old-russian-guy-animated-6b8009a6e4f747f59ccadb121adc3679
+ Picture jetrotal_3dannyAURA.png
+ Picture jetrotal_asking_dialog.png
+ Picture jetrotal_battleBG.png
+ Picture jetrotal_battleFrame.png
+ Picture jetrotal_blast1.png
+ Picture jetrotal_book.png
+ Picture jetrotal_borders.png
+ Picture jetrotal_cannonball.png
+ Picture jetrotal_cursor.png
+ Picture jetrotal_cursorTiny.png
+ Picture jetrotal_darkness.png
+ Picture jetrotal_deep8.png
+ Picture jetrotal_donIcon.png
+ Picture jetrotal_door_dialog.png
+ Picture jetrotal_door2_dialog.png
+ Picture jetrotal_dove.png
+ Picture jetrotal_energy.png
+ Picture jetrotal_exitGrid.png
+ Picture jetrotal_exitHole.png
+ Picture jetrotal_exitMask.png
+ Picture jetrotal_gauge.png
+ Picture jetrotal_gomez_ending.png
+ Picture Jetrotal_IAMERROR.png
+ Picture jetrotal_input.png
+ Picture jetrotal_janken_cursor_Don.png
+ Picture jetrotal_janken_cursor_Gomez.png
+ Picture jetrotal_janken_cursor_Minnat.png
+ Picture jetrotal_janken_danny.png
+ Picture jetrotal_janken_donmiguel.png
+ Picture jetrotal_janken_floating.png
+ Picture jetrotal_janken_gomez.png
+ Picture jetrotal_janken_hidden.png
+ Picture jetrotal_janken_hint.png
+ Picture jetrotal_janken_minnat.png
+ Picture jetrotal_janken_ui.png
+ Picture jetrotal_lightleak.png
+ Picture jetrotal_minidanny.png
+ Picture jetrotal_minidon.png
+ Picture jetrotal_minigomez.png
+ Picture jetrotal_miniminnat.png
+ Picture jetrotal_minnot_dialog.png
+ Picture jetrotal_negative.png
+ Picture jetrotal_neq.png
+ Picture jetrotal_poses_choosing_don.png
+ Picture jetrotal_poses_choosing_gomez.png
+ Picture jetrotal_poses_choosing_minnat.png
|    MINNAT ASSET MADE BY GOBIDAE FROM CU DISCORD (CURRENT NAMING WAS JUST FOR CODING PURPOSES)
+ Picture jetrotal_positive.png
+ Picture jetrotal_quitting_dialog.png
+ Picture jetrotal_QuitUI.png
+ Picture jetrotal_silent_dialog.png
+ Picture jetrotal_Splashscreen.png
+ Picture jetrotal_statusCover.png
+ Picture jetrotal_statusMain.png
+ Picture jetrotal_statusQuest.png
+ Picture jetrotal_statusUpgradeA.png
+ Picture jetrotal_statusUpgradeB.png
+ Picture jetrotal_statusUpgradeC.png
+ Picture jetrotal_statusUpgradeD.png
+ Picture jetrotal_suggestion_dialog.png
+ Picture jetrotal_suggestionB_dialog.png
+ Picture jetrotal_tresMega.png
+ Picture jetrotal_trials01.png
+ Picture jetrotal_trials02.png
+ Picture jetrotal_trials03.png
+ Picture jetrotal_trials04.png
+ Picture jetrotal_tvLines.png
+ Picture jetrotal_tvShadow.png
+ Picture jetrotal_UI.png
+ Picture jetrotal_waterOverlay.png
+ Picture jetrotal_whiteDoor.png
+ Picture jetrotal_zzz.png
+ Picture Untitled-2.png
+ Picture victorSena_DON.png
|    ASSET UNDER CC-BY. SRC: https://github.com/EasyRPG/RTP
+ Picture voxl_dannyPoses.png
|    ASSETS MADE BY VOXL FROM CU DISCORD
---------------------------------------------------
+ Sound Gadesx_Blind[CC0].wav
|    ASSET UNDER CC-BY. SRC: https://github.com/EasyRPG/RTP
+ Sound jetrotal_appDelete.wav
+ Sound jetrotal_appMenu.wav
+ Sound jetrotal_appNav.wav
+ Sound jetrotal_appPlace.wav
+ Sound jetrotal_appSwap.wav
+ Sound jetrotal_blamm.wav
+ Sound jetrotal_drumroll.wav
+ Sound jetrotal_farewell4.mp3
+ Sound jetrotal_landing.wav
+ Sound jetrotal_metalOpen.mp3
+ Sound jetrotal_metalShut.wav
+ Sound jetrotal_opening1.mp3
+ Sound jetrotal_quitAPP_1.wav
+ Sound jetrotal_quitAPP_2.wav
+ Sound jetrotal_quitAPP_3.wav
+ Sound jetrotal_sleep.wav
+ Sound jetrotal_snapshot.wav
+ Sound jetrotal_speaks.wav
+ Sound jetrotal_typing.mp3
+ Sound jetrotal_untie.wav
+ Sound lumiscosity _Fire4[CC-BY].wav
|    ASSET UNDER CC-BY. SRC: https://github.com/EasyRPG/RTP
+ Sound lumiscosity_Darkness5[CC-BY].wav
|    ASSET UNDER CC-BY. SRC: https://github.com/EasyRPG/RTP
+ Sound maou_jingle02[CC-BY].mp3
|    ASSET UNDER CC-BY. SRC: https://maou.audio/category/game/
+ Sound nightflame_whoosh[CC0].wav
|    ASSET UNDER CC0. SRC: https://freesound.org/people/Nightflame/sounds/422513/
+ Sound nightskypatr0l_Ice1[CC0].wav
+ Sound null-painter-error_Absorb1[CC0].wav
|    ASSET UNDER CC0. SRC: https://github.com/EasyRPG/RTP
+ Sound null-painter-error_Blow2[CC0].wav
|    ASSET UNDER CC0. SRC: https://github.com/EasyRPG/RTP
---------------------------------------------------
+ System jetrotal_frame.png
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: fzn
Date: 17/Dec/2024

---------------------------------------------------
Map policy: Ask for connection related affairs. Fixes are free to do.
Asset policy: Sounds / music free to use.
Additional notes: Much like my first update, things aren't quite finished, but they're getting there.
---------------------------------------------------
* MAP[0131] - Obelisks
* MAP[0132] - Obelisk Exit
    | + Connection from (022, 017) to (071, 015) in MAP[0140] 
* MAP[0133] - Flower Plaza
* MAP[0134] - Soap House
* MAP[0135] - Neon Frogs
* MAP[0136] - Filthy Mall
* MAP[0137] - Blood Drive
    | + Connection from (141, 008) to (005, 013) in MAP[0138] 
+ MAP[0138] - Blood Drive (Nancy's Office)
+ MAP[0139] - Alien Forest
	| + Connection from (148,113) to (009, 008) in MAP[1436]
	| + Connection from (005,063) to (004,005) in MAP[0138]
+ MAP[0140] - Bubble Rave
	| + Connection from (011, 049) to (052, 006) in MAP[1434] 
	| + Connection from (071, 015) to (022, 017) in MAP[0132] 
+ MAP[1431] - Laughing Wasteland
    | + BGM: p4_heart_tinyedit (80%, 100%) - map setting
    | + Connection from (120, 022) to (006, 012) in MAP[1432] 
    | + Connection from (024, 072) to (035, 014) in MAP[1437] 
+ MAP[1432] - Playhouse Approach
    | + BGM: p4_heart_tinyedit (80%, 100%) - map setting
    | + Connection from (006, 011) to (120, 023) in MAP[1431] 
    | + Connection from (035, 009) to (003, 011) in MAP[1433] 
+ MAP[1433] - Playhouse Interior
    | + BGM: fzn_redgallery (100%, 60%) - map setting
    | + Connection from (003, 012) to (035, 010) in MAP[1432] 
+ MAP[1434] - Flypaper Hollow
    | + BGM: fzn_obelisks (100%, 150%) - map setting
    | + Connection from (052, 005) to (012, 049) in MAP[0140] 
    | + Connection from (010, 046) to (023, 127) in MAP[1437] 
    | + Connection from (066, 046) to (140, 011) in MAP[0140] 
    | + Connection from (043, 012) to (020, 077) in MAP[1437] 
    | + Connection from (016, 025) to (087, 032) in MAP[0133] (one-way)
    | + Connection from (047, 038) to (008, 007) in MAP[0137] (one-way)
    | + Connection from (007, 059) to (020, 077) in MAP[1437] 
    | + Connection from (002, 001) to (008, 007) in MAP[0137] (one-way)
    | + Connection from (030, 046) to (020, 077) in MAP[1437] 
+ MAP[1435] - Swallowed Things
    | + BGM: guha_choral (80%, 100%) - map setting
+ MAP[1436] - Red Gallery
    | + BGM: fzn_redgallery (100%, 100%) - map setting
    | + BGM: fzn_redgallery (100%, 100%) - event at (040,149)
    | + Connection from (009, 008) to (148, 113) in MAP[0139] 
    | + Connection from (072-074, 114) to (244, 058) in MAP[1437] 
+ MAP[1437] - Stellar Basin
    | + BGM: fzn_itsfullofstars (100%, 100%) - map setting
    | + Connection from (035, 013) to (024, 073) in MAP[1431] 
    | + Connection from (244, 057) to (073, 115) in MAP[1436] 
    | + Connection from (023, 126) to (010, 047) in MAP[1434] 
---------------------------------------------------
* CE[0002] - Wake Up
* CE[0030] - Effect Change Resets
* CE[0040] - Wakeup Resets
* CE[0055] - Enter Ladder
* CE[0056] - Exit Ladder
* CE[0057] - Start Sitting
* CE[0059] - End Sitting
* CE[0087] - Visage Menu Check
* CE[0108] - Pseudo Equip
---------------------------------------------------
+ S[0349] - Nancy Attacked
+ S[0350] - Is Nancy
+ S[0351] - NancyVisUnlock
---------------------------------------------------
+ V[0422] - Nurse Quest Num
---------------------------------------------------
* Animation[0132] - AF Warp
* Animation[0133] - Nurse Lollipop
---------------------------------------------------
* Tileset[0131] - Obelisks
* Tileset[0132] - Flower Plaza
* Tileset[0134] - Filthy Mall
* Tileset[0135] - Blood Drive
+ Tileset[0136] - Alien Forest
+ Tileset[0137] - Bubble Rave1
+ Tileset[0138] - Bubble Rave2
+ Tileset[0139] - Bubble Rave3
+ Tileset[0140] - Red Gallery
+ Tileset[1011] - Swallowed Things
+ Tileset[1014] - Stellar Basin
+ Tileset[1015] - Laughing Wasteland
---------------------------------------------------
+ Battle fzn_nurselolly.png
+ Battle fzn_portalflower.png
---------------------------------------------------
+ CharSet $fzn_charlarge_stellarglows_bigger.png
* CharSet fzn_char_01.png
+ CharSet fzn_char_bubbletiles.png
* CharSet fzn_char_filthymall.png
+ CharSet fzn_char_gallery1.png
+ CharSet fzn_char_nancy.png
+ CharSet fzn_char_nancy2.png
+ CharSet fzn_char_stellarglows.png
* CharSet fzn_nurse.png
---------------------------------------------------
* ChipSet fzn_blooddrive.png
+ ChipSet fzn_bubblerave1.png
+ ChipSet fzn_bubblerave2.png
+ ChipSet fzn_bubblerave3.png
+ ChipSet fzn_forest.png
+ ChipSet fzn_laughing.png
+ ChipSet fzn_redgallery.png
+ ChipSet fzn_stellar.png
+ ChipSet fzn_swallowed.png
---------------------------------------------------
+ Music fzn_dreamsanddelusions.wav
+ Music fzn_garden_edit.wav
+ Music fzn_itsfullofstars.wav
+ Music fzn_redgallery.wav
+ Music guha_choral.wav
+ Music p4_heart_tinyedit.wav
---------------------------------------------------
+ Panorama fzn_bg_abstractmtns.png
+ Panorama fzn_bg_cosmic_blue.png
+ Panorama fzn_bg_cosmic_green.png
+ Panorama fzn_bg_cosmic_orange.png
+ Panorama fzn_bg_cosmic_purple.png
+ Panorama fzn_bg_flygraph.png
+ Panorama fzn_bg_ichor.png
+ Panorama fzn_bg_oilgreen.png
+ Panorama fzn_bg_playhouse.png
+ Panorama fzn_bg_redfog.png
+ Panorama fzn_bg_teleportal_bright.png
---------------------------------------------------
+ Picture fzn_darkoverlay1.png
+ Picture fzn_darkoverlay2.png
+ Picture fzn_darkoverlay3.png
+ Picture fzn_laughoverlay1.png
+ Picture fzn_laughoverlay2.png
+ Picture fzn_laughoverlay3.png
+ Picture fzn_laughoverlay4.png
+ Picture fzn_nothing.png
+ Picture fzn_nursenote01.png
+ Picture fzn_playhouse.png
+ Picture protag_wakeup_nancy.png
+ Picture protag_wakeup_static_nancy.png
+ Picture pseudos_013.png
---------------------------------------------------
+ Sound eviled_signoho.wav
+ Sound fzn_bell.wav
+ Sound fzn_creature1.wav
+ Sound fzn_creature2.wav
+ Sound fzn_creature3.wav
+ Sound fzn_digitalsound.wav
+ Sound fzn_gross2.wav
+ Sound fzn_squeal.wav
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: Kekwet
Date: 18/Dec/2024

---------------------------------------------------
Map policy: People that have my permission
Asset policy: People that have my permission
---------------------------------------------------
+ MAP[1041] - SR Floor 1
    | + BGM: Calicora_Suspicion_2 (100%, 100%) - map setting
    | + BGM: Calicora_Suspicion_2 (80%, 100%) - event at (089,028)
    | + BGM: Calicora_Suspicion_2 (100%, 100%) - event at (115,041)
    | + Connection from (118, 014) to (022, 019) in MAP[1043] 
    | + Connection from (062-063, 015) to (043-044, 011) in MAP[1042] 
    | + Connection from (004, 007) to (057, 012) in MAP[1294] 
+ MAP[1042] - SR Floor 2
    | + BGM: Calicora_Suspicion_3 (100%, 100%) - map setting
    | + Connection from (043-044, 010) to (062-063, 016) in MAP[1041] 
+ MAP[1043] - Joy District
    | + BGM: jjj_channel (100%, 100%) - map setting
    | + BGM: Calicora_Suspicion_2 (80%, 100%) - event at (022,018) (played after transfer to MAP[1041])
    | + Connection from (052, 037) to (005, 011) in MAP[1046] 
    | + Connection from (022, 018) to (118, 015) in MAP[1041] 
+ MAP[1046] - Shoe Shop
    | + BGM: jjj_allmydays (100%, 100%) - map setting
    | + Connection from (005, 011) to (051, 037) in MAP[1043] 
* MAP[1294] - BCZ Interior
    | + Connection from (057, 011) to (004, 008) in MAP[1041] 
---------------------------------------------------
* CE[0002] - Wake Up
* CE[0023] - Vending Items
* CE[0029] - Reset Menu Theme
* CE[0030] - Effect Change Resets
* CE[0036] - Effect Subaction
* CE[0040] - Wakeup Resets
* CE[0045] - Circle Menu
* CE[0055] - Enter Ladder
* CE[0056] - Exit Ladder
* CE[0057] - Start Sitting
* CE[0059] - End Sitting
* CE[0087] - Visage Menu Check
* CE[0107] - Store Pseudo
* CE[0108] - Pseudo Equip
* CE[0120] - Gesture: Point
* CE[0121] - Gesture: Laugh
* CE[0122] - Gesture: Sit
---------------------------------------------------
+ S[0751] - Sandstone Resort Key
+ S[0752] - MinnaMaidOn
+ S[0753] - MinnaMaidUnlocked
+ S[0754] - Weed Maid Smoke
---------------------------------------------------
* Animation[0181] - SR Key
* Animation[0182] - Shoe
* Animation[0183] - Croc
---------------------------------------------------
+ Tileset[0861] - Sandstone Resort
+ Tileset[0862] - Joy District
+ Tileset[0863] - Subterranean Passage
---------------------------------------------------
+ Battle kekwet_battle.png
---------------------------------------------------
+ CharSet kekwet_charset_1.png
+ CharSet kekwet_charset_2.png
+ CharSet kekwet_charset_3.png
+ CharSet kekwet_charset_4.png
+ CharSet protag_maid.png
---------------------------------------------------
+ ChipSet kekwet_joy_district_chipset.png
+ ChipSet kekwet_sandstone_resort_chipset.png
---------------------------------------------------
+ Music Calicora_Suspicion_2.wav
+ Music Calicora_Suspicion_3.wav
---------------------------------------------------
+ Panorama kekwet_green_sky.png
+ Panorama kekwet_shoe_shop.png
---------------------------------------------------
+ Picture kekwet_sandstone_resort_dark_tint.png
+ Picture protag_wakeup-base-maid.png
+ Picture protag_wakeup-static-maid.png
+ Picture pseudos_003.png
---------------------------------------------------
+ Sound cicadap_silly.wav
+ Sound guha_doaberu.wav
+ Sound wooglee_connectionactive.wav
---------------------------------------------------
+ System delly_system_vacations.png
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: Roninnozlo
Date: 20/Dec/2024

It's been really long and I've had a lot of strange things happen during this dev period... so I didn't make much and haven't opened rpgmaker in MONTHS so forgive me if I miss a few things please
---------------------------------------------------
Map policy ... Has not changed since last time
Asset policy ... Has not changed since last time
---------------------------------------------------
* MAP[0882] - Urbia Entrance
	* It's been really long, I forgot what I changed in this map, but it was in the folder so it must've been something
* MAP[0883] - Urbia Exterior
	* Fixed a passability bug.
	* Added event pages that prevent the player from entering the coffee shop and apartment if they have Soulfire equipped.
* MAP[0884] - Urbia Interior
	* You may now turn off the lights in Carnell's apartment and access a Balcony
---------------------------------------------------
I don't think I changed any CEs?
---------------------------------------------------
No new tilesets
---------------------------------------------------
No switches changed, I think
---------------------------------------------------
No variables either.
---------------------------------------------------
N/A
---------------------------------------------------
N/A
---------------------------------------------------
+ CharSet roninnozlo_neon_npcs.png
	* Used in lights-out version of Carnell's apartment
You may notice a couple unused sprites in this charset
I had planned to make 2 or 3 new worlds but mental health came knocking and wrecked it all
So you may find a remnant of what could have been in the attached RPG_RT files - 3 unadded maps, bgm and a tileset
I didn't include those other scraps in this update because it's just a patch, and doesn't include a full world, and iirc you can only include wips if theres a finished one in the pack
---------------------------------------------------
N/A
---------------------------------------------------
N/A
---------------------------------------------------
N/A
---------------------------------------------------
N/A
---------------------------------------------------
+ Picture roninnozlo_urbia_apartmentneon
	* The lights-off version of Carnell's apartment
+ Picture roninnozlo_urbia_balcony
	* The balcony of Carnell's apartment

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer:fumin
Date: 22/Dec/2024

---------------------------------------------------
Map policy:
Asset policy:
---------------------------------------------------
* MAP[0818] - Ground Floor
    | + Connection from (005, 044) to (063, 049) in MAP[1401] 
+ MAP[1401] - fumin_seashore
	| + BGM: SESea (10%, 100%) - map setting
    | + Connection from (062-063, 051) to (006, 044) in MAP[0818] 
    | + Connection from (095, 088) to (014, 016) in MAP[1402] 
+ MAP[1402] - fumin_toyworld
    | + BGM: nolan_music_night_caves (50%, 100%) - event at (014,024)
    | + BGM: catcatcat6_record (30%, 50%) - event at (009,073) (played after transfer to MAP[1403])
    | + BGM: wood (30%, 50%) - event at (026,073) (played after transfer to MAP[1403])
    | + BGM: catcatcat6_record (70%, 50%) - event at (008,074) (played after transfer to MAP[1403])
    | + BGM: TVshow (40%, 100%) - event at (009,095) (played after transfer to MAP[1403])
    | + BGM: fumin_elevatormusic (60%, 70%) - event at (069,092) (played after transfer to MAP[1403])
    | + Connection from (014, 015) to (095, 089) in MAP[1401]
    | + Connection from (008-009, 073-074) to (018, 011) in MAP[1403] 
    | + Connection from (026-027, 073-074) to (018, 028) in MAP[1403] 
    | + Connection from (026-027, 095) to (037, 028) in MAP[1403] 
    | + Connection from (008-009, 095) to (038, 013) in MAP[1403] 
    | + Connection from (069, 092) to (009, 040) in MAP[1403] 
    | + Open connection at (086,087)
+ MAP[1403] - fumin_4rooms
    | + BGM: nolan_music_night_caves (50%, 100%) - event at (039,012) (played after transfer to MAP[1402])
    | + Connection from (039, 012-014) to (010, 095) in MAP[1402] 
    | + Connection from (019, 012-014) to (010, 075) in MAP[1402] 
    | + Connection from (019, 026-029) to (025, 075) in MAP[1402] 
    | + Connection from (039, 027-029) to (025, 094) in MAP[1402] 
    | + Connection from (009-010, 041) to (068, 092) in MAP[1402] 
    | + Connection from (009-010, 041) to (085, 013) in MAP[1404] 
+ MAP[1404] - fumin_zengarden
	| + BGM: The Flower Bloomed (100%, 100%) - map setting
    | + BGM: fumin_elevatormusic (60%, 70%) - event at (086,012) (played after transfer to MAP[1403])
    | + Connection from (086, 012) to (010, 040) in MAP[1403] 
    | + Connection from (042-043, 051) to (000, 007) in MAP[1405] 
+ MAP[1405] - side-B
    | + BGM: nolan_blue_room (100%, 80%) - event at (015,007)
    | + BGM: nolan_blue_room (70%, 80%) - event at (034,007) (played after transfer to MAP[1406])
    | + Connection from (000, 007) to (042, 052) in MAP[1404] 
    | + Connection from (034, 007) to (000, 009) in MAP[1406] 
+ MAP[1406] - fumin_passage
    | + BGM: nolan_blue_room (60%, 80%) - event at (000,095)
    | + BGM: fumin_rain (60%, 100%) - event at (091,023)
    | + BGM: fumin_forest (90%, 100%) - event at (099,020) (played after transfer to MAP[1407])
    | + BGM: nolan_blue_room (30%, 80%) - event at (019,095)
    | + BGM: fumin_rain (70%, 100%) - event at (091,025)
    | + BGM: nolan_blue_room (50%, 80%) - event at (011,009)
    | + BGM: fumin_rain (100%, 100%) - event at (096,020)
    | + Connection from (099, 020) to (009, 008) in MAP[1407] 
    | + Connection from (000, 009) to (034, 007) in MAP[1405] 
+ MAP[1407] - fumin_forest
    | + BGM: fumin_forest_cicada (100%, 100%) - event at (056,032) (played after transfer to MAP[1408])
    | + BGM: fumin_windchime (70%, 100%) - event at (034,012) (played after transfer to MAP[1408])
    | + BGM: fumin_rain (70%, 100%) - event at (008,007) (played after transfer to MAP[1406])
    | + BGM: fumin_forestp2 (90%, 100%) - event at (009,039)
    | + BGM: fumin_forest (90%, 100%) - event at (009,039)
    | + BGM: fumin_forest (30%, 100%) - event at (012,039)
    | + BGM: fumin_forestp2 (30%, 100%) - event at (012,039)
    | + Connection from (080, 087) to (009, 044) in MAP[1409] (one-way)
    | + Connection from (056, 032) to (013, 011) in MAP[1408] 
    | + Connection from (034-036, 012) to (029, 014) in MAP[1408] 
    | + Connection from (008, 007) to (099, 020) in MAP[1406] 
+ MAP[1408] - fumin_furniture
    | + BGM: fumin_forest (90%, 100%) - event at (028,014) (played after transfer to MAP[1407])
    | + Connection from (027-031, 014) to (034, 012) in MAP[1407] 
    | + Connection from (013, 011) to (056, 032) in MAP[1407] 
+ MAP[1409] - fumin_blackhouse
    | + BGM: fumin_fire (100%, 80%) - event at (000,000)
---------------------------------------------------
* Animation[0471] - Apple Candy
* Animation[0472] - Taiyaki
* Animation[0473] - Yakitori
* Animation[0474] - Takoyaki
---------------------------------------------------
+ Tileset[1221] - fumin_seashore
+ Tileset[1222] - fumin_toyworld
+ Tileset[1223] - fumin_zengarden
+ Tileset[1224] - fumin_concrete
+ Tileset[1225] - fumin_forest
---------------------------------------------------
+ Battle fumin_food1.png
+ Battle fumin_food2.png
---------------------------------------------------
+ CharSet fumin_forestcharset.png
+ CharSet fumin_furniture2.png
+ CharSet fumin_seashore.png
+ CharSet fumin_side-B.png
+ CharSet fumin_toyworldcharset.png
+ CharSet fumin_zengarden2.png
+ CharSet fumin_zengardencharset.png
---------------------------------------------------
+ ChipSet fumin_concrete.png
+ ChipSet fumin_forest.png
+ ChipSet fumin_seashore.png
+ ChipSet fumin_toyworld.png
+ ChipSet fumin_zengarden.png
---------------------------------------------------
+ Music catcatcat6_record.wav
+ Music fumin_elevatormusic.wav
+ Music fumin_fire.wav
+ Music fumin_forest.wav
+ Music fumin_forest_cicada.wav
+ Music fumin_rain.wav
+ Music fumin_windchime.wav
+ Music The Flower Bloomed.wav (Nolan Brewer)
+ Music nolan_music_night_caves.wav
+ Music nolan_blue_room.wav
---------------------------------------------------
+ Panorama fumin_4rooms.png
+ Panorama fumin_blackhouse.png
+ Panorama fumin_blackhouse2.png
+ Panorama fumin_forest.png
+ Panorama fumin_furniture.png
+ Panorama fumin_mountainback.png
+ Panorama fumin_red.png
+ Panorama fumin_seashoresky.png
+ Panorama fumin_toyworldbackground.png
---------------------------------------------------
+ Picture catcatcat6_rain1.png
+ Picture fumin_blackhouseanim.png
+ Picture fumin_elevator_doormoving1.png
+ Picture fumin_elevator_doormoving2.png
+ Picture fumin_elevator_doormoving3.png
+ Picture fumin_elevator_doormoving4.png
+ Picture fumin_elevatormoving2.png
+ Picture fumin_eye.png
+ Picture fumin_eyeanim.png
+ Picture fumin_fallminna.png
+ Picture fumin_fireloop.png
+ Picture fumin_geese.png
+ Picture fumin_handwatchtv.png
+ Picture fumin_jumpminna.png
+ Picture fumin_passagegradation.png
+ Picture fumin_passagelight.png
+ Picture fumin_pic_seashorestep.png
+ Picture fumin_pic_step.png
+ Picture fumin_side-B.png
+ Picture fumin_side-banimation.png
+ Picture fumin_side-Bsetrecord.png
+ Picture fumin_side-Bwait.png
---------------------------------------------------
+ Sound fumin_crunch.wav
+ Sound fumin_elevatorsounds.wav
+ Sound fumin_forestp2.wav
+ Sound fumin_lake.wav
+ Sound fumin_minnafall.wav
+ Sound fumin_noise.wav
+ Sound fumin_phonesound.wav
+ Sound fumin_pickup.wav
+ Sound fumin_pop.wav
+ Sound fumin_rockyvoice.wav
+ Sound fumin_squeeze.wav
+ Sound fumin_startdriveaway.wav
+ Sound fumin_vinylclack.wav
+ Sound fumin_vinylrewind.wav
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: Roverkibb
Date: 22/Dec/2024

---------------------------------------------------
Map policy: Notify me if you wish to add a connection to one of my maps.
Asset policy: Do not use unless you're connecting to one of my maps. Ask for permission.
---------------------------------------------------
+ MAP[0671] - Graffiti Path
* MAP[0672] - Doodles
* MAP[0673] - Waiting Room
+ MAP[0676] - Sun Rooftops
    | + BGM: alakai_kibb_sun (90%, 100%) - map setting
    | + BGM: alakai_kibb_rain (100%, 100%) - event at (013,012)
    | + Connection from (028, 075) to (087, 086) in MAP[1402] 
    | + Connection from (006, 054) to (090, 011) in MAP[0671] 
    | + Open connection at (004, 025)
    | + Open connection at (023, 029)
    | + Closed connection at (024, 047)
    | + Closed connection at (036, 015)
* MAP[0677] - Living Room
* MAP[0680] - Colourful Room
    | + Connection from (008-009, 008) to (005-006, 005) in MAP[0671] 
---------------------------------------------------
+ S[0331] - Painting Mouth Open
---------------------------------------------------
* Tileset[0672] - Roverkibb-Colourful
* Tileset[0673] - Roverkibb-Room
+ Tileset[0675] - Roverkibb-Hedge
+ Tileset[0676] - Roverkibb-BuildRain
+ Tileset[0677] - Roverkibb-Building
---------------------------------------------------
+ CharSet Roverkibb_BuildingNPC.png
* CharSet roverkibb_colourfulroomchar.png
* CharSet roverkibb_waitingroomthings.png
---------------------------------------------------
+ ChipSet Roverkibb_BuildingTiles.png
* ChipSet Roverkibb_colourfulroom.png
+ ChipSet Roverkibb_hedgetile.png
* ChipSet roverkibb_tiles.png
+ ChipSet Roverkibb_TilesetAltVer.png
* ChipSet roverkibb_waitingroom.png
---------------------------------------------------
+ Music alakai_kibb_rain.wav (by alakai)
+ Music alakai_kibb_sun.wav (by alakai)
---------------------------------------------------
+ Panorama Roverkibb_PatchBG.png
---------------------------------------------------
+ Picture Roverkibb_Glassfigure.png
* Picture roverkibb_roomlight.png
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: Hyo & Tako
Date: 22/Dec/2024
If something is wrong, please contact Hyo.

Map Policy: Please do not connect or edit.
Tako Asset Policy: No changes to Tako's policies.
Hyo Asset Policy: Please ask before using or touching anything.

jjj_promenade and jjj_promenadealt are to only be used by Tako and Hyo.

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|
---------------------------------------------------
* MAP[0181] - Ornament World
    | + Connection from (080, 079) to (001, 013) in MAP[1330] 
+ MAP[0182] -  Ame's Tomb
    | + BGM: bajinns_flourescent_lights (100%, 90%) - map setting
    | + Connection from (006, 020) to (096, 060) in MAP[1323] 
* MAP[0184] - Wisteria Grove
    | + Connection from (143, 039) to (013, 041) in MAP[1323] 
* MAP[0621] -  Runway Crossing
    | + Connection from (053-054, 004) to (012-013, 010) in MAP[1322] 
+ MAP[1321] - - Hyo & Tako
+ MAP[1322] -  Autumnal Equanox
    | + BGM: blepi_pause (90%, 90%) - map setting
    | + Connection from (012-013, 009) to (053-054, 005) in MAP[0621] 
    | + Connection from (187, 045) to (075, 012) in MAP[1325] 
+ MAP[1323] -  Quartz Barrens
    | + BGM: maple-transient-11025 (90%, 90%) - map setting
    | + Connection from (096, 059) to (006, 020) in MAP[0182] 
    | + Connection from (013, 040) to (143, 040) in MAP[0184] 
+ MAP[1324] -  Desert B
+ MAP[1325] -  Fascication World
    | + BGM: catstem_H_void (90%, 90%) - map setting
    | + Connection from (075, 012) to (192, 086) in MAP[1322] 
+ MAP[1329] - - Lover's Bridge
    | + BGM: jjj_promenadealt (70%, 70%) - map setting
    | + Connection from (000, 006) to (020, 013) in MAP[1330] 
+ MAP[1330] - - Picturesque House
    | + BGM: jjj_promenade (70%, 100%) - map setting
    | + Connection from (021, 013-014) to (001, 006) in MAP[1329] 
    | + Connection from (000, 013-014) to (080, 079) in MAP[0181] 
---------------------------------------------------
* CE[0028] - Unlock Menu Theme
* CE[0029] - Reset Menu Theme
---------------------------------------------------
+ S[1245] - MT: Butterfly
---------------------------------------------------
* Tileset[0182] - tako_chipset_02
+ Tileset[0411] - Autumnal Equanox
+ Tileset[0412] - Desert
+ Tileset[0413] - Fascication World
+ Tileset[0419] - Lover's Bridge
+ Tileset[0420] - Picturesque House
---------------------------------------------------
* CharSet tako_charset_03.png
* CharSet tako_charset_11.png
+ CharSet tako_charset_15.png
+ CharSet tako_charset_16.png
+ CharSet tako_charset_17.png
+ CharSet tako_charset_18.png
+ CharSet tako_charset_19.png
---------------------------------------------------
+ ChipSet hyo_bridge.png
+ ChipSet hyo_picturesque.png
* ChipSet tako_chipset_01.png
* ChipSet tako_chipset_02.png
* ChipSet tako_chipset_04.png
+ ChipSet tako_chipset_13.png
+ ChipSet tako_chipset_15.png
+ ChipSet tako_chipset_15b.png
+ ChipSet tako_chipset_16.png
---------------------------------------------------
+ Music jjj_promenade.wav
+ Music jjj_promenadealt.wav
---------------------------------------------------
+ Panorama hyo_bridge.png
+ Panorama hyo_picturesque.png
+ Panorama tako_fasciation_01.png
+ Panorama tako_fasciation_02.png
+ Panorama tako_fasciation_03.png
+ Panorama tako_fasciation_04.png
+ Panorama tako_fasciation_05.png
+ Panorama tako_fasciation_06.png
+ Panorama tako_fasciation_07.png
---------------------------------------------------
+ Picture tako_picture_05.png
+ Picture tako_picture_06.png
+ Picture tako_picture_07.png
+ Picture tako_static_01.png
+ Picture tako_static_02.png
+ Picture tako_static_03.png
---------------------------------------------------
+ System tako_system_butterfly.png
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: eviled / eve
Date: 22/Dec/2024

Map policy... Ask before making modifications to map. Inform if bugfixes are being pushed. If you wish to add a connection to a map, ask me and we can work it out. 
(If there is an open construction sign, it is encouraged.) Connections should preferrably not affect depth of maps.

-----------------------
*CE 0002: Wake Up        (added Neon Glasses Pseudo)
*CE 0013: Effect Action (added custom Neon Glasses Pseudo effect action.)
*CE 0029: Reset Menu Theme (added Hyper Sigils Menu Theme)
*CE 0030: Effect Change Resets (added Neon Glasses Pseudo, + MushroomReturn)
*CE 0040: Wakeup Resets  (added Neon Glasses Pseudo)
*CE 0055: Enter Ladder   (added Neon Glasses Pseudo)
*CE 0056: Exit Ladder    (added Neon Glasses Pseudo)
*CE 0057: Start Sitting  (added Neon Glasses Pseudo)
*CE 0059: End Sitting    (added Neon Glasses Pseudo)
*CE 0108: Psuedo Equip   (added Neon Glasses Pseudo)
*CE 0120: Gesture: Point (added Neon Glasses Pseudo -- no sprites currently)
*CE 0121: Gesture: Laugh (added Neon Glasses Pseudo -- no sprites currently)
*CE 0122: Gesture: Sit   (added Neon Glasses Pseudo -- no sprites currently)
-----------------------
*MAP0032 Hyper Road Maze
	|BGM Isolated island (000,028) 
	|BGM Hint screen (043,009),(046,029),(067,044),(006,009) - (NOTE TO MANAGERS: THIS SHOULD UNLOCK UPON WORLD INITIAL ENTRY BECAUSE IT IS MISSABLE)
	|BGM Ominous hint (000,028) - (NOTE TO MANAGERS: THIS SHOULD UNLOCK UPON WORLD INITIAL ENTRY BECAUSE IT IS MISSABLE)
	|BGM Road Maze - Rooftop garden (046,029)
*MAP0034 Common Warp Ex.
*MAP0035 Common Warp Ex. B
+MAP0036 RGB Sewers->HRM
+MAP0037 Mercator World

*MAP0041 Snow Lake - (Disabled imago)
*MAP0042 Snow Lake Cabin - (Disabled imago)
*MAP0043 Septic (ladder) - (Disabled imago)
*MAP0044 Septic
	|BGM Locker Room Canvas (181,123), (160,163) - (NOTE TO MANAGERS: THIS MUST REPLACE RECORD PLAYER SONG 0039, BECAUSE THAT ROOM IS BLOCKED OFF)
*MAP0046 Road Maze Tunnel
	|BGM Road Maze - Billboard area (316,008),(316,009),(316,100),(223,008),(223,009),(223,100)
	|BGM Septic - Stairwell (299,005)
*MAP0047 WMW Entrance - (Disabled imago)
*MAP0048 Gateway World House
*MAP0049 WMW
*MAP0050 Road Maze
	|BGM Normal area (013,185)
	|BGM Rooftop garden (229,008)

*MAP0125 Portrait Forest (disabling weather on transition to Road Maze)

*MAP0326 RGB Sewer (Connection to Hyper Road Maze

-Connection from MAP0044.(176,159) to MAP0048.(002,008) - (Temporary removal until Gateway World is complete to prevent confusion.)

+Connection from MAP0046.(299,005) to MAP0044.(243,148) (isolated connection)
+Connection from MAP0046.(299,005) to MAP0050.(243,149)

+Connection from MAP0050.(075,012) to MAP0032.(043,009) (unlockable from Road Maze)
+Connection from MAP0050.(159,017) to MAP0032.(006,009) (unlockable from Road Maze)
+Connection from MAP0050.(031,178) to MAP0032.(046,029) (unlockable from Road Maze)
+Connection from MAP0050.(254,126) to MAP0032.(067,044) (unlockable from Road Maze)

+Connection from MAP0326.(134,069) to MAP0036.(007,007) (unlockable from Hyper Road Maze)
-----------------------
+Switch 0167: MushroomReturn
+Switch 0168: Sigil1
+Switch 0169: Sigil2
+Switch 0170: Sigil3
+Switch 0171: Sigil4
+Switch 0172: PsuedoNeonAnim
+Switch 0173: HyperRGBConnect
+Switch 0174: PsuedoNeon
+Switch 0175: PsuedoNeonUnlock
+Switch 0176: MT: Hyper Sigils (if you reserve a switch for menu themes automatically, replace this with that.)
-----------------------
*Chipset eviled_roadmaze.png
*Chipset eviled_roadmazet.png
*Chipset eviled_septic.png 

*Tileset 0031: CommonWarp
*Tileset 0045: RoadMaze
*Tileset 0047: RoadMaze tunnel
*Tileset 0043: Septic
-----------------------
*BattleAnim 0111: Blood Small
*BattleAnim 0112: Blood Large
*BattleAnim 0113: Green Drink
*BattleAnim 0114: Death Drink
*BattleAnim 0116: Cat Slash

*Battle eviled_battle2.png
-----------------------
+Charset $eviled_big.png
+Charset $eviled_boombox.png
+Charset $eviled_medium.png
+Charset $eviled_sewerbig.png
*Charset eviled_ice.png
+Charset eviled_neon1.png
+Charset eviled_neon2.png
+Charset eviled_neonglow.png
+Charset eviled_rgbtrans.png
*Charset eviled_roadmaze1.png
*Charset eviled_roadmaze2.png
+Charset eviled_roadmaze3.png
+Charset eviled_roadmaze4.png
*Charset eviled_roku3.png
*Charset eviled_sewer.png
+Charset eviled_sewermushroom.png
*Charset eviled_vending.png

+Charset protag_eviled_01.png
+Charset protag_eviled_neon01.png
+Charset protag_eviled_neon02.png
-----------------------
+Sound eviled_barrel.wav
+Sound eviled_catepic.wav
+Sound eviled_curtain.wav
+Sound eviled_crtclunk.wav
+Sound eviled_doorbell.wav
+Sound eviled_dj.wav
+Sound eviled_flicker.wav
+Sound eviled_footballs.wav
+Sound eviled_jiggle.wav
+Sound eviled_locker.wav
+Sound eviled_pchoot.wav
+Sound eviled_panel.wav
+Sound eviled_pinballbell.wav
+Sound eviled_roadmazecreak.wav
+Sound eviled_shoom.wav
+Sound eviled_signoho.wav
+Sound eviled_whap.wav 
+Sound kot_startup.wav
+Sound millie_hit.wav
+Sound millie_scratch.wav
-----------------------
+Music callistoashley_lights.wav
+Music eviled_hum.wav
+Music madoxy_13.wav
+Music madoxy_24.wav
-----------------------
+Panorama eviled_bonus.png
+Panorama eviled_bonus2.png
+Panorama eviled_damn.png
*Panorama eviled_mushroom.png
+Panorama eviled_rodeblue.png
+Panorama eviled_rodedark.png
-----------------------
+Picture eviled_billboard1.png
+Picture eviled_billboard2.png (credit: maple)
+Picture eviled_billboard3.png (credit: NacreMoon)
+Picture eviled_billboard4.png (credit: nekohena)
+Picture eviled_billboard5.png (credit: rust_motherboard)
+Picture eviled_billboard6.png (credit: Slepskel)
+Picture eviled_billboard7.png (credit: mregg)
+Picture eviled_billboard8.png (credit: Judas)
+Picture eviled_cannon.png
+Picture eviled_cannoncenter.png
+Picture eviled_electromanadventures.png
+Picture eviled_electromanadventures2.png
+Picture eviled_electromanadventures3.png
+Picture eviled_gatewaydissapeara.png
+Picture eviled_gatewaydissapearb.png 
+Picture eviled_hpsignevil.png
+Picture eviled_hpsignnumbers.png
+Picture eviled_hpsignturn.png
+Picture eviled_hyper.png
+Picture eviled_hyper2.png
+Picture eviled_mushroomexit.png
+Picture eviled_rgbtrans.png
+Picture eviled_sewercloud.png
+Picture eviled_sewergrafback.png
+Picture eviled_sewergraftop.png
+Picture eviled_sewershove.png
+Picture eviled_sigilwipe.png

+Picture protag_wakeup-base-swag.png
+Picture protag_wakeup-static-swag.png
-----------------------
+System eviled_system_neone.png (Theme #47: Hyper Sigils)

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: bas.real
Date: 22/Dec/2024

---------------------------------------------------
Map policy: please ask before connecting
Asset policy: please ask before use or edit
---------------------------------------------------
+ MAP[1501] - Undergrowth
    | + BGM: bas_undergrowth (90%, 100%) - map setting
    | + Connection from (257, 013) to (021, 009) in MAP[1502] 
    | + Connection from (004, 004) to (011, 042) in MAP[0769]
    | + Open connection at (152,024)
+ MAP[1502] - Spirit Parade
    | + BGM: bas_spirit_parade (80%, 100%) - map setting
    | + Connection from (021, 008) to (257, 014) in MAP[1501] 
---------------------------------------------------
* CE[0029] - Reset Menu Theme
---------------------------------------------------
+ Tileset[1281] - Undergrowth
+ Tileset[1282] - Spirit Parade
---------------------------------------------------
+ CharSet $bas_large_parade.png
+ CharSet $bas_large_plants.png
+ CharSet bas_bugs.png
+ CharSet bas_march_npc.png
+ CharSet bas_parade_npc.png
+ CharSet bas_undergrowth_npc.png
+ CharSet protag_bas_leafboat.png
---------------------------------------------------
+ ChipSet bas_spirit_parade.png
+ ChipSet bas_undergrowth.png
---------------------------------------------------
+ Music bas_spirit_parade.mp3
+ Music bas_undergrowth.mp3
---------------------------------------------------
+ Picture bas_butterfly.png
+ Picture bas_confetti.png
+ Picture bas_footstep.png
+ Picture bas_godray.png
+ Picture bas_grill.png
+ Picture bas_plants.png
---------------------------------------------------
+ Sound bas_trample.wav
---------------------------------------------------
+ System bas_chromatic_apparition.png
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: toki
Date: 23/Dec/2024

---------------------------------------------------
Map policy ... Connection is open to anyone who wants it for anything, and everything else is f2u also.
Asset policy ... f2u
---------------------------------------------------
+ MAP[1441] - Aerial Virtue
    + BGM madoxy_21.wav - Map Setting
    + Connection from (001, 025) to (062, 092) in MAP[0512]
+ MAP[1442] - Aerial Virtue
	+ BGM nolan_emergence.wav - Map Setting
+ MAP[1443] - Aerial Virtue
	+ BGM madoxy_21.wav - Map Setting
	+ Open connection at (059,021)

* MAP[0512] - Squid Paradise
	* Connection from (063, 092) to (002, 025) in MAP[1441]
---------------------------------------------------
+ S[1331] - snowCheck
+ S[1332] - sunCheck
---------------------------------------------------
+ ChipSet toki_aerialvirtue.png (by toki)
---------------------------------------------------
+ Music nolan_emergence.wav (by Nolan Brewer)
+ Music madoxy_21.wav (by madoxy)
---------------------------------------------------
+ Sound toki_ice.wav (by toki)
+ Sound toki_tele.wav (by toki)
---------------------------------------------------
+ Panorama toki_avhub.png (by toki)
+ Panorama toki_spikes.png (by toki)
+ Panorama toki_mountains.png (by toki)
+ Panorama toki_mountainsnow.png (by toki)
---------------------------------------------------


|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: CodyYuki
Date: 23/Dec/2024

---------------------------------------------------
Map policy: Ask if you want to add connections, however doors are not to be used, there are plans for it for myself
Asset policy: Use anything you like, however please ask if you want to use the music
---------------------------------------------------
+ MAP[0241] - Frostect Wasteland
    | + BGM: The Melancholy Mile (100%, 150%) - map setting
    | + Connection from (070, 349) to (083, 062) in MAP[0769] (one-way)
---------------------------------------------------
+ S[0241] - stickpickup
---------------------------------------------------
+ V[0281] - Stick Count
+ V[0282] - Fire Count
---------------------------------------------------
+ Tileset[0241] - Frostect Wasteland
+ Tileset[0242] - Lo-dexter Hall
---------------------------------------------------
+ CharSet fire-8-bit.png
+ CharSet survivors8bit.png
---------------------------------------------------
+ ChipSet Abandoned-Rabbit-Village-Tileset-8bit.png
+ ChipSet Burried-Office-8-bit.png
---------------------------------------------------
+ Music The Melancholy Mile.mp3 (by Darkcycloid)
---------------------------------------------------
+ Panorama snowly-night-sky.png-8-bit.png
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: rollaby
Date: 24/Dec/2024

---------------------------------------------------
Map policy ... no use for anything
Asset policy ... no use for anything
---------------------------------------------------
* MAP[0372] - Crystal Complex
	| edited BGM event at (000,000) added "erase event"
	| edited event at (003,000) - the comment says "Don't edit this map at all unless contacting me first."
	| edited all Guard events to prevent the player to enter without the pseudo on.
	| added map fix in several teleport events
	| edited the lighting
	| added multiple chests containing 10 luna each
	| added cinematic event from EV0026 (037,068)
	| several asset improvements (i hope)
	| edited the PC's wallpaper
	| added unique vending machine
	| put adjustments for the visage
	| got rid of event at (001,000)
	| edited all pseudo events (events that allow the player to become the miner pseudo)
* MAP[0681] - PS Transitions
	| got rid of event that didn't allow the player to equip effects as the miner pseudo
	| added a slide event for smoothness
	| edited pseudo event
	| got rid of unequip event at the exit
---------------------------------------------------
* CE[0033] - Chaser Teleport
    | relocated the teleport event to (010,022) when V[0001] equals 1 (for Crystal Complex teleport only)
* CE[0023] - Vending Items
    | added new items for values 100 to 105 (Count them in the Snack Gallery please)
* CE[0055] - Enter Ladder
    | edited since there are now ladder sprites for miner
* CE[0056] - Exit Ladder
    | ^ditto
* CE[0057] - Start Sitting
    | edited since there are now sitting sprites for miner
* CE[0059] - End Sitting
    | ^ditto
---------------------------------------------------
* Tileset[0372] - crystals
	| minor pasability fixes
---------------------------------------------------
* S[0801] - MINING (not I AM A MINER anymore)
+ S[0807] - MINER UNLOCKED (USED TO UNLOCK THE MINER PSEUDO AS A VISAGE!!!)
---------------------------------------------------
+ Animation[0211] - Purple Crystal Candy
+ Animation[0212] - Pink Crystal Candy
+ Animation[0213] - Cyan Crystal Candy
+ Animation[0214] - Lime Crystal Candy
+ Animation[0215] - Yellow Crystal Candy
+ Animation[0216] - Red Crystal Candy

(uses rollaby_crystalcandy and rollaby_crystalcandy2)
---------------------------------------------------
+ System claemon_system_crystal (Crystal) UNLOCK AT (060,019)
---------------------------------------------------
+ CharSet protag_rollaby-minerminna-sitnpoint (by rollaby)
* CharSet protag_rollaby-minerminna
* CharSet rollaby_minefolks
* CharSet rollaby_minefolks_2
* CharSet rollaby_minefolks_3
---------------------------------------------------
* ChipSet rollaby_crystals
---------------------------------------------------
+ Picture rollaby_circle (by rollaby)
* Picture rollaby_mypc
* Picture rollaby_minecrystals
* Picture rollaby_minelight


HAVE A GOOD YEAR. ᘛ⁐̤ᕐᐷ
|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: BlackMamba
Date: 24/Dec/2024

---------------------------------------------------
Map policy: ask before you connect to my worlds (i'll probably say yea but just consult me pls ty)
Asset policy: ask before you use any of my assets pls ty (unless its something to do with the Prince then i'll probably be okay with it just ask pls ty)
---------------------------------------------------
* MAP[0131] - Obelisks
    | + Connection from (086, 049) to (004, 004) in MAP[1361] 
* MAP[0342] - Scrimblo World
	CHANGED CHIPSET TO MAMBAscrimblotileset
	ADDED THEODORE BUTT TOUCH
	FIXED NPCS
	ADDED VENDING MACHINE (vending items not fully implemented)
* MAP[0343] - RED DREAD DEATH
    | + Connection from (033, 062) to (057, 020) in MAP[1362] 
	set up second area for upcoming connection
	added chaser
* MAP[0345] - Under the Bridge
	fixed audio
* MAP[0346] - Smily Face Passage
	fixed tileset
	insignificantly small mapping changes (singular tile)
* MAP[0347] - ACHRO POSI HELL
	fixed looping
* MAP[0350] - DARK WOODS
	fixed Panorama
    | + Connection from (038, 035) to (002, 020) in MAP[1364] (one-way)
* MAP[0721] - ouizza time
	fixed NPC money drop
* MAP[0724] - FAITHFUL SHOALS
	tile fix (i think i cant remember)
* MAP[0726] - BIRD CITY
    | + Connection from (086, 020) to (009, 027) in MAP[0728] 
* MAP[0730] - DEATH CORRIDOR
	not accessable in game
+ MAP[1361] - PULSING PATH
    | + BGM: MAMBAwho the fuck (100%, 100%) - event at (000,000)
    | + Connection from (003, 004) to (086, 050) in MAP[0131] 
    | + Chaser Connection from (039, 019) to (013, 040) in MAP[0346] (one-way)
    | + Chaser Connection from (006, 031) to (017, 074) in MAP[0726] (one-way)
	2 chasers:
		Smiley Face Passage chaser trap
		Bird City Trap
+ MAP[1362] - EGGTOPIA
    | + BGM: MAMBAfatchords (60%, 100%) - map setting
    | + Connection from (057, 019) to (033, 064) in MAP[0343]
+ MAP[1363] - SIDESCROLLING  B
	not accessable in game
    | + BGM: MAMBAsidescrollerB (50%, 100%) - map setting
    | + Connection from (006, 000) to (061, 008) in MAP[0721] (one-way)
    | + Connection from (006, 000) to (039, 037) in MAP[0727] (one-way)
+ MAP[1364] - da woods (part of "As I Remembered")
    | + BGM: MAMBAspacey3 (30%, 70%) - map setting
---------------------------------------------------
+ S[1184] - bounceUP (SPRING DIRECTION)
+ S[1185] - bounceRIGHT (SPRING DIRECTION)
+ S[1186] - bouceLEFT (SPRING DIRECTION)
+ S[1187] - deathCorridorCOMPLET (UNLOCKS TELEPORTER AFTER COMPLETING DEATH CORRIDOR PUZZLE)
---------------------------------------------------
* Animation[0331] - MAMBA elotes
* Animation[0332] - MAMBA SCRIMBLO
both aren't implemented ingame
---------------------------------------------------
* Tileset[0342] - DOODLE
* Tileset[0350] - platformertest
* Tileset[0571] - BIRDCONCERT
+ Tileset[0574] - EGGSnSHIT
---------------------------------------------------
+ Battle mambafood1png.png
---------------------------------------------------
* CharSet MAMBAcharset 3.png
---------------------------------------------------
* ChipSet mambaBANDTEST.png
+ ChipSet MAMBAeggsSPOONScubes.png
* ChipSet MAMBAPLATFORMERTEST.png
* ChipSet MAMBArbgychromaticabberationwallstileset.png
+ ChipSet MAMBAscrimblotileset.png
---------------------------------------------------
+ Music fucked up.mp3
+ Music locomotive asylum.mp3
+ Music MAMBAacid.wav
+ Music MAMBAanyanywhere.wav
+ Music MAMBAcreepy5.wav
+ Music MAMBAegg.wav
+ Music MAMBAfatchords.wav
+ Music MAMBAflickeringGHOST.wav
+ Music MAMBAgallery.wav
+ Music MAMBAgallery2.wav
+ Music MAMBAgallery2BITCRUSH.wav
+ Music MAMBAhustlehousingSOLEMN.wav
+ Music MAMBAmiraculous.wav
+ Music MAMBAneverending.wav
+ Music MAMBAprimavera.wav
+ Music MAMBAPrinceDomain.wav
+ Music MAMBAReapers of the Plagal Nights.wav
+ Music MAMBAsidescrollerB.wav
+ Music MAMBAswingin.wav
+ Music MAMBAtakeoff.wav
+ Music MAMBATVForestCLEARING.wav
+ Music MAMBAwho the fuck.wav
---------------------------------------------------
+ Panorama MAMBAbumfuck.png
+ Panorama MAMBAfaithfulpano4.png
+ Panorama MAMBAloveless.png
+ Panorama mambaPULSINGPASSAGEpano.png
* Panorama scary grass.png
---------------------------------------------------
+ Picture minnaCROWDSURF.png
+ Picture minnaCROWDSURF2.png
---------------------------------------------------
+ Sound mambaSFXpunted.wav
+ Sound mambaSFXweedeedeeeee.wav
+ Sound millie_visage1.wav
+ Sound millie_visage2.wav
---------------------------------------------------
| Removed Luigi eidolon
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: Raptarr8
Date: 24/Dec/2024

| Heyyyy gamers, the machines are trying to take over, but I'm still holding on!
| This update's a bit of an eclectic mess of worlds from my sector.
| The connections between Cave and Cosmic Woods and between Serpent Passage and Cake Cliffs are temporary until I finish ClownTown and Envelope World, so don't expect them to stick around.
| There's also an unaccounted for connection in Cave, to What's Wrong, which I think Delly said he'd handle.
| And one to Weevil Function but idk if that world's gonna be in this build, you'd have to ask Morry.
| Anyways, I might've fucked up big time and accidentally included every map I ever made instead of just the accessible ones
| still new to mossball lmao
| The only ones to really worry about are 0141, 0146, 0147, 0148, 0149, 0167, 0168, 0170, 1823, 1824, 1826, and 1827
| If you find any .pdn files, please ignore them
| I remember giving Aya a heart attack one time from one of them, for some reason
| they're not that scary idk why she got so freaked out.
| come to think of it, I give Aya a lot of heart attacks, maybe that's why she's taking a break...
| If you're reading this, Aya, hope you're doing alright
| ~~idk why she'd be reading this, but you never know-~~
| Same to you, Noah
---------------------------------------------------
Map policy: ---
Asset policy: ---
---------------------------------------------------
* MAP[0141] - Cave
    | + Connection from (183, 033) to (066, 016) in MAP[0147] (one-way)
+ MAP[0142] - Clowns
    | + BGM: autumn_sunreactor (100%, 150%) - event at (012,039)
    | + Connection from (000, 012) to (183, 033) in MAP[0141] 
    | Non Implemente
+ MAP[0143] - Science
    | + BGM: noahrav_music_24b (100%, 100%) - event at (000,000)
    | + BGM: maple-chimes (100%, 50%) - event at (000,000)
    | + BGM: millieamp_sanebus (100%, 100%) - event at (047,006)
    | + BGM: maple-chimes (100%, 70%) - event at (001,000)
    | + BGM: maple-chimes (60%, 50%) - event at (001,000)
    | + BGM: maple-chimes (100%, 60%) - event at (001,000)
    | + BGM: sakai_kaze (100%, 100%) - event at (141,026) (played after transfer to MAP[1545])
    | + Connection from (007, 012) to (112, 106) in MAP[0734] (one-way)
    | + Connection from (021, 017) to (157, 008) in MAP[0141] 
    | + Connection from (020, 048) to (026, 024) in MAP[0144] (one-way)
    | + Connection from (141, 026) to (064, 031) in MAP[1545] (one-way)
    | Non Implemente
+ MAP[0144] - Decay New
    | + BGM: nightlight_echoes (100%, 150%) - map setting
    | + Connection from (004, 036) to (011, 008) in MAP[0147] (one-way)
    | WHY THE HECK IS THIS PLAYING NIGHTLIGHT_ECHOS ALL OF A SUDDEN YOU'RE SUPPOSED TO PLAY MACHINE FORTRESS GRAHHHH
    | Non Implemente
+ MAP[0145] - Construction
    | + BGM: nolan_music_brokendreamswornonglass (100%, 100%) - map setting
    | Non Implemente
+ MAP[0146] - Cosmic
    | + BGM: engie_constellation (90%, 100%) - event at (002,000)
    | + BGM: coffeebug_dither (100%, 100%) - event at (002,000)
    | + Connection from (027, 010) to (010, 040) in MAP[0518] 
    | + Connection from (002, 005) to (006, 007) in MAP[0148] (one-way)
    | + Connection from (020, 027) to (006, 007) in MAP[0148] (one-way)
    | This world and its subareas are collectively named "Cosmic Woods"
+ MAP[0147] - Cosmic Inside
    | + BGM: engie_constellation (90%, 100%) - event at (003,000)
    | + BGM: coffeebug_dither (100%, 100%) - event at (003,000)
    | + Connection from (020, 028) to (005, 005) in MAP[0167] 
    | + Connection from (063, 050) to (059, 045) in MAP[1377] (one-way)
+ MAP[0148] - STUPIDFUCKINGWORLD
    | + BGM: nightlight_echoes (100%, 27%) - map setting
    | + BGM: noahrav_music_rumbling (80%, 50%) - event at (002,000)
    | + Connection from (007, 008) to (010, 007) in MAP[0168] (one-way)
    | + Connection from (004, 000) to (012, 002) in MAP[1823] (one-way)
    | His legal name is "Purgatory Stairs" because Aya doesn't like it when I use profanity in world names, sorryr
+ MAP[0149] - Cake
    | + BGM: voxlalien_marie (100%, 100%) - map setting
    | + BGM: voxlalien_marie (74%, 90%) - event at (003,001)
    | + BGM: voxlalien_marie (68%, 80%) - event at (003,001)
    | + BGM: voxlalien_marie (62%, 70%) - event at (003,001)
    | + BGM: voxlalien_marie (56%, 60%) - event at (003,001)
    | + BGM: voxlalien_marie (50%, 50%) - event at (003,001)
    | + BGM: voxlalien_marie (44%, 40%) - event at (003,001)
    | + BGM: voxlalien_marie (38%, 30%) - event at (003,001)
    | + BGM: voxlalien_marie (32%, 20%) - event at (003,001)
    | + BGM: voxlalien_marie (26%, 10%) - event at (003,001)
    | + BGM: JEnd of Battle 4 (100%, 100%) - event at (003,001)
    | + BGM: SERain (70%, 100%) - event at (005,001)
    | Named "Cake Cliffs"
+ MAP[0150] - Calculator
    | + BGM: 7gekka_dreamsweeper (60%, 60%) - map setting
    | + BGM: 7gekka_dreamsweeper (80%, 90%) - event at (012,009)
    | Non Implemente
+ MAP[0163] - Lasagna
    | + BGM: Pro--distance_wav (65%, 135%) - event at (006,001)
    | + BGM: Pro--distance_wav (70%, 140%) - event at (006,001)
    | + BGM: Pro--distance_wav (75%, 145%) - event at (006,001)
    | + BGM: Pro--distance_wav (80%, 150%) - event at (006,001)
    | + Connection from (008, 012) to (030, 057) in MAP[0164] (one-way)
    | Non Implemente, unfortunately
+ MAP[0164] - Lasagna Inside
    | + BGM: Pro--distance_wav (75%, 145%) - event at (000,000)
    | + BGM: Pro--distance_wav (70%, 140%) - event at (000,000)
    | + BGM: Pro--distance_wav (65%, 135%) - event at (000,000)
    | + BGM: Pro--distance_wav (60%, 130%) - event at (000,000)
    | Non Implemente
+ MAP[0165] - CLEAVED
    | + BGM: raptarr_CLEAVEMYBRAINTOPIECES (100%, 100%) - event at (010,005)
    | Non Implemente
+ MAP[0166] - BBall
    | + BGM: voxlalien_bball (100%, 100%) - event at (003,000)
    | Non Implemente
+ MAP[0167] - Dracyon
    | + BGM: nn_sigil (100%, 90%) - event at (006,004)
    | + BGM: liao_murasaki (100%, 100%) - event at (006,004)
    | + Connection from (005, 005) to (020, 028) in MAP[0147] 
    | Hi Raff-
+ MAP[0168] - Eyeball
    | + BGM: millieamp_i_hate_omelettes (80%, 100%) - map setting
    | + BGM: millieamp_ena (100%, 100%) - event at (010,006)
    | + Connection from (022, 007) to (057, 080) in MAP[0328] (one-way)
    | + Connection from (035, 018) to (019, 039) in MAP[0170] 
    | This and 0170 make up "Eyeball Madness"
+ MAP[0169] - Calculator Under
    | Warning: This map may break in-editor if you do things. You have been warned.
    | Non Implemente
+ MAP[0170] - Eyedrops
    | + BGM: millieamp_i_hate_omelettes (70%, 70%) - map setting
    | + Connection from (019, 039) to (035, 018) in MAP[0168] 
    | + Connection from (019, 006) to (029, 022) in MAP[1827] (one-way)
+ MAP[1821] - RAP_DEBUG
    | + BGM: millieamp_spirits (100%, 70%) - map setting
    | + BGM: JFanfare 1 (100%, 150%) - event at (018,006)
    | + BGM: Pro--distance_wav (60%, 130%) - event at (011,003)
    | + Connection from (008, 006) to (013, 044) in MAP[0147] (one-way)
    | + Connection from (013, 005) to (066, 016) in MAP[0147] (one-way)
    | + Connection from (001, 013) to (033, 051) in MAP[0149] (one-way)
    | + Connection from (010, 010) to (007, 006) in MAP[0148] (one-way)
    | + Connection from (003, 002) to (009, 013) in MAP[0150] (one-way)
    | + Connection from (011, 003) to (018, 035) in MAP[0163] (one-way)
    | + Connection from (016, 002) to (001, 006) in MAP[2006] (one-way)
    | + Connection from (000, 007) to (010, 007) in MAP[0168] (one-way)
    | + Connection from (018, 010) to (025, 010) in MAP[0146] (one-way)
    | + Connection from (012, 014) to (013, 009) in MAP[0165] (one-way)
    | + Connection from (004, 012) to (000, 001) in MAP[0166] (one-way)
    | + Connection from (007, 001) to (015, 046) in MAP[0145] (one-way)
    | + Connection from (001, 000) to (026, 026) in MAP[0001] (one-way)
    | + Connection from (019, 014) to (007, 006) in MAP[1822] (one-way)
    | + Connection from (019, 004) to (002, 002) in MAP[0169] (one-way)
    | + Connection from (009, 003) to (001, 001) in MAP[1824] (one-way)
    | + Connection from (018, 000) to (012, 007) in MAP[1825] (one-way)
    | + Connection from (013, 011) to (009, 009) in MAP[1826] (one-way)
    | Non Implemente
    | Well I mean technically you could use it if you want, I'm not your dad
    | Unless you're Nekh, or possibly fluxide I guess
    | If you're kekwet, I guess I'm your mom?
    | These family tree jokes are getting out of hand!
+ MAP[1822] - Bell Hell
    | + BGM: naohrav_music_wind (100%, 70%) - map setting
    | Non Implemente
+ MAP[1823] - Backstage
    | + BGM: bath_ambiance_screwdriver (80%, 50%) - map setting
+ MAP[1824] - Color World
    | + BGM: catstem_A_dronesweep (80%, 100%) - map setting
    | + BGM: catstem_A_dronesweep (80%, 100%) - event at (001,000)
    | + Connection from (014, 022) to (009, 009) in MAP[1826] 
    | + Connection from (024, 043) to (112, 085) in MAP[0139]
+ MAP[1825] - Dance
    | + BGM: madoxy_13 (100%, 100%) - event at (029,010)
    | + BGM: twistedsynths_neondistrict (100%, 100%) - event at (029,010)
    | + BGM: millieamp_lmao (100%, 100%) - event at (029,010)
    | + BGM: millieamp_psytrance_atonal (100%, 100%) - event at (029,010)
    | + BGM: millieamp_psytrance (100%, 100%) - event at (029,010)
    | Non Implemente
+ MAP[1826] - Snake
    | + BGM: 7823854162_pl4n3t (100%, 100%) - map setting
    | + BGM: bath_ambiance_chaotic (70%, 80%) - event at (000,000)
    | + BGM: 7823854162_pl4n3t (100%, 100%) - event at (009,022)
    | + Connection from (009, 008) to (014, 023) in MAP[1824] 
    | + Connection from (169, 098) to (033, 051) in MAP[0149] (one-way)
    | Je m'eppelle "Serpent Passage"
+ MAP[1827] - Color Campsite
    | + BGM: jetrotal_brownNoise (80%, 100%) - map setting
    | + Connection from (000-034, 044) to (001, 001) in MAP[1824] (one-way)
    | + Connection from (035-059, 000-044) to (001, 001) in MAP[1824] (one-way)
    | Subarea of Color World
+ MAP[1828] - 28
    | 28!
    | Non Implemente
+ MAP[1829] - 29
    | Non Implemente
+ MAP[1830] - 30
    | Non Implemente
---------------------------------------------------
* CE[0028] - Unlock Menu Theme
* CE[0029] - Reset Menu Theme
* CE[0040] - Wakeup Resets
* CE[0084] - Play Coin Anim
    | This one's a bit strange, see https://discord.com/channels/939527111482413116/940739214960644096/1280057638914228286
---------------------------------------------------
* S[0362] - Lights Broken
* S[0364] - Kyotsuki Dead
+ S[0368] - STUPIDFUCKINGCHASERS
+ S[0369] - Has Starman Money
+ S[0370] - Play Sun Coin Anim
---------------------------------------------------
+ V[0211] - Volatile 0
+ V[0212] - Volatile 1
+ V[0213] - Volatile 2
+ V[0214] - Volatile 3
+ V[0215] - Volatile 4
     | These 5 variables are free for anyone to use for calculations because I'm sick and tired of abusing the footprint randomizer for everything.
+ V[0216] - Map Progress
- V[0441] - Vending Spending Var
- V[0442] - Vending Money Var
- V[0443] - Vending Output
- V[0445] - Vending Prev Out
- V[0447] - Cost Var
- V[0448] - SaveLoadID Input
- V[0449] - Vending Output 1-19
- V[0450] - 20-38
- V[0451] - 39-57
- V[0452] - 58-76
- V[0453] - 77-85
- V[0454] - 86-94
- V[0455] - 95-103
+ V[0457] - Painting Blood
+ V[0458] - Sun Coins
---------------------------------------------------
* Animation[0271] - ClownRocket
* Animation[0272] - AAAAAA I DROPPED IT
* Animation[0273] - ClownTicket
---------------------------------------------------
+ Tileset[0143] - Rap Construct
+ Tileset[0144] - Rap Lab
+ Tileset[0147] - Rap Test
+ Tileset[0148] - Rap Stupid
+ Tileset[0149] - Rap Planets
+ Tileset[0150] - Rap Lasagna
+ Tileset[0164] - Rap Planets Alt
---------------------------------------------------
+ Battle raptarr_minnaabuse.png
+ Battle raptarr_vending3.png
---------------------------------------------------
+ CharSet $raptarr_bigchar00.png
+ CharSet protag_dead_imago.png
+ CharSet raptarr_charset_calculator.png
+ CharSet raptarr_charset_campsite.png
* CharSet raptarr_charset_construct3.png
+ CharSet raptarr_charset_cosmic_house.png
+ CharSet raptarr_charset_lasagna.png
+ CharSet raptarr_charset_sci.png
+ CharSet voxlalien_voxltsuki.png
---------------------------------------------------
+ ChipSet raptarr_chipset_clowntown.pdn
+ ChipSet raptarr_chipset_construct0.png
+ ChipSet raptarr_chipset_construct4.png
+ ChipSet raptarr_chipset_lasagna.pdn
+ ChipSet raptarr_chipset_lasagna.png
+ ChipSet raptarr_chipset_planets.png
+ ChipSet raptarr_chipset_planets_alt.png
+ ChipSet raptarr_chipset_sci.png
+ ChipSet raptarr_eyeball.png
+ ChipSet raptarr_eyeball_spectral.png
+ ChipSet raptarr_fuckedup.pdn
+ ChipSet raptarr_fuckedup.png
+ ChipSet raptarr_surrealzoo.png
---------------------------------------------------
+ Music 7823854162_pl4n3t.wav
+ Music 7gekka_dreamsweeper.wav
+ Music bath_f_ambiance_1.wav
+ Music catcatcat6_walkingstill.wav
+ Music cheese_birds.wav
+ Music coffeebug_dither.wav
+ Music engie_constellation.wav
+ Music ewo_floaty.wav
+ Music fokifox_cu_05.wav
+ Music fokifox_cu_yupp.wav
+ Music fragile.wav
+ Music guha_chaneru.wav
+ Music liao_murasaki.wav
+ Music lysco_seagulls_ambiance.wav
+ Music lysco_wonder.wav
+ Music meowsynth3d_234ambience43.wav
+ Music millieamp_ena.wav
+ Music millieamp_i_hate_omelettes.ogg
+ Music millieamp_i_hate_omelettes.wav
+ Music millieamp_lmao.ogg
+ Music millieamp_psytrance.ogg
+ Music millieamp_psytrance_atonal.ogg
    | WHY THE HECK ARE THESE OGGS I SPECIFICALLY WENT AND CONVERTED YOU ALL TO WAV WHAT
+ Music nn_sigil.wav
+ Music nolan_music_antiquatedpathwayB.mp3
+ Music nolan_music_brokendreamswornonglass.wav
+ Music raptarr_CLEAVEMYBRAINTOPIECES.wav
+ Music raptarr_pow.wav
    | Joke track.
+ Music raptarr_streetlight.wav
+ Music roer_don't_think_about_it_too_hard.wav
+ Music roer_force_of_habit.wav
+ Music The_Mall.mp3
+ Music tml_swamp.wav
+ Music twistedsynths_neondistrict.wav
+ Music voxlalien_bball.wav
+ Music voxlalien_discotech.wav
+ Music voxlalien_marie.wav
---------------------------------------------------
+ Panorama raptarr_blueskytest.png
+ Panorama raptarr_cakeground.png
+ Panorama raptarr_deadcreture.png
+ Panorama raptarr_eyemoss.png
+ Panorama raptarr_eyes.png
+ Panorama raptarr_eyes2.png
+ Panorama raptarr_fuckedupcreature.png
+ Panorama raptarr_fuckedupcreature_dark.png
+ Panorama raptarr_snake.png
+ Panorama raptarr_snake_dead.png
+ Panorama raptarr_snake_down.png
+ Panorama raptarr_snake_left.png
+ Panorama raptarr_snake_right.png
+ Panorama raptarr_snake_up.png
+ Panorama raptarr_starfield1.png
+ Panorama raptarr_starfield2.png
+ Panorama raptarr_starfield3.png
+ Panorama raptarr_strange_static.png
+ Panorama raptarr_x.png
+ Panorama raptarr_x2.png
---------------------------------------------------
+ Picture decay_bottom.png
+ Picture decay_top.png
+ Picture raptarr_anim_cave_rain.png
+ Picture raptarr_anim_suncoin.png
+ Picture raptarr_bball_ball.png
+ Picture raptarr_bball_court.png
+ Picture raptarr_bball_dracyon.png
+ Picture raptarr_bball_minnatsuki.png
+ Picture raptarr_bellhell_hellbell.png
+ Picture raptarr_cake_vignette.png
+ Picture raptarr_cakecloud.png
+ Picture raptarr_cakefog.png
+ Picture raptarr_calculator_digit.png
+ Picture raptarr_calculator_operator.png
+ Picture raptarr_calculator_overlay.png
+ Picture raptarr_cdc_vignette.png
+ Picture raptarr_colorfog.png
+ Picture raptarr_colorfog2.png
+ Picture raptarr_construction_fog.png
+ Picture raptarr_construction_fog1.png
+ Picture raptarr_construction_fog2.png
+ Picture raptarr_construction_leaves.png
+ Picture raptarr_construction_leaves_shadow.png
+ Picture raptarr_construction_scum.png
+ Picture raptarr_construction_vignette.png
+ Picture raptarr_construction_water.png
+ Picture raptarr_cosmic_dracyon_house.pdn
+ Picture raptarr_cosmic_dracyon_house.png
+ Picture raptarr_cosmic_rain.png
+ Picture raptarr_cosmic_river_strip60.png
+ Picture raptarr_cosmic_telescope_overlay.png
+ Picture raptarr_dorkness.png
+ Picture raptarr_eye1.png
+ Picture raptarr_eye2.png
+ Picture raptarr_eye3.png
+ Picture raptarr_eye4.png
+ Picture raptarr_eyeball_knife.png
+ Picture raptarr_eyeball_rain.png
+ Picture raptarr_eyeball_snow.png
+ Picture raptarr_fakeout_disconnect.png
+ Picture raptarr_fire.png
+ Picture raptarr_generic_vignetteblack.png
+ Picture raptarr_gift0.png
+ Picture raptarr_gift1.png
+ Picture raptarr_gift2.png
+ Picture raptarr_gift3.png
+ Picture raptarr_gift4.png
+ Picture raptarr_gifts.pdn
+ Picture raptarr_hidden_1.png
+ Picture raptarr_hidden_2.png
+ Picture raptarr_kyotsuki_respawn_0.png
+ Picture raptarr_kyotsuki_respawn_1.png
+ Picture raptarr_kyotsuki_respawn_2.png
+ Picture raptarr_kyotsuki_respawn_3.png
+ Picture raptarr_lasagna_darkness.png
+ Picture raptarr_lasagna_transition.png
+ Picture raptarr_lasagna_vignette.png
+ Picture raptarr_map_0.png
+ Picture raptarr_map_00.png
+ Picture raptarr_map_01.png
+ Picture raptarr_map_02.png
+ Picture raptarr_map_03.png
+ Picture raptarr_map_1.png
+ Picture raptarr_map_blank.png
+ Picture raptarr_minnaabuse.png
+ Picture raptarr_picture_cleaved_left.pdn
+ Picture raptarr_picture_cleaved_left.png
+ Picture raptarr_picture_cleaved_right.png
+ Picture raptarr_picture_clown_shop_bg.pdn
* Picture raptarr_picture_clown_shop_bg.png
+ Picture raptarr_picture_clown_shop_bg_discount.pdn
+ Picture raptarr_picture_clown_shop_bg_discount_soldout.png
+ Picture raptarr_picture_clown_shop_bg_soldout.png
+ Picture raptarr_picture_clown_talk_wip.pdn
+ Picture raptarr_picture_eyeball_drops_1.png
+ Picture raptarr_picture_eyeball_drops_2.png
+ Picture raptarr_picture_eyeball_drops_3.png
+ Picture raptarr_picture_eyeball_drops_4.png
+ Picture raptarr_picture_eyeball_drops_5.png
+ Picture raptarr_picture_eyeball_menu_blank_for_translators.pdn
+ Picture raptarr_picture_eyeball_menu_cursor.png
+ Picture raptarr_picture_eyeball_menu_eidola.pdn
+ Picture raptarr_picture_eyeball_menu_eidola.png
+ Picture raptarr_picture_eyeball_menu_eidolonnames.png
+ Picture raptarr_picture_eyeball_menu_endgame.png
+ Picture raptarr_picture_eyeball_menu_main.png
+ Picture raptarr_picture_eyeball_menu_return.png
+ Picture raptarr_picture_garden_leaves.png
+ Picture raptarr_picture_garden_leaves2.png
+ Picture raptarr_picture_ghost.pdn
+ Picture raptarr_picture_rustsnowfront.png
+ Picture raptarr_picture_sketch_cursor.png
+ Picture raptarr_picture_sketch_fishe.png
+ Picture raptarr_picture_sketch_menu.png
+ Picture raptarr_picture_stupid_fucking_rave_minnat.png
+ Picture raptarr_picture_stupid_fucking_rave_strip31.png
+ Picture raptarr_picture_sun_clownroom.png
+ Picture raptarr_picture_sun_clownroom2.png
+ Picture raptarr_static.png
+ Picture raptarr_test_face.png
+ Picture raptarr_test_radial.png
+ Picture raptarr8_picture_rustsnow.png
---------------------------------------------------
+ Sound bath_candle_extinguish.wav
+ Sound bath_eyeball_death.wav
    | This sound and the one above it are just placeholders. I'll send the updated sounds once they're finished
+ Sound callistoashley_sp1.wav
+ Sound callistoashley_sp2.wav
+ Sound callistoashley_sp3.wav
+ Sound callistoashley_sp4.wav
+ Sound callistoashley_sp5.wav
+ Sound raptarr_clownrocket.wav
+ Sound raptarr_iris_in.wav
+ Sound raptarr_iris_out.wav
+ Sound raptarr_kyotsuki_1.wav
+ Sound raptarr_kyotsuki_2.wav
+ Sound raptarr_kyotsuki_3.wav
+ Sound raptarr_kyotsuki_4.wav
+ Sound raptarr_kyotsuki_die.wav
+ Sound raptarr_kyotsuki_what.wav
+ Sound raptarr_obentoulike_final_bass.wav
+ Sound raptarr_obentoulike_final_chirp1.wav
+ Sound raptarr_obentoulike_final_chirp2.wav
+ Sound raptarr_obentoulike_final_chirp3.wav
+ Sound raptarr_obentoulike_final_chirp4.wav
+ Sound raptarr_obentoulike_final_pulse1.wav
+ Sound raptarr_obentoulike_final_pulse2.wav
+ Sound raptarr_obentoulike_final_pulse3.wav
+ Sound raptarr_obentoulike_final_pulse4.wav
+ Sound raptarr_obentoulike_final_pulse5.wav
+ Sound raptarr_obentoulike_final_pulse6.wav
+ Sound raptarr_obentoulike_final_pulse7.wav
+ Sound raptarr_obentoulike_final_pulse8.wav
    | Don't worry about it ;)
+ Sound raptarr_openrtp_buff.wav
    | Possibly credited to Jetrotal? OpenRTP repo is a bit strange.
+ Sound raptarr_ow.wav
    | Unused, despite what this may say.
+ Sound raptarr_sound_that_kills_you.wav
+ Sound voxlalien_tacobell_lmao.wav
---------------------------------------------------
+ System raptarr_shrinemap.png
    | Non Implemente... FOR NOW!
+ System raptarr_system_eyeball.png
+ System raptarr_system_stupid.png
    | This was just done for testing. The only theme we care about is Flame Pattern (id 44, raptarr_system_eyeball)
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: Dohus
Date: 25/Dec/2024
---------------------------------------------------
Map policy ... My maps are free to be edited; though let me know of any changes. My username on discord is '.dohus', you can find me on the CU server, probably named Dohus / JJJ.
Asset policy ... Characters like the Lottery Fiends are open to use in areas where rng/gambling is a theme, please ask me before using my assets via '.dohus' on discord. Any of my sounds as Jam Jam Jelly (jjj) are open to use. All of my repo music is open to use. Here are some songs that cannot be used: jjj_promenade, jjj_promenadealt, jjj_angelofthesky, jjj_obstacles, jjj_thistle, jjj_ivebeenknowntowaltz, jjj_visualization, and jjj_blacklight. 

Note; names of maps:
MAP[0710] - Optical Offices
MAP[1552] - Wherever (Subarea of Optical Offices)
---------------------------------------------------
+ MAP[0710] - optical offices
	+ BGM in event at (157,023)
	+ Menu Theme at (156,009)
+ MAP[1552] - optical offices 2
+ MAP[1555] - Dohus dexus
	| Personal dev nexus
* MAP[0519] - ApartmenstInt
	| Added a clock to my apartment that moves after viewing the loading zone clock event
* MAP[0701] - Minigolf Maze
	| Made many changes with regards to general user experience, including but not limited to;
		| Better transitions in and out of windmills
		| Made starting club more obviously interactable
		| Added hoops that signify where the player can jump the ball
		| Added many tower viewers that allow the player to look around without moving
			| Using a tower viewer will momentarily move the player to a panel in Loading Zone to reset screen scroll
	| Fixed noclip bug >:(
	* Closed connection at (141,105), taken by Cheo
* MAP[0702] - windmills
	| Same change as 0701 with better transitions in and out of windmills
* MAP[0704] - LZ clock
	| Changed event so that it turns on S[1391]
* MAP[1011] - HoMS
	| Adjusted image layering
	| Added Imago support for after hours event
	* Closed connection at (001,030), taken by NacreMoon
* MAP[1012] - Waltz
	| Made some changes to events
* MAP[1013] - SquareGarden
	| Added Imago support for the hedge trap and IBKTW
	* Closed connection at (011,050), taken by rollaby
* MAP[1014] - ArcApartments
	| Fixed error that caused the ghost in the piano room to not appear (very sad, i know)
* MAP[1015] - Rings
	| Fixed noclip bug >:(
	* Closed connection at (017,008), taken by Cheo
* MAP[1016] - StereoscopicPassage
	+ BGM in event at (016,006)
	| Removed closed connection sign
* MAP[1017] - Digital Desert
	| Adjusted the way images are layered during the transition to Lottery Parlor
	| Added Imago support
* MAP[1018] - passagetoDD
	| Added a seating area where the eyestrain switch used to be
* MAP[1019] - Lottery Parlor
	| Added additional animation to lottery sequence
* MAP[1020] - Loadingzone
	| Added event that takes the player back to Mini Golf Maze when entering after using a tower viewer

+ Connection from MAP[1016].(016,006) to MAP[0710].(078,037) (both-way)
+ Connection from MAP[0710].(061,007) to MAP[1552].(007,006) (one-way)
---------------------------------------------------
+ Tileset[0926] - dohus_vision (dohus_vision)
+ Tileset[0927] - dohus_wherever (dohus_wherever)
+ Tileset[0928] - dohus_what (dohus_what)
* Tileset[0921] - dohus_statues (dohus_statueworld)
* Tileset[0922] - dohus_squaregarden (dohus_squaregarden)
* Tileset[0923] - dohus_rings (outer) (dohus_ringpassage)
* Tileset[0924] - dohus_rings (inner) (dohus_ringpassage)
* Tileset[0925] - dohus_golf/marb (dohus_marbleworld)
---------------------------------------------------
* CE[0029] - Reset Menu Theme
	| Edited to include the Oracle menu theme
* CE[0040] - Wakeup Resets
	| Edited to reset V[0514]
---------------------------------------------------
+ S[1391] - LZclockcomplete
	| ON if the player has waited and seen the Loading Zone clock speed up
+ S[1392] - leftthegame
	| ON if the character "Smamug" has left the game
+ S[1393] - OOpawn
	| ON after the player completes the pawn section of Optical Offices' puzzle gauntlet
+ S[1394] - OOrook
	| ON after the player completes the rook section of Optical Offices' puzzle gauntlet
+ S[1395] - OOking
	| ON after the player completes the king section of Optical Offices' puzzle gauntlet
+ S[1396] - OOcomplete
	| ON when the player completes all puzzles in the gauntlet
+ S[1397] - smamugMet
	| ON when the player has interacted with "Smamug" on a standard day
+ S[1398] - returned
	| ON when the player visits "Wherever" on a new update/patch after "Smamug" "leaves"
---------------------------------------------------
+ V[0514] - oquamfortune
	| Number given to the player after they interact with Oquam in Optical Offices.
+ V[0519] - towerviewer
	| Keeps track of which tower viewer the player has interacted with in Mini Golf Maze to put them back at the right one when coming back from Loading Zone.
+ V[0941] - OOPP
	| "Optical Offices Puzzle Progress," logs progress of how far along the player is in the Optical Offices puzzle to access the secret area. Can be reset by doing it out of order
+ V[0942] - cReturn1
	| Checks the current version to see if "Smamug" will return to "Wherever"
+ V[0943] - cReturn2
	| Checks the current version to see if "Smamug" will return to "Wherever"
+ V[0944] - cReturn3
	| Checks the current version to see if "Smamug" will return to "Wherever"
---------------------------------------------------
+ Charset dohus_bocpoles
+ Charset dohus_cmmural
+ Charset dohus_fractalmurals
+ Charset dohus_fractalmurals2
+ Charset dohus_fractalmurals3
+ Charset dohus_fractalmurals4
+ Charset dohus_lens
+ Charset dohus_morevisionstuff
+ Charset dohus_muraleffect
+ Charset dohus_murals
+ Charset dohus_oquam
+ Charset dohus_phosphene
+ Charset dohus_plants
+ Charset dohus_toomany
+ Charset dohus_trees
+ Charset dohus_vision3
+ Charset dohus_vision4
+ Charset dohus_wallscralling
+ Charset dohus_wallscrallings2
+ Charset dohus_wallscrallings3
* Charset dohus_apartmentstuff
* Charset dohus_assortednpcs
* Charset dohus_counter
* Charset dohus_doors
* Charset dohus_marbles
* Charset dohus_morenpcs
---------------------------------------------------
+ Chipset dohus_boc
+ Chipset dohus_vision
+ Chipset dohus_what
+ Chipset dohus_wherever
* Chipset dohus_marbleworld
* Chipset dohus_ringpassage
* Chipset dohus_statueworld
---------------------------------------------------
+ Music jjj_blacklight
+ Music jjj_isee
+ Music jjj_lucky
+ Music jjj_oquam
+ Music jjj_visualization
---------------------------------------------------
+ Panorama dohus_greyplx
+ Panorama dohus_static
+ Panorama dohus_whiteplx(has_static)
---------------------------------------------------
+ Picture dohus_bricks
+ Picture dohus_c
+ Picture dohus_cEffectchange
+ Picture dohus_censor
+ Picture dohus_character
+ Picture dohus_characterarms
+ Picture dohus_characterface
+ Picture dohus_characterstatic
+ Picture dohus_characterstatic2
+ Picture dohus_characterhead
+ Picture dohus_chesswarn
+ Picture dohus_colorbars
+ Picture dohus_darkeyetest
+ Picture dohus_falsesky
+ Picture dohus_falsesun
+ Picture dohus_lotterybg
+ Picture dohus_lotterycolumn
+ Picture dohus_lotterycutscene
+ Picture dohus_lotteryfienddance
+ Picture dohus_lotteryfienddancealt
+ Picture dohus_lotteryfiendline
+ Picture dohus_mush
+ Picture dohus_mush2
+ Picture dohus_mush3
+ Picture dohus_oquambg
+ Picture dohus_oquamfortune
+ Picture dohus_rd
+ Picture dohus_testoverlay
+ Picture dohus_tower
+ Picture dohus_towerviewer
* Picture dohus_golfin
* Picture dohus_note
* Picture dohus_plane
* Picture dohus_windmillhole
* Picture dohus_windmillinterior
* Picture dohus_windmillinteriordark
* Picture dohus_windmillinteriorgrass
---------------------------------------------------
+ Sound jjj_amb1
+ Sound jjj_amb2
+ Sound jjj_amb3
+ Sound jjj_amb4
+ Sound jjj_amb5
+ Sound jjj_amb6
+ Sound jjj_amb7
+ Sound jjj_amb8
+ Sound jjj_amb9
+ Sound jjj_amb10
+ Sound jjj_ambnoise1
+ Sound jjj_ambnoise2
+ Sound jjj_ambnoise3
+ Sound jjj_ambnoise4
+ Sound jjj_ambnoise5
+ Sound jjj_ambnoise6
+ Sound jjj_ambnoise7
+ Sound jjj_ambnoise8
+ Sound jjj_ambnoise9
+ Sound jjj_ambnoise10
+ Sound jjj_ambnoise11
+ Sound jjj_ambnoise12
+ Sound jjj_ambnoise13
+ Sound jjj_ambnoise14
+ Sound jjj_ambnoise15
+ Sound jjj_ambnoise16
+ Sound jjj_ambnoise17
+ Sound jjj_ambnoise18
+ Sound jjj_ambnoise19
+ Sound jjj_ambnoise20
+ Sound jjj_ambnoise21
+ Sound jjj_ambnoise22
+ Sound jjj_ambnoise23
+ Sound jjj_ambnoise24
+ Sound jjj_ambnoise25
+ Sound jjj_ambnoise26
+ Sound jjj_ambnoise27
+ Sound jjj_ambnoise28
+ Sound jjj_ambnoise29
+ Sound jjj_ambnoise30
+ Sound jjj_ambnoise31
+ Sound jjj_ambnoise32
+ Sound jjj_ambnoise33
+ Sound jjj_ambsteps1
+ Sound jjj_ambsteps2
+ Sound jjj_ambsteps3
+ Sound jjj_cbishop
+ Sound jjj_cEffectchange
+ Sound jjj_cking
+ Sound jjj_cknight
+ Sound jjj_cpawn
+ Sound jjj_cqueen
+ Sound jjj_crook
+ Sound jjj_phos1
+ Sound jjj_phos2
+ Sound jjj_phos3
+ Sound jjj_phos4
+ Sound jjj_sounds6
+ Sound jjj_sounds7
+ Sound jjj_sounds8
+ Sound jjj_sounds9
+ Sound jjj_sounds10
+ Sound jjj_sounds11
+ Sound jjj_spiritworldportal
+ Sound jjj_stairssteps
---------------------------------------------------
+ System dohus_system_oracle
|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: bWF5
Date: 26/Dec/2024

---------------------------------------------------
Map policy ... Please contact me before connecting your maps to mine (read comments on signs for additional info). Additional connections and assets can be added to my maps as long as you discuss it with me.
Asset policy ... You can use any of my sound effects as you want but everything else must be approved for use.
---------------------------------------------------
* MAP[0191] - Sylvan Trails (Spring)
    | + BGM: Calicora_Petrichor (90%, 100%) - event setting but plays immediately when map is entered
    | + Connection from (017, 012) to (017, 025) in MAP[0549] 
    | + Connection from (027-032, 174) to (026-031, 001) in MAP[0192] 
+ MAP[0192] - Sylvan Trails (Autumn)
    | + BGM: ROE_centipedes (80%, 100%) - event setting but plays immediately when map is entered
    | + event BGM: noahrav_music_1 (90%, 90%) - events going down starting at (090, 040)
    | + Connection from (026-031, 000) to (027-032, 173) in MAP[0191] 
* MAP[0313] - maple-spectro
    | + Connection from (054, 058) to (010, 042) in MAP[1007] 
* MAP[0422] - Golden Shore
    | + Connection from (092, 081) to (073, 013) in MAP[1007] 
* MAP[0501] - Long-Fallen Ruins
    | + Connection from (043, 107) to (125, 091) in MAP[1009] 
* MAP[0541] - Lightbulb Garden
    | imago related changes
* MAP[0542] - White Lotus Islands
    | imago related changes
* MAP[0543] - Willow Angel
    | imago related changes
* MAP[0544] - Eye-Lily's Lair
    | imago related changes
* MAP[0545] - Gasoline Entrance
    | imago related changes
* MAP[0546] - Gasoline Alleys
    | small graphics change  - record player screenshot will need to be updated!!
    | imago related changes
* MAP[0547] - Tulip Field
    | imago related changes
* MAP[0548] - Forget-Me-Not
    | - Connection from (084-085, 009) to (003, 025) in MAP[0549] 
    | + Connection from (066-067, 032) to (003, 025) in MAP[0549] (moved the entrance to the room with closed connection)
    | imago related changes
    | made a few other small changes around the map
* MAP[0549] - FMN Interiors
    | - Connection from (001, 025) to (085, 010) in MAP[0548] 
    | + Connection from (001, 025) to (067, 033) in MAP[0548] 
    | + Connection from (017, 024) to (017, 013) in MAP[0191]
    | imago related changes 
* MAP[0550] - Girl's Heart
    | imago related changes
* MAP[0592] - Midnight Street
    | + Connection from (112-113, 030) to (154, 012) in MAP[1006] 
* MAP[0801] - Soapy Baths
    | imago related changes
* MAP[0804] - Bubble Platform
    | imago related changes
* MAP[0806] - Internal Vista
    | imago related changes
* MAP[0808] - Windswept Expanse
    | imago related changes
* MAP[0809] - Spiral Purgatory
    | imago related changes
* MAP[0810] - Spiral Cocoon
    | imago related changes
* MAP[1001] - Starry Docks
    | imago related changes
+ MAP[1006] - Vivid Alleyways
    | + BGM: orchidmantis_doubledream (100%, 100%) - map setting
    | + Connection from (153-157, 010-012) to (112-113, 031) in MAP[0592] 
    | + Connection from (034, 036) to (009, 031) in MAP[1745] (upcoming map by witblos, not included in my patch)
+ MAP[1007] - Monoliths World
    | + BGM: guha_ambCrmk (80%, 100%) - map setting
    | + Connection from (073, 012) to (092, 082) in MAP[0422] 
    | + Connection from (045, 083) to (012, 045) in MAP[1213] 
    | + Connection from (010, 041) to (054, 059) in MAP[0313] 
+ MAP[1008] - Girl Passage
    | subarea of Hollowed-Out
    | + BGM: catcatcat6_pm_rasp (70%, 100%) - map setting
    | + Connection from (006, 009) to (055, 067) in MAP[1009] 
    | + Connection from (053, 009) to (013, 008) in MAP[1218] 
+ MAP[1009] - Hollowed-Out
    | + BGM: catcatcat6_mushi (80%, 80%) - map setting
    | + Connection from (091, 015) to (010, 014) in MAP[1140] (upcoming map by NacreMoon, not included in my patch)
    | + Connection from (057, 067) to (008, 009) in MAP[1008] 
    | + Connection from (124, 091) to (045, 107) in MAP[0501] 
* MAP[1010] - Neon Star Hall
    | imago related changes
* MAP[1213] - Warped Forest
    | + Connection from (011, 045) to (045, 084) in MAP[1007] 
    | small changes to layout, orchidmantis gave me permission to make them
* MAP[1218] - Deflated_Interior
    | + Connection from (013, 007) to (051, 009) in MAP[1008] 
---------------------------------------------------
* CE[0002] - Wake Up
* CE[0030] - Effect Change Resets
* CE[0033] - Chaser Teleport
    | added one new chaser trap and updated the Forget-Me-Not chaser trap
* CE[0038] - Start Gesture Sit
* CE[0040] - Wakeup Resets
* CE[0055] - Enter Ladder
* CE[0056] - Exit Ladder
* CE[0057] - Start Sitting
* CE[0059] - End Sitting
* CE[0087] - Visage Menu Check
* CE[0108] - Pseudo Equip
* CE[0120] - Gesture: Point
* CE[0121] - Gesture: Laugh
* CE[0122] - Gesture: Sit
    | rest of CEs is Forget-Me-Not girl visage map stuff - not sure I did everything right but I tried
---------------------------------------------------
+ S[1008] - FMNGirlVisage
    | Forget-Me-Not girl visage mask switch
+ S[1009] - FairyRingUnlocked
    | permanently switches on when fairy ring gets completed on autumn side on Sylvan Trails
---------------------------------------------------
+ V[1154] - ShroomSpore1
+ V[1155] - ShroomSpore2
+ V[1156] - ShroomSpore3
    | Sylvan Trails fairy ring related variables
---------------------------------------------------
* Tileset[0536] - bWF5_chip06
* Tileset[0537] - bWF5_chip07
+ Tileset[0538] - bWF5_chip08
+ Tileset[0539] - bWF5_chip08(boat)
+ Tileset[0540] - bWF5_chip09
---------------------------------------------------
* CharSet $bWF5_bigchar01.png
* CharSet $bWF5_bigchar02.png
* CharSet $bWF5_bigchar03.png
* CharSet bWF5_char09.png
+ CharSet bWF5_char10.png
+ CharSet bWF5_char11.png
+ CharSet bWF5_char12.png
+ CharSet protag_FMNgirlvisage.png
---------------------------------------------------
* ChipSet bWF5_chip03.png
* ChipSet bWF5_chip06.png
* ChipSet bWF5_chip07.png
+ ChipSet bWF5_chip08.png
+ ChipSet bWF5_chip09.png
---------------------------------------------------
+ Music Calicora_Petrichor.wav
+ Music catcatcat6_mushi.wav
+ Music catcatcat6_pm_rasp.wav
+ Music guha_ambCrmk.wav
+ Music noahrav_music_1.wav
+ Music orchidmantis_doubledream.wav
+ Music ROE_centipedes.wav
---------------------------------------------------
+ Panorama bWF5_panorama12.png
+ Panorama bWF5_panorama13.1.png
+ Panorama bWF5_panorama13.2.png
+ Panorama bWF5_panorama13.3.png
+ Panorama bWF5_panorama13.4.png
+ Panorama bWF5_panorama14_v2.png
---------------------------------------------------
+ Picture bWF5_picture14.png
+ Picture bWF5_picture15.1.png
+ Picture bWF5_picture15.2.png
+ Picture protag_wakeup_base_fmngirl.png
+ Picture protag_wakeup-static_fmngirl.png
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: wooglee
Date: 27/Dec/2024

---------------------------------------------------
Map policy ... Lmk if you want to collaborate.
Asset policy ... If the asset contains my name, ASK. Otherwise else, have at it!
---------------------------------------------------
* MAP[0791] - Isolation
---------------------------------------------------
* Connection from MAP[0791].(103,096) to MAP[0961].(004,005) (one-way)
---------------------------------------------------
* Tileset[0756] - wooglee_Isolation.png (Changed the tileset to the updated '.png' version)
---------------------------------------------------
- S[0792] - Tiny Exit???
---------------------------------------------------
- Picture wooglee_Isolation.bmp (Removed the BMP version, because the particular file was outdated. The updated versions are already with the '.png' extensions.)

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: Jetrotal
Date: 28/Dec/2024

---------------------------------------------------
Map policy: Ask First
Asset policy: Ask First
---------------------------------------------------
* MAP[0527] - - Another Alley
|  Interaction with chair while in pseudo mode
* MAP[0528] - - Danny's House
|  Some fixes
* MAP[1333] - - Don's Ship
|  More fixes
* MAP[1832] - - Don's Ship
|  More fixes
* MAP[1833] - - Rescue
| UNLOCKING Pseudo As Visage: EV[0012] at x99, y0 - S[0999] RTPMinnatUnlocked
---------------------------------------------------
* CE[0002] - Wake Up
* CE[0030] - Effect Change Resets
* CE[0038] - Start Gesture Sit
* CE[0039] - End Gesture Sit
* CE[0040] - Wakeup Resets
* CE[0055] - Enter Ladder
* CE[0056] - Exit Ladder
* CE[0057] - Start Sitting
* CE[0059] - End Sitting
* CE[0107] - Store Pseudo
* CE[0108] - Pseudo Equip
* CE[0120] - Gesture: Point
* CE[0121] - Gesture: Laugh
* CE[0122] - Gesture: Sit
|  ALL CHANGES RELATED TO NEW PSEUDO EFFECT: Commented as "RTPMinnat"
---------------------------------------------------
+ S[0999] - RTPMinnatUnlocked
+ S[1000] - RTPMinnatOn
|  Visage and Pseudo Switches
---------------------------------------------------
* CharSet $jetrotal_heroes.png
+ CharSet protag_RTP_gesture_laugh.png
+ CharSet protag_RTP_gesture_point.png
+ CharSet protag_RTP_gesture_sitting.png
+ CharSet protag_RTP_Poses.png
|  All Pseudo charsets were made by Gobiidae, the Fumin ones were uploaded on previous patch
---------------------------------------------------
+ Picture protag_wakeup-base-RTP.png
+ Picture protag_wakeup-static-RTP.png
|  More Pseudo Assets

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: orchidmantis 
Date: 28/Dec/2024

---------------------------------------------------
Map policy ... just DM if you want to connect to an open connection! always up for it & will respond quickly :>
Asset policy ... go right ahead but preferably let me know via DM, i may have plans for a particular asset but even then i'll prob be fine with it!
---------------------------------------------------
* MAP[0993] - Body Bog
	| complete mapping + asset overhaul, edited all teleports to function as intended again
	  (note: Body Bog now teles to Orchid Interior, since Orchid Haven is still being reworked)
* MAP[1181] - Basalt Fields
	| Reinstated teleport to Body Bog
* MAP[1187] - Orchid Interior
	| Reinstated teleport back to Body Bog (unless event has been triggered)

* Connection from MAP[1181].(070,108) to MAP[0993].(008,022) (both-way)
* Connection from MAP[0993].(054,064) to MAP[1187].(000,009) (both-way)

---------------------------------------------------
* Tileset[0972] Body Bog (chipset filename: orchidmantis_bodybog_new)
---------------------------------------------------
+ CharSet orchidmantis_fireflies
+ Charset orchidmantis_char_bodybog
+ Charset $orchidmantis_bodybog_lights
+ Charset $orchidmantis_bog_trees
---------------------------------------------------
+ ChipSet orchidmantis_bodybog_new
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: Bathynomussp
Date: 29/Dec/2024

---------------------------------------------------
Map policy: contact me if you wish to use open connections, and always read the comment box on the connection NPC! ANYTHING is already good enough!

Asset policy:You can use my world as inspiration, and use my assets freely if you're a CU dev and in a CU map. Anything else you can ask me.
---------------------------------------------------
+ MAP[0646] - bath_train (inaccessible)
+ MAP[0647] - bath_frozen (inaccessible)
+ MAP[0648] - bath_girl (inaccessible)
* MAP[0650] - bath_mollusk
	| + BGM: bath_incoming (100%, 100%) - event at (002,100)
* MAP[0645] - bunker
---------------------------------------------------
+ Tileset[0633] - bath_frozenfortress
+ Tileset[0635] - bath_girl
* Tileset[0640] - bath_mollusk
---------------------------------------------------
* CharSet $bath_bunkerthings.png
* CharSet $bath_ichizamesprite.png
* CharSet $bath_theattractions.png
+ CharSet bath_frozenfortress_stuff.png
+ CharSet bath_frozenturrilites.png
+ CharSet bath_girls.png
* CharSet bath_lightsbunker.png
* CharSet bath_thingsformolluskworld.png
---------------------------------------------------
* ChipSet bath_bunkerworldtileset.png
+ ChipSet bath_frozenfortress.png
+ ChipSet bath_girlworld.png
* ChipSet bath_molluskworld.png
---------------------------------------------------
+ Music bath_incoming.wav
---------------------------------------------------
+ Sound bath_screech.wav
---------------------------------------------------

bath_frozenfortress and bath_girlworld are WIP maps that i'm putting just so i can have a basis after the update.

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: nekhnona
Date: 29/Dec/2024

---------------------------------------------------
Map policy: always ask first
Asset policy: all assets are f2u unless stated otherwise
---------------------------------------------------
* MAP[0322] - Artery Maze
    | + Connection from (174, 090) to (011, 006) in MAP[0897] 
* MAP[0716] - Bleeding Ladders
* MAP[0806] - InternalVista
    | + Connection from (005, 035) to (007, 029) in MAP[1351] 
* MAP[0891] - Sweets Circus
    | - BGM: millie_cloying (70%, 140%) - event at (096,020)
* MAP[0894] - Scarlet River
    | - Connection from (050, 083) to (107, 110) in MAP[0716] 
    | - Connection from (050-051, 022) to (009-010, 022) in MAP[0895] 
    | - Connection from (093, 007-008) to (000, 047-048) in MAP[0325] 
    | + Connection from (050, 084) to (107, 110) in MAP[0716] 
    | + Connection from (050-051, 022) to (009-010, 037) in MAP[0895] 
    | + Connection from (094, 006-007) to (000, 047-048) in MAP[0325] 
* MAP[0895] - Ritual Room
    | - BGM: guha_hito (100%, 50%) - event at (001,000)
    | + BGM: guha_shinko (80%, 70%) - event at (001,000)
    | - Connection from (009-010, 022) to (050, 023) in MAP[0894] 
    | + Connection from (009-010, 037) to (050-051, 023) in MAP[0894] 
+ MAP[0896] - Gazing Pillars
    | + BGM: guha_fakkuni (100%, 50%) - event at (001,000)
    | + BGM: guha_fakku (100%, 50%) - event at (001,000)
    | + Connection from (039, 045) to (007, 010) in MAP[0897] 
    | + Connection from (030, 027) to (007, 010) in MAP[0900] 
    | + Connection from (010, 015) to (007, 010) in MAP[0898] 
    | + Connection from (032, 012) to (007, 010) in MAP[0899] 
+ MAP[0897] - Pillar Interior AM
    | + BGM: guha_iafn-ni (100%, 50%) - event at (000,000)
    | + Connection from (007, 010) to (038, 045) in MAP[0896] 
    | + Connection from (011, 006) to (174, 089) in MAP[0322] 
+ MAP[0898] - Pillar Interiors OC
    | + BGM: guha_iafn-ni (100%, 50%) - event at (000,000)
    | + Connection from (007, 010) to (009, 015) in MAP[0896] 
+ MAP[0899] - Pillar Interiors OC
    | + BGM: guha_iafn-ni (100%, 50%) - event at (000,000)
    | + Connection from (007, 010) to (031, 012) in MAP[0896] 
+ MAP[0900] - Pillar Interiors DW
    | + BGM: guha_iafn-ni (100%, 50%) - event at (000,000)
    | + Connection from (007, 010) to (029, 027) in MAP[0896] 
+ MAP[1351] - Windowed Landscape
    | + BGM: highQ2 (100%, 100%) - event at (052,008)
    | + BGM: madoxy_50 (100%, 130%) - event at (067,058)
    | + BGM: madoxy_45 (100%, 70%) - event at (067,058)
    | + BGM: catcatcat6_fruit_0 (100%, 80%) - event at (046,053)
    | + BGM: moerani_wind (100%, 70%) - event at (020,001)
    | + Connection from (007, 028) to (005, 036) in MAP[0806] (one-way)
---------------------------------------------------
* CE[0015] - Coord/Step Calc.
---------------------------------------------------
* S[0604] - TaurosFree
+ S[0606] - CloseupViewed
---------------------------------------------------
+ Terrain[0052] - Static
+ Terrain[0053] - Static (Alt)
---------------------------------------------------
* Tileset[0831] - Scarlet River
* Tileset[0832] - Ritual Room
+ Tileset[0833] - Gazing Pillars
+ Tileset[0834] - Windowed Landscape
---------------------------------------------------
+ CharSet nn_char.png
+ CharSet nn_closed.png
* CharSet nn_scarletcharset.png
* CharSet nn_tauros.png
+ CharSet nn_tears.png
+ CharSet nn_waterguys.png
---------------------------------------------------
* ChipSet nn_scarletritual.png
* ChipSet nn_scarletriver.png
+ ChipSet nn_visinepillar.png
+ ChipSet nn_windlandscape.png
+ Charset nn_vptile.png
---------------------------------------------------
+ Music bath_synthdistant.wav
+ Music catcatcat6_fruit_0.wav
+ Music guha_fakku.wav
+ Music guha_fakkuni.wav
+ Music guha_iafn-ni.wav
+ Music guha_shinko.wav
+ Music highQ2.wav
+ Music madoxy_45.wav
+ Music madoxy_50.wav
---------------------------------------------------
+ Panorama nn_eyepano1.png
+ Panorama nn_eyepano2.png
+ Panorama nn_eyepano3.png
+ Panorama nn_pillarinside1.png
+ Panorama nn_pillarinside2.png
+ Panorama nn_pillarinside3.png
+ Panorama nn_pillarinside4.png
+ Panorama nn_wl.png
+ Panorama nn_wl_early.png
---------------------------------------------------
* Picture CDMilky_Tauros.png
+ Picture CDMilky_TaurosNEUT.png
+ Picture nn_bliss.png
+ Picture nn_minnadeady.png
+ Picture nn_neon.png
+ Picture nn_scanline.png
+ Picture nn_ssilb.png
+ Picture nn_tombriver.png
+ Picture nn_wlcathedral.png
+ Picture witblos_vignette.png
---------------------------------------------------
+ Sound nn_smubby.wav
+ Sound nn_tapeinsert.wav
+ Sound nn_taurosSE1.wav
+ Sound nn_taurosSE2.wav
+ Sound nn_taurosSE3.wav
+ Sound static_step.wav
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: Carson
Date: 30/Dec/2024

---------------------------------------------------
Map policy: Please contact me before modifying my maps
Asset policy: Please contact me before using my assets (except sfx)
---------------------------------------------------
* MAP[0421] - Megalith Lake
    | Minor layout changes
    | Modified lighting system to work with Imago
    | - BGM: deepcut_strange (50%, 80%) - event at (004,000)
    | - BGM: deepcut_strange (90%, 80%) - event at (004,000)
    | + BGM: deepcut_strange (50%, 80%) - event at (005,000)
    | + BGM: deepcut_strange (90%, 80%) - event at (005,000)
* MAP[0422] - Golden Shore
    | Add enable Imago event
* MAP[0423] - Mini Mart
    | Add disable Imago event
    | + Connection from (012, 002) to (119, 202) in MAP[0424] 
+ MAP[0424] - Mini Mart Maze
    | Currently inaccessible and incomplete
    | + BGM: khelp_yn2000 (100%, 100%) - map setting
    | + Connection from (119, 202) to (012, 004) in MAP[0423] 
    | + Connection from (029, 205) to (013, 008) in MAP[1579] 
    | + Connection from (013, 005) to (012, 010) in MAP[1577] 
* MAP[0425] - Sandbox
    | Add disable Imago event
* MAP[0426] - Patinaed Tile Path
    | Add enable Imago event
* MAP[0427] - April
    | Minor layout changes to accommodate new area for menu theme
    | Add disable Imago event
    | + Connection from (000, 057) to (074, 030) in MAP[0429] 
* MAP[0428] - Twilight Woods
    | Add enable Imago event
* MAP[0429] - April - Entrance
    | Layout changes to accommodate new area for menu theme
    | New menu theme giver at (065, 082)
    | * BGM: birdsong_ambiance (50%, 100%) - map setting
    | + Connection from (074, 030) to (000, 057) in MAP[0427] 
* MAP[0430] - April - Indoors
    | Add disable Imago event
* MAP[0702] - windmills
    | Modify April warp
* MAP[0741] - September
    | Add enable Imago event
* MAP[0742] - Twilight Woods
    | Add enable Imago event
* MAP[0743] - Lovely Woods
    | Minor reworking to picture events
    | Add disable Imago event
* MAP[0744] - Garden
    | Layout changes to accommodate new subarea
    | Add butterfly NPCs
    | Add enable Imago event
    | + Connection from (015-016, 062) to (015-016, 108) in MAP[1572] 
* MAP[0746] - April - Cafe
    | Add disable Imago event
* MAP[0747] - April - Cliff
    | Add disable Imago event
* MAP[0748] - September
    | Layout changes to accommodate warp to new subarea
    | Add disable Imago event
    | + Connection from (081, 052) to (045, 029) in MAP[1580] 
* MAP[0749] - September
    | Fix passability error in building interiors
    | Add disable Imago event
+ MAP[1571] - White light
    | Currently inaccessible and incomplete
+ MAP[1572] - Garden - Diamond
    | + BGM: bWF5_warmth (50%, 100%) - map setting
    | + Connection from (015-016, 108) to (015-016, 062) in MAP[0744] (one-way)
+ MAP[1577] - Mini Mart Hall
    | Currently inaccessible and incomplete
    | + Connection from (012, 037) to (013, 006) in MAP[0424] 
+ MAP[1578] - Mini Mart Maze B1
    | Currently inaccessible and incomplete
+ MAP[1579] - Mini Mart Breakroom
    | Currently inaccessible
    | + Connection from (013, 007) to (029, 206) in MAP[0424] 
+ MAP[1580] - September Clearing
    | New menu theme giver at (025, 017)
    | + Connection from (045, 028) to (081, 053) in MAP[0748] (one-way)
---------------------------------------------------
    | All changes to common events are related to the new Baseball Uniform pseudo/visage (S[1543], Mask ID 0017)
* CE[0002] - Wake Up
* CE[0029] - Reset Menu Theme
* CE[0030] - Effect Change Resets
* CE[0038] - Start Gesture Sit
* CE[0040] - Wakeup Resets
* CE[0055] - Enter Ladder
* CE[0056] - Exit Ladder
* CE[0057] - Start Sitting
* CE[0059] - End Sitting
* CE[0087] - Visage Menu Check
* CE[0107] - Store Pseudo
* CE[0108] - Pseudo Equip
* CE[0120] - Gesture: Point
* CE[0121] - Gesture: Laugh
* CE[0122] - Gesture: Sit
---------------------------------------------------
+ S[1542] - BallerPseudoOn
+ S[1543] - BallerPseudoUnlock
---------------------------------------------------
* Tileset[0423] - Mini Mart
* Tileset[0701] - Garden Sunny
* Tileset[0702] - Garden Rainy
+ Tileset[0704] - WhiteLight
---------------------------------------------------
+ CharSet $carson_greenblobs.png
* CharSet awu_menuthemes.png
+ CharSet carson_charset_blobby.png
* CharSet carson_charset_conections1.png
+ CharSet carson_charset_connections3.png
* CharSet carson_charset_fish.png
* CharSet carson_charset_goldenshore.png
+ CharSet carson_charset_minimarttanks.png
+ CharSet protag_baseball.png
---------------------------------------------------
* ChipSet carson_chipset_minimart2.png
* ChipSet carson_chipset_rainy.png
* ChipSet carson_chipset_sunny.png
+ ChipSet carson_chipset_whitelightdoorway.png
---------------------------------------------------
+ Music khelp_yn2000.wav
---------------------------------------------------
+ Panorama carson_minimart_breakroom.png
---------------------------------------------------
+ Picture carson_garden_shadows2.png
+ Picture carson_UFO.png
+ Picture protag_baseball.png
+ Picture protag_wakeup-base-baseball.png
* Picture protag_wakeup-base-suit.png
+ Picture protag_wakeup-static-baseball.png
---------------------------------------------------
+ Sound carson_clank.wav
+ Sound carson_clink.wav
+ Sound carson_heartbeat.wav
+ Sound voxlalien_playballjingle.wav
---------------------------------------------------
+ System carson_system_picnic_a.png
+ System carson_system_picnic_b.png
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: maple
Date: 30/Dec/2024

---------------------------------------------------
Map policy:
    | 0064, 0065, 0068 - ask to connect
    | 0066, 0068 - connections are forbidden
Asset policy: the usual
---------------------------------------------------
* MAP[0001] - debug
    | boat example fixes? maybe. please check
* MAP[0007] - Record Player
    | fix the lag. project pivoine resuming soonish
+ MAP[0064] - maple-closeted (Closet World: In the Closet)
    | + Connection from (023, 017) to (052, 052) in MAP[0067] 
    | + Connection from (003, 019) to (020, 015) in MAP[0740] 
    | + Connection from (003, 019) to (045, 033) in MAP[0740] 
    | + Connection from (003, 019) to (027, 045) in MAP[0740] 
+ MAP[0065] - maple-flesh (Shambling Mass)
    | + BGM: alakai_stepback (100%, 100%) - map setting
    | + Connection from (061, 043) to (062, 024) in MAP[0736] 
    | + Menu theme unlocked by spawning all three floaters; see below
+ MAP[0066] - maple-ferritelook (Ferrite Lake: Outlook)
    | + BGM: maple-reflect (100%, 60%) - map setting
+ MAP[0067] - maple-spill (Spill Exhibit)
    | + BGM: roer_its_cold_out_02 (70%, 60%) - event at (000,000), when entering from Duck Mannequin/Chinese Doodles
    | + BGM: deepcut_fragile (80%, 60%) - event at (000,000), when entering from Closet World
    | + Connection from (025, 021) to (053, 045) in MAP[0281] 
    | + Connection from (060-061, 075) to (048-049, 013) in MAP[0130] 
    | + Connection from (052, 052) to (023, 017) in MAP[0064] 
+ MAP[0068] - maple-ego (Dim Nexus: Effigy)
    | + BGM: maple-response (100%, 60%) - map setting
* MAP[0122] - maple-alloy
    | Enabled Imago
* MAP[0125] - maple-forestroad
    | People Palace is now locked after killing Cedrick or Chrysalis
* MAP[0126] - maple-alloypath
    | Enabled Imago
* MAP[0128] - maple-cherry
    | Enabled Imago
    | + Connection from (024, 121) to (002, 003) in MAP[0739] (isolated area with different music; see below)
* MAP[0129] - maple-peoplepalace
* MAP[0130] - maple-manequinn
    | Enabled Imago
    | + Connection from (048-049, 012) to (060-061, 076) in MAP[0067] 
* MAP[0281] - chinesedoodleworld
    | finally...
    | + Connection from (053-054, 044) to (025, 021) in MAP[0067] 
* MAP[0311] - maple-cityforest
    | Enabled Imago
* MAP[0312] - maple-puppet
    | + Connection from (011, 020) to (004, 024) in MAP[0738] 
* MAP[0313] - maple-spectro
    | Enabled Imago
* MAP[0314] - maple-cityforest2
    | Enabled Imago
    | Added Chrysalis, past a hidden path visible with Spectral
* MAP[0316] - maple-starpipes
    | Enabled Imago
* MAP[0317] - maple-planetarium 
    | Enabled Imago
* MAP[0318] - maple-tosoup
    | Enabled Imago
* MAP[0319] - maple-soup
    | Enabled Imago
* MAP[0320] - maple-trees
    | Enabled Imago
* MAP[0732] - maple-centipede
    | Enabled Imago
    | + BGM: guha_rizumaizani (90%, 60%) - event at (001,000)
    | + Connection from (067, 031) to (002, 013) in MAP[0066] (one-way)
* MAP[0735] - maple-thesecats
    | Enabled Imago
+ MAP[0736] - maple-look (The Burning Minnatsuki)
    | + BGM: callistoashley_lights (80%, 90%) - map setting
    | + Connection from (092, 089) to (009, 013) in MAP[0737] (one-way)(stand for a few seconds)
    | + Connection from (029, 041) to (021, 024) in MAP[0738] 
    | + Connection from (062, 024) to (061, 043) in MAP[0065] 
+ MAP[0737] - maple-ocular (The Burning Minnatsuki)
    | + BGM: catcatcat6_neon2 (100%, 110%) - map setting
    | + Connection from (003, 000) to (090, 002) in MAP[0732] (one-way)
+ MAP[0738] - maple-dimnexus (Dim Nexus)
    | + BGM: voxlalien_vibratic (100%, 60%) - map setting
    | + Connection from (012-013, 014) to (000, 009) in MAP[0068] (one-way)
    | + Connection from (004, 023) to (011, 021) in MAP[0312] (one-way)
    | + Connection from (021, 023) to (029, 042) in MAP[0736] 
    | + Connection from (004, 033) to (025, 035) in MAP[0739] 
    | + Connection from (021, 033) to (012, 033) in MAP[0740] 
+ MAP[0739] - maple-plates (Waddling Plates Area)
    | + BGM: noahrav_music_6a (100%, 70%) - map setting
    | + BGM: maple-enveloping (100%, 60%) - event at (002,002) (played after transfer to MAP[0128])
    | + Connection from (025, 034) to (004, 034) in MAP[0738] 
    | + Connection from (002, 002) to (024, 122) in MAP[0128] (one-way)
+ MAP[0740] - maple-closet (Closet World)
    | + BGM: maple-rotor (100%, 90%) - map setting
    | + Connection from (020, 014) to (003, 019) in MAP[0064] 
    | + Connection from (027, 044) to (003, 019) in MAP[0064] 
    | + Connection from (012, 032) to (021, 034) in MAP[0738] 
    | + Connection from (045, 032) to (003, 019) in MAP[0064] 
---------------------------------------------------
* CE[0013] - Effect Action
    | removed the imago animation to remind y'all to ADD THE NEW ONE SPLIT IN THREE. IT'S IN NOTICES. CAN'T MISS IT
* CE[0020] - Map Transition
    | removed the 0.0 wait to fix the through off move route. if anything breaks let me know
* CE[0040] - Wakeup Resets
---------------------------------------------------
+ S[0201] - chrysalis bonked
    | Set to ON when soulfiring Chrysalis.
+ S[0202] - effigy
    | The Effigy has marked you.
---------------------------------------------------
+ V[0402] - ClosetWorldDest
    | Stores which closet in CLoset World you entered the subarea from.
---------------------------------------------------
* Tileset[0121] - maple-cherry
    | how many worlds in one tileset is too many worlds in one tileset? i dunno
* Tileset[0122] - maple-office
* Tileset[0315] - maple-cog
+ Tileset[0317] - maple-museum
---------------------------------------------------
* CharSet $maple-bigchars.png
* CharSet $maple-cedrick.png
+ CharSet fumin_chasertest.png (by fumin, wax chaser design by Shakzass)
* CharSet maple-chars3.png
* CharSet protag_main_amanita.png
---------------------------------------------------
* ChipSet maple-blueforest.png
* ChipSet maple-centipede.png
* ChipSet maple-cherry.png
* ChipSet maple-cog.png
+ ChipSet maple-museum.png
* ChipSet maple-office.png
* ChipSet maple-peoplepalace.png
---------------------------------------------------
+ Music alakai_stepback.wav
+ Music callistoashley_lights.wav
+ Music catcatcat6_neon2.wav
+ Music maple-response.wav
+ Music maple-rotor.wav
+ Music noahrav_music_41.wav
+ Music noahrav_music_6a.wav
+ Music nolan_faint_cry.wav
+ Music voxlalien_vibratic.wav
---------------------------------------------------
+ Panorama maple_waddling.png
+ Panorama maple-def0.png
+ Panorama maple-def1.png
+ Panorama maple-def2.png
+ Panorama maple-def3.png
+ Panorama maple-def4.png
+ Panorama maple-def5.png
+ Panorama maple-def6.png
+ Panorama maple-def7.png
+ Panorama maple-def8.png
+ Panorama maple-ferriteedge.png
+ Panorama maple-foggy.png
+ Panorama maple-look.png
+ Panorama maple-reachout_open.png
+ Panorama maple-reachout.png
+ Panorama maple-reachout.png~
+ Panorama maple-sewers.png
+ Panorama maple-spill.png
+ Panorama white.png
---------------------------------------------------
+ Picture maple-aurora1.png
+ Picture maple-aurora2.png
+ Picture maple-aurora3.png
+ Picture maple-closingin.png
+ Picture maple-ferriteedge-bg.png
+ Picture maple-ferriteedge-fg.png
+ Picture maple-ferriteedge-fog.png
+ Picture maple-ferritestars1.png
+ Picture maple-ferritestars2.png
+ Picture maple-floater1.png
+ Picture maple-floater2.png
+ Picture maple-floater3.png
+ Picture maple-reach.png
+ Picture maple-shebeckons.png
- Picture protag_shak_imagoflight_b.png
- Picture protag_shak_imagoflight_u.png
- Picture protag_shak_imagoland_b.png
- Picture protag_shak_imagoland_u.png
* Picture protag_wakeup-static-08-01.png
---------------------------------------------------
+ System maple-shamblingmenu.png (MT: Shambling)
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: Delly
Date: 1/Jan/2025

// Playtesting adjustments
// Menu theme requires book implementation

---------------------------------------------------
* MAP[0241]
    | * Edited event to have enable/disable actions
* MAP[1501]
    | * Fixed Imago and Imago Animation Clipping issues 
---------------------------------------------------
+ Picture bas_grill_dellyedit.png
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: Delly
Date: 3/Jan/2025

// Playtesting adjustments
---------------------------------------------------
* MAP[0671]
    | * Edited events to have enable/disable actions
* MAP[0676]
    | * Edited events to have enable/disable actions
    | * Add a single tile (previously missing)
* MAP[0680]
    | * Edited events to have enable/disable actions
* MAP[0815]
    | * Edited events to have enable/disable actions
    | * Removed open connection signs
* MAP[0911]
    | * Edited events to have enable/disable actions, adjustment to the petscii warp
* MAP[0912]
    | * Edited events to have enable/disable actions
* MAP[0913]
    | * Edited events to have enable/disable actions
    | * Fixed passibility error
* MAP[0914]
    | * Edited events to have enable/disable actions
* MAP[0916]
    | * Edited events to have enable/disable actions
* MAP[0917]
    | * Edited events to have enable/disable actions
* MAP[0918]
    | * Edited events to have enable/disable actions
* MAP[0920]
    | * Edited events to have enable/disable actions

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: stylzm
Date: 03/Jan/2025

---------------------------------------------------
Map policy ... If you want to connect to one of my maps, please contact me (@stylzm on Discord) and let me know where you want to connect, 
	and show me a preview image of the area you want to connect to it. Only connect to an open connection sign unless given special permission.
Asset policy ... Do not edit or copy any part of my assets that are prefixed with "stylzm_". Any part of vend.png is free (and even encouraged!) to be copied and edited, 
	as long as you do not edit/change/overwrite the original file.
---------------------------------------------------
* MAP[0291] - stylzm-backflow (Backflow)
	| Small map layout changes, edited all transfer events to use Fadeout, Fade-in screen transitions instead of Default
* MAP[0292] - reverenced_flower (Reverenced Flower)
	| edited map transfer event to use Fadeout, Fade-in screen transitions instead of Default
* MAP[0542] - WhiteLotusIslands (White Lotus Islands)
	| Edited Map Transfer at (087,040) to reflect layout changes made to map 0291
* MAP[1021] - stylzm-crystal (Crystal Access)
	| Edited Map Transfer at (015,020) to reflect layout changes made to map 1022
* MAP[1022] - crystal-passage
	| Major graphical and layout overhaul

+ Connection from MAP[1022].(009,066) to MAP[1601].(005,007) (one-way)
	| Map 1601 is added in fluxide's patch
---------------------------------------------------
* Tileset[0291] - stylzm-backflow
* Tileset[0931] - stylzm-crystal
---------------------------------------------------
+ Panorama stylzm_crystal_mush_room.png

* Chipset stylzm_backflow.png
* Chipset stylzm_crystal_access.png

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: witblos
Date: 05/Jan/2025

---------------------------------------------------
Map policy: all developers are allowed to edit/add to my maps as long as permission is requested and given, and all changes are explained. please read the comments in connection signs before connecting. worlds without signs maybe can still be connected to, contact me if you're interested. if i can't be contacted for >6 months, it's up to the managers' discretion to allow any changes to my maps.
Asset policy: sfx & music are f2u, i do appreciate telling me you're using them though! other assets (charset, chipset, faceset, panorama, picture, system) require permission unless they are in my repo. if i can't be contacted for >6 months, all other assets become f2u, but please avoid reusing unique assets as-is.
---------------------------------------------------
* MAP[0666] - Void Cenotaph
    | + BGM: guha_harm_R (50%, 90%) - event at (189,021) (played after transfer to MAP[1526])
    | + BGM: guha_harm (40%, 90%) - event at (189,021) (played after transfer to MAP[1526])
    | + BGM: guha_ans2 (70%, 70%) - event at (189,021) (played after transfer to MAP[1526])
    | + Connection from (189, 021) to (085, 048) in MAP[1526] (one-way)
+ MAP[1524] - Dino Passage
    | + BGM: witblos_eletrodino (80%, 100%) - event at (001,001)
    | + BGM: witblos_dinobeat (80%, 100%) - event at (001,001)
    | + BGM: witblos_dinocave (80%, 100%) - event at (001,001)
    | + BGM: witblos_dinoflute (80%, 100%) - event at (001,001)
    | + BGM: witblos_dinomite (80%, 100%) - event at (001,001)
    | + BGM: witblos_hysteria (70%, 100%) - event at (001,001)
    | + BGM: witblos_dinobass (0%, 100%) - event at (001,029)
    | + BGM: witblos_dinobeat (0%, 100%) - event at (001,029)
    | + BGM: witblos_dinocave (0%, 100%) - event at (001,029)
    | + BGM: witblos_dinoflute (0%, 100%) - event at (001,029)
    | + BGM: witblos_dinomite (0%, 100%) - event at (001,029)
    | + BGM: witblos_eletrodino (0%, 100%) - event at (001,029)
    | + BGM: witblos_hysteria (0%, 100%) - event at (001,029)
    | + BGM: jjj_sundayevening (0%, 100%) - event at (001,029)
    | + BGM: nolan_day_out (0%, 100%) - event at (001,029)
    | + BGM: roer_&_scutoid_silly_time (0%, 100%) - event at (001,029)
    | + BGM: guha_teow1 (0%, 100%) - event at (001,029)
    | + BGM: nolan_cloudy_night (0%, 100%) - event at (001,029)
    | + BGM: millieamp_foggycages (0%, 100%) - event at (001,029)
    | + BGM: witblos_ohyeah (0%, 100%) - event at (001,029)
    | + BGM: witblos_bass (0%, 100%) - event at (001,029)
    | + BGM: jjj_sundayevening (80%, 90%) - event at (033,007)
    | + BGM: jjj_sundayevening (80%, 100%) - event at (030,007)
    | + BGM: guha_teow1 (80%, 100%) - event at (069,007)
    | + BGM: roer_&_scutoid_silly_time (80%, 100%) - event at (069,007)
    | + BGM: nolan_day_out (80%, 100%) - event at (001,007)
    | + BGM: witblos_bass (100%, 100%) - event at (010,021)
    | + BGM: witblos_ohyeah (90%, 100%) - event at (010,021)
    | + Connection from (006, 003) to (082, 096) in MAP[1521] (one-way)
    | + Connection from (001, 014) to (022, 010) in MAP[0585] (one-way)
    | + Connection from (001, 029) to (022, 010) in MAP[0585] (one-way)
    | + Connection from (001, 044) to (082, 096) in MAP[1521] (one-way)
    | + Connection from (020, 014) to (022, 010) in MAP[0585] (one-way)
    | + Connection from (047-048, 047) to (009, 007) in MAP[1522] (one-way)
+ MAP[1525] - Clearvision World
    | + BGM: fluxide_distorted2 (80%, 100%) - event at (001,027)
    | + BGM: fluxide_distorted2 (0%, 100%) - event at (001,027)
    | + Connection from (009, 022) to (110, 074) in MAP[1526] (one-way)
+ MAP[1526] - Hostile Love Abyss
    | + BGM: guha_harm_R (50%, 90%) - event at (006,001)
    | + BGM: guha_harm (40%, 90%) - event at (006,001)
    | + BGM: guha_ans2 (70%, 70%) - event at (006,001)
+ MAP[1741] - Pleasant Outskirts
    | + BGM: svr_Edgy (90%, 100%) - map setting
    | + BGM: nolan_sound_distantcrowd (80%, 100%) - event at (001,000)
    | + BGM: svr_Edgy (90%, 100%) - event at (001,000)
    | + BGM: millieamp_blizzardmountain (0%, 100%) - event at (070,030)
    | + BGM: catcatcat6_kitchendrum (0%, 100%) - event at (070,030)
    | + BGM: arp_eerie (0%, 100%) - event at (070,030)
    | + BGM: W0_worstday (0%, 100%) - event at (070,030)
    | + BGM: millieamp_oldheader (0%, 100%) - event at (070,030)
    | + BGM: nn_notsolonely (0%, 90%) - event at (070,030)
    | + BGM: svr_Experiment_B (0%, 100%) - event at (070,030)
    | + BGM: svr_Experiment_G (0%, 100%) - event at (070,030)
    | + BGM: jaies_scary (0%, 100%) - event at (070,030)
    | + BGM: nolan_sound_distantcrowd (90%, 100%) - event at (002,003)
    | + BGM: svr_Edgy (0%, 100%) - event at (086,069)
    | + BGM: nolan_sound_distantcrowd (0%, 100%) - event at (086,069)
    | + Connection from (070, 030) to (009, 014) in MAP[1743] 
    | + Connection from (089, 070) to (110, 106) in MAP[0421] (one-way)
+ MAP[1742] - Light Rain
    | + BGM: bath_loop_gmaj (90%, 130%) - map setting
+ MAP[1743] - AlteredNormalSpiralR
    | + BGM: millieamp_blizzardmountain (100%, 100%) - event at (001,000)
    | + BGM: catcatcat6_kitchendrum (80%, 100%) - event at (001,000)
    | + BGM: arp_eerie (100%, 100%) - event at (001,000)
    | + BGM: W0_worstday (70%, 100%) - event at (001,000)
    | + BGM: millieamp_oldheader (90%, 100%) - event at (001,000)
    | + BGM: nn_notsolonely (90%, 90%) - event at (001,000)
    | + BGM: svr_Experiment_B (100%, 100%) - event at (001,000)
    | + BGM: svr_Experiment_G (100%, 100%) - event at (001,000)
    | + BGM: jaies_scary (50%, 80%) - event at (001,000)
    | + BGM: jaies_scary (90%, 100%) - event at (001,000)
    | + Connection from (009-011, 014) to (070, 031) in MAP[1741] 
+ MAP[1745] - Waning Light
    | + BGM: alakai_ignorantDissonance (80%, 100%) - map setting
    | + Connection from (009, 030) to (034, 035) in MAP[1006] (one-way)
    | + Connection from (009, 030) to (085, 048) in MAP[1526] (one-way)
    | + Connection from (009, 064) to (083, 016) in MAP[0328] (one-way)
---------------------------------------------------
* CE[0029] - Reset Menu Theme
* CE[0040] - Wakeup Resets
---------------------------------------------------
+ S[1523] - DP Forcibly Late
+ S[1524] - Fridge Lock
+ S[1525] - F. Unlock Attempted
+ S[1526] - Fridge Empty
+ S[1527] - HLASprintCuesDisable
+ S[1528] - minnat is happy (:
+ S[1529] - happy minna unlock
+ S[1530] - first time happy act
+ S[1531] - HLATimerEnable
+ S[1361] - Keygen A Active
+ S[1362] - Keygen B Active
+ S[1363] - Keygen C Active
+ S[1364] - Keygen D Active
+ S[1365] - Keygen E Active
+ S[1366] - Keygen F Active
+ S[1367] - Keygen G Active
+ S[1368] - Keygen H Active
+ S[1369] - Keygen I Active
+ S[1370] - Keygen J Active
+ S[1431] - DinoPassageBookOpen
+ S[1432] - HLA Caught
+ S[1433] - HLAVisualCuesDisable
+ S[1434] - Dino Onesie
+ S[1435] - DinoOnesieMaskUnlock
+ S[1436] - Mini-Fridge Food Got
+ S[1437] - Clearvision Minna
+ S[1438] - DP Permanent Dark
+ S[1439] - DinoQuadMode
+ S[1440] - OnesieNPCHurt
---------------------------------------------------
+ V[0981] - KeygenState1~23
+ V[0982] - KeygenState23~46
+ V[0983] - KeygenState47~69
+ V[0984] - KgHubConnection
+ V[0986] - MainPassageSeen
+ V[0987] - PaintingPermaRando
+ V[0988] - HLABestTimeMin
+ V[0989] - HLABestTimeSec
+ V[0990] - HLABestTimeTick
---------------------------------------------------
+ Tileset[1303] - Hostile Love Abyss
+ Tileset[1304] - Clearvision
+ Tileset[1305] - Dino Passage
+ Tileset[1306] - Dino Passage 2
+ Tileset[1307] - Pleasant Outskirts
+ Tileset[1308] - Waning Light
---------------------------------------------------
+ CharSet protag_clearvision1.png
+ CharSet protag_dino_onesie_quadrupedal.png
+ CharSet protag_dino_onesie.png
+ CharSet protag_outskirts_happy.png
+ CharSet protag_outskirts_happy2.png
+ CharSet protag_submerged.png
+ CharSet protag_youth_hug.png
+ CharSet witblos_call1.png
+ CharSet witblos_call3.png
+ CharSet witblos_debug1.png
+ CharSet witblos_dino1.png
+ CharSet witblos_dino2.png
+ CharSet witblos_pleasant1.png
+ CharSet witblos_pleasant2.png
+ CharSet witblos_pleasant3.png
+ CharSet witblos_pleasant4.png
+ CharSet witblos_pleasant5.png
+ CharSet witblos_waning1.png
---------------------------------------------------
+ ChipSet witblos_affection.png
+ ChipSet witblos_clearvision.png
+ ChipSet witblos_dinopassage.png
+ ChipSet witblos_dinopassage2.png
+ ChipSet witblos_pleasant_outskirts.png
+ ChipSet witblos_waning_light.png
---------------------------------------------------
+ FaceSet witblos_faces1.png
---------------------------------------------------
+ Music alakai_ignorantDissonance.wav
+ Music arp_eerie.wav
+ Music bath_loop_gmaj.wav
+ Music catcatcat6_kitchendrum.wav
+ Music fluxide_distorted2.wav
+ Music guha_harm_R.wav
+ Music guha_harm.wav
+ Music guha_teow1.wav
+ Music jaies_scary.wav
+ Music jjj_sundayevening.wav
+ Music millieamp_blizzardmountain.wav
+ Music millieamp_foggycages.wav
+ Music millieamp_oldheader.wav
+ Music nn_notsolonely.wav
+ Music nolan_day_out.wav
+ Music nolan_sound_distantcrowd.wav
+ Music roer_&_scutoid_silly_time.wav
+ Music svr_Edgy.wav
+ Music svr_Experiment_B.wav
+ Music svr_Experiment_G.wav
+ Music W0_worstday.wav
+ Music witblos_bass.wav
+ Music witblos_dinobass.wav
+ Music witblos_dinobeat.wav
+ Music witblos_dinocave.wav
+ Music witblos_dinoflute.wav
+ Music witblos_dinomite.wav
+ Music witblos_eletrodino.wav
+ Music witblos_hysteria.wav
+ Music witblos_ohyeah.wav
---------------------------------------------------
+ Panorama messier_clouds.png
+ Panorama witblos_ANSR_panorama.png
+ Panorama witblos_dinoparallax.png
---------------------------------------------------
+ Picture blissfulee_LADmouth.png
+ Picture blissfulee_LADsheet.png
+ Picture protag_wakeup-base-dino_onesie_quadrupedal.png
+ Picture protag_wakeup-base-dino_onesie.png
+ Picture protag_wakeup-base-outskirts_happy.png
+ Picture protag_wakeup-static-dino_onesie_quadrupedal.png
+ Picture protag_wakeup-static-dino_onesie.png
+ Picture protag_wakeup-static-outskirts_happy.png
+ Picture protag_witblos_imaglow.png
+ Picture protag_witblos_lumenglow.png
+ Picture protag_witblos_lumenshine.png
+ Picture protag_witblos_notyourbulb.png
+ Picture protag_witblos_soulglow.png
+ Picture witblos_angry.png
+ Picture witblos_angrybackground.png
+ Picture witblos_angrytext.png
+ Picture witblos_call_overlay1.png
+ Picture witblos_call_overlay2.png
+ Picture witblos_cleargray.png
+ Picture witblos_clearwhite.png
+ Picture witblos_coral1.png
+ Picture witblos_coral2.png
+ Picture witblos_coral3.png
+ Picture witblos_dino01.png
+ Picture witblos_dino02.png
+ Picture witblos_dino03.png
+ Picture witblos_dino04.png
+ Picture witblos_dino05.png
+ Picture witblos_dino06.png
+ Picture witblos_floatinglines.png
+ Picture witblos_hlanumbers.png
+ Picture witblos_hlapinkglow.png
+ Picture witblos_hlaredglow.png
+ Picture witblos_hlasmallnumbers.png
+ Picture witblos_hlatimer0.png
+ Picture witblos_hlatimer1.png
+ Picture witblos_hlatimer10.png
+ Picture witblos_hlatimer11.png
+ Picture witblos_hlatimer2.png
+ Picture witblos_hlatimer3.png
+ Picture witblos_hlatimer4.png
+ Picture witblos_hlatimer5.png
+ Picture witblos_hlatimer6.png
+ Picture witblos_hlatimer7.png
+ Picture witblos_hlatimer8.png
+ Picture witblos_hlatimer9.png
+ Picture witblos_hlavisualcue0.png
+ Picture witblos_hlavisualcue1.png
+ Picture witblos_hlavisualcue10.png
+ Picture witblos_hlavisualcue2.png
+ Picture witblos_hlavisualcue3.png
+ Picture witblos_hlavisualcue4.png
+ Picture witblos_hlavisualcue5.png
+ Picture witblos_hlavisualcue6.png
+ Picture witblos_hlavisualcue7.png
+ Picture witblos_hlavisualcue8.png
+ Picture witblos_hlavisualcue9-0.png
+ Picture witblos_hlavisualcue9-1.png
+ Picture witblos_hlavisualcue9-2.png
+ Picture witblos_hlavisualcue9-3.png
+ Picture witblos_hlavisualcue9-4.png
+ Picture witblos_hlavisualcue9-5.png
+ Picture witblos_home_sparkles.png
+ Picture witblos_lightbulblight.png
+ Picture witblos_outskirts_grass0.png
+ Picture witblos_overlay_hot.png
+ Picture witblos_overlay_noise.png
+ Picture witblos_poles.png
+ Picture witblos_rainbowtendrils.png
+ Picture witblos_shackpainting1.png
+ Picture witblos_shackpainting1alt.png
+ Picture witblos_shackpainting2.png
+ Picture witblos_shackpainting3.png
+ Picture witblos_shackpainting3alt.png
+ Picture witblos_shackpainting4.png
+ Picture witblos_shackpainting4alt.png
+ Picture witblos_shackpainting5.png
+ Picture witblos_shackpaintingblur.png
+ Picture witblos_tentacleattack_back.png
+ Picture witblos_tentacleattack_front.png
+ Picture witblos_umbradark.png
+ Picture witblos_vignette.png
+ Picture witblos_waningbackground.png
+ Picture witblos_waningcensor.png
---------------------------------------------------
+ Sound bath_bitcrush_sound_fall.wav
+ Sound bath_bitcrush_sound_hinge_alt.wav
+ Sound bath_bitcrush_sound_hinge.wav
+ Sound blepi_cyclic-sfx1.wav
+ Sound blepi_cyclic-sfx2.wav
+ Sound witblos_bitcrush_fall.wav
+ Sound witblos_CC0distguitar.wav
+ Sound witblos_cfa-alarm.wav
+ Sound witblos_dinoroar_rev.wav
+ Sound witblos_dinoroar.wav
+ Sound witblos_disappear.wav
+ Sound witblos_ears_ringing_CC0.wav
+ Sound witblos_kettlewater.wav
+ Sound witblos_laugh1_CC0.wav
+ Sound witblos_laugh4_CC0.wav
+ Sound witblos_laugh4alt_CC0.wav
+ Sound witblos_pk1.wav
+ Sound witblos_pk2.wav
+ Sound witblos_pk3.wav
+ Sound witblos_pk4.wav
+ Sound witblos_pk5.wav
+ Sound witblos_pkhappy.wav
+ Sound witblos_pksad.wav
+ Sound witblos_pulsecore.wav
+ Sound witblos_windchimesCC0_0.wav
+ Sound witblos_windchimesCC0_1.wav
+ Sound witblos_yeowo.wav
+ Sound witblos_zipperCC0.wav
---------------------------------------------------
+ System witblos_hlamenutheme.png
---------------------------------------------------
| NOTE: for anyone interested in making badges for any of my content, please contact me before beforehand.
| Teleporting as imago adds 1 second and 20 frames to the world's timer (as it would otherwise stop when teleporting. 40 frames fading in and 40 fading out), so if a bigger delay is added to imago, please increase the value added to the timer in the event "Imaglow" (008, 001)
| When implementing the menu theme in my world (ID 50), please replace the temporary switch (S[1672] - EcstasyThemeUnlk) and every instance of it with the switch corresponding to the menu theme's unlock. Also note that it should be named "Ecstasy".
| The two book covers for Hostile Love Abyss can be implemented directly in the "D/N Cycle" event, or in a different event based on local variable 6 or global time. Whatever works best.
| The only two worlds accessible currently are Waning Light and Hostile Love Abyss.
| Please add bathynomus as a contributor to Hostile Love Abyss (made some sfx), and add alakai as a contributor to Waning Light (created the bgm).
| Waning Light contains two connections to unsubmitted maps (in event (009, 030) & (10, 30); and in event (009, 64)
| The full name for map 1745 is "Waning Light of a Traveller in Martian Soil Searching for Answers to a Conspiracy Under the Sun of the Underworld".
| The full name for map 1743 is "Altered Normal Spiral Recursion".

| OPEN CONNECTIONS IN HOSTILE LOVE ABYSS:
| (052, 023)
| (108, 016)
| (019, 076)

| RIGHTS FOR PICTURES USED IN PLEASANT OUTSKIRTS:
| Rundown Shack - public domain
| Shack and Flowers, Union (Portrait), Shack and Field - Gary Halvorson, Oregon State Archives, Attribution, via Wikimedia Commons
| Falling to Pieces - bgilliard from St. Catharines, Canada, CC BY-SA 2.0 <https://creativecommons.org/licenses/by-sa/2.0>, via Wikimedia Commons
| Pornaistenniemen_piilokoju - Simo Räsänen, CC BY-SA 4.0 <https://creativecommons.org/licenses/by-sa/4.0>, via Wikimedia Commons
| East Point Lighthouse, Marsh Grass - Ted Kerwin, CC BY 2.0 <https://creativecommons.org/licenses/by/2.0>, via Wikimedia Commons
| Union (Landscape) - Oregon State Archives, CC BY 4.0 <https://creativecommons.org/licenses/by/4.0>, via Wikimedia Commons
| Abandoned Shacks - Wolcott, Marion Post, 1910-1990, photographer, Public domain, via Wikimedia Commons
| Las Vegas Shack - Noah Wulf, CC BY-SA 4.0 <https://creativecommons.org/licenses/by-sa/4.0>, via Wikimedia Commons
| Painting - Henri-Jean Guillaume Martin, Public domain, via Wikimedia Commons
| Howler - Wake Forest University, Public domain, via Wikimedia Commons
| Cristo deposto - Luca Giordano, CC BY-SA 4.0 <https://creativecommons.org/licenses/by-sa/4.0>, via Wikimedia Commons

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: Tomacorriente
Date: 09/Jan/2025

---------------------------------------------------
Map policy: Ask developer (@hylesannei), that includes open connections
Asset policy: Ask developer 
---------------------------------------------------
* MAP[0815] - Petscii World
    | + Connection from (126, 088) to (000, 010) in MAP[0911] 
+ MAP[0911] - Ascii code
    | + BGM: voxlalien_pesy (40%, 60%) - map setting
    | + Connection from (022, 000) to (001, 038) in MAP[0914] 
    | + Connection from (013, 003) to (031, 088) in MAP[0912] 
    | + Connection from (000, 009) to (126, 088) in MAP[0815] 
+ MAP[0912] - ascii village
    | + Connection from (031, 087) to (013, 004) in MAP[0911] 
    | + Connection from (000-001, 002-004) to (016, 013) in MAP[0920] 
    | + Connection from (063-091, 000) to (013, 029) in MAP[0913] 
    | + Connection from (091, 037) to (010, 013) in MAP[0918] 
+ MAP[0913] - ascii antena
    | + Connection from (001-028, 029) to (071-072, 000-001) in MAP[0912] 
+ MAP[0914] - ascii pines
    | + Connection from (069, 020) to (010, 006) in MAP[0915] (one-way)
    | + Connection from (001, 039) to (022, 000) in MAP[0911] 
    | + Open connection in (057, 031) 
+ MAP[0915] - ascii prision
    | + BGM: voxlalien_pesy (50%, 50%) - map setting
+ MAP[0916] - ascii room
+ MAP[0917] - ascii bunny
    | + Connection from (019, 010-014) to (000, 010) in MAP[0920] 
+ MAP[0918] - ascii connection
    | + Connection from (010, 014) to (091, 038) in MAP[0912] 
    | + Open connection in (010, 004) 
* MAP[0919] 
+ MAP[0920] - ascii tail
    | + Connection from (018, 014) to (001, 004) in MAP[0912] 
    | + Connection from (000, 010-014) to (019, 010) in MAP[0917] 
---------------------------------------------------
+ Switch[0620] - literal switch 
+ Switch[0621] - bnnuy
+ Switch[0622] - bnnuylick
---------------------------------------------------
+ Tileset[0850] - ascii world
---------------------------------------------------
+ CharSet asciicritter.png
+ CharSet asciikitty.png
+ CharSet asciiperson.png
+ CharSet mishiasciiworld.png
---------------------------------------------------
+ ChipSet ascii_unfinished.png
---------------------------------------------------
+ Sound toctoctoc.wav
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: Delly
Date: 09/Jan/2025

---------------------------------------------------
Map policy: You are allowed to create connections wherever there's an open connection sign, just let me know before you do though.
Asset policy: You can use my assets.
---------------------------------------------------
* MAP[0141] - Cave
    | + Connection from (141, 069) to (056, 077) in MAP[0765] 
* MAP[0216] - Candy Lagoon
    | + Connection from (013, 084) to (058, 036) in MAP[0771] 
* MAP[0321] - Planter Boxes World
    | + Added event to disable Imago
* MAP[0322] - Artery Maze
    | + Added event to enable Imago
* MAP[0323] - RGB
    | + Added event to enable Imago
* MAP[0324] - Blue
    | + Added event to enable Imago
    | + BGM: guha_lucidity2 (70%, 70%) - event at (069,051) (played after transfer to MAP[1584])
    | - Connection from (082, 027) to (008, 074) in MAP[0329] 
    | - Connection from (137-138, 062-063) to (080-081, 062) in MAP[0326] 
    | + Connection from (069, 051) to (008, 030) in MAP[1584] 
    | + Connection from (000, 005) to (008, 074) in MAP[0329] 
* MAP[0325] - Transitional Space
    | + Added event to disable Imago
* MAP[0326] - RGB Sewer
    | + Added event to enable Imago
    | + BGM: nolan_gradient_city (70%, 120%) - event at (183,000) (played after transfer to MAP[0770])
    | - Connection from (057, 084) to (101, 012) in MAP[0327] 
    | - Connection from (080-081, 062) to (138, 062-063) in MAP[0324] 
    | + Connection from (057, 084) to (102, 014) in MAP[0327] 
    | + Connection from (183, 000) to (089, 093) in MAP[0770] 
* MAP[0327] - SecretGlitchArea
    | + Added event to disable Imago
    | - Connection from (101, 012) to (057, 085) in MAP[0326] 
    | + Connection from (102, 030) to (057, 085) in MAP[0326] 
    | + Connection from (084, 048) to (093, 064) in MAP[0328] (one-way)
* MAP[0328] - What's Wrong?
    | + Added event to enable Imago
    | + Connection from (068, 039) to (023, 007) in MAP[1584] 
    | + Connection from (023, 093) to (041, 009) in MAP[1585] 
    | + Connection from (023, 061) to (009, 063) in MAP[1745] (one-way)
    | + Connection from (057, 080) to (023, 007) in MAP[1584] 
* MAP[0329] - Isometric
    | + Added event to enable Imago
    | - Connection from (008, 073) to (082, 028) in MAP[0324] 
    | - Connection from (062, 063) to (045, 008) in MAP[0720] 
    | + Connection from (075-076, 018) to (051, 031) in MAP[0349] (Unlockable)
* MAP[0330] - Maroon Dunes
    | + Added event to enable Imago
* MAP[0348] - CHROMATIC SLABS
    | + Connection from (015, 044) to (034, 102) in MAP[0780] 
* MAP[0349] - Multicolor Village
    | + Connection from (051, 031) to (075-076, 018) in MAP[0329] (Unlockable)
* MAP[0605] - Mossy Tunnels
    | + Connection from (076, 080-081) to (051, 009) in MAP[0769] 
* MAP[0682] - Glass Cathedral
    | + Connection from (093, 053) to (018, 022) in MAP[1581] 
* MAP[0720] - AH Interiors
    | - Connection from (045, 007) to (062, 064) in MAP[0329] 
    | + Connection from (045, 007) to (048, 052) in MAP[1581] 
* MAP[0761] - Delly Debug
    | + Added handy events for future use
* MAP[0762] - Maroon Tomb
    | + Added event to disable Imago
* MAP[0763] - FTombLoop
    | + Added event to disable Imago
* MAP[0764] - FTomb
    | + Added event to disable Imago
+ MAP[0765] - BlueGallery
    | + BGM: ROE_save_room (100%, 80%) - event at (000,001)
    | + BGM: ROE_save_room (100%, 70%) - event at (000,001)
    | + BGM: ROE_save_room (100%, 50%) - event at (000,001)
    | + BGM: nolan_music_antiquatedpathway (100%, 100%) - event at (056,077) (played after transfer to MAP[0141])
    | + Connection from (138, 075-077) to (000, 007) in MAP[1581] 
    | + Connection from (056, 077) to (141, 069) in MAP[0141] 
    | + Sky changes with Global Day Variable
* MAP[0766] - VibWild
    | + Added event to enable Imago
    | + Connection from (022, 069) to (029, 011) in MAP[0776] 
    | + Connection from (039, 011) to (094, 050) in MAP[1585] 
    | + OPEN CONNECTION (093,023)
* MAP[0767] - VirNight
    | + Added event to disable Imago
* MAP[0768] - EvilBloodWorld
    | + Added event to enable Imago
    | + Connection from (072, 046) to (047, 025) in MAP[1586] 
+ MAP[0769] - Rainy Junk Drawer
    | + Rain changes with Global Weather Variable
    | + BGM: roer_power_of_nature (80%, 110%) - map setting
    | + Connection from (083, 061) to (070, 349) in MAP[0241] (one-way)
    | + Connection from (051, 007-008) to (076, 082) in MAP[0605] (one-way)
    | + Connection from (011, 041) to (004, 005) in MAP[1501] (one-way)
    | + OPEN CONNECTION (031,075) (please make bug world or i will)
+ MAP[0770] - Gradient City
    | + BGM: gooeyPhantasm_grassnap (70%, 130%) - event at (054,042)
    | + BGM: catstem_H_void (100%, 50%) - event at (037,056) (played after transfer to MAP[1583])
    | + BGM: polluted_city_world (80%, 140%) - event at (030,034)
    | + BGM: gooeyPhantasm_indoor (70%, 120%) - event at (035,106)
    | + BGM: nolan_gradient_city (70%, 120%) - event at (230,199)
    | + BGM: nolan_gradient_city (80%, 120%) - event at (293,199)
    | + BGM: fzn_soaphouse (70%, 140%) - event at (125,077)
    | + BGM: jjj_allmydays (70%, 100%) - event at (311,172) (played after transfer to MAP[1095])
    | + Connection from (089, 094) to (183, 000) in MAP[0326] (one-way)
    | + Connection from (033-037, 055-056) to (030, 028) in MAP[1583] (one-way)
    | + Connection from (086-087, 130) to (012-013, 013) in MAP[0779] 
    | + Connection from (011, 093) to (005, 057) in MAP[0780] 
    | + Connection from (311-312, 172) to (062, 074) in MAP[1095] 
    | + Various chasers appear with local switch 20 active, transports to MAP[1583] (one-way)
+ MAP[0771] - RED
    | + BGM: aria_terminal_1 (80%, 100%) - map setting
    | + Connection from (043, 063) to (069, 100) in MAP[0815] 
    | + Connection from (058, 026) to (062, 017) in MAP[0777] 
    | + Connection from (028, 026) to (055, 057) in MAP[0777] 
    | + Connection from (007, 101) to (010, 031) in MAP[0777] 
    | + Connection from (058, 035) to (013, 085) in MAP[0216]
    | + Connection from (078, 101) to (105, 115) in MAP[0777] 
    | + Connection from (042-043, 113) to (124-125, 127) in MAP[0944] 
+ MAP[0772] - ORANGE (WIP CONNTENT, NOT ACESSABLE)
    | + BGM: W0_walkableglass (90%, 100%) - map setting
    | + Connection from (003, 082) to (022, 006) in MAP[0778] 
    | + Connection from (090, 004) to (018, 030) in MAP[0773] 
    | + Connection from (037, 043) to (043, 002) in MAP[0771] (one-way)
+ MAP[0773] - YELLOW (WIP CONNTENT, NOT ACESSABLE)
    | + BGM: delly_insid001_reverse (100%, 80%) - map setting
    | + Connection from (018, 030) to (090, 005) in MAP[0772] 
+ MAP[0774] - GREEN (WIP CONNTENT, NOT ACESSABLE)
    | + BGM: madoxy_37 (100%, 80%) - map setting
+ MAP[0775] - INDIGO (WIP CONNTENT, NOT ACESSABLE)
    | + BGM: madoxy_18 (80%, 80%) - map setting
+ MAP[0776] - Nite Brite
    | + BGM: ROE_beat_lowlight (80%, 100%) - map setting
    | + Connection from (029, 010) to (022, 070) in MAP[0766]
+ MAP[0777] - REDPATH
    | + BGM: jjj_midnight (90%, 90%) - map setting
    | + Connection from (062, 017) to (058, 026) in MAP[0771] 
    | + Connection from (055, 057) to (028, 026) in MAP[0771] 
    | + Connection from (010, 031) to (007, 101) in MAP[0771] 
    | + Connection from (105, 115) to (078, 101) in MAP[0771] 
+ MAP[0778] - OHOME (WIP CONNTENT, NOT ACESSABLE)
    | + BGM: catstem_H_void (100%, 50%) - event at (022,021)
    | + BGM: catstem_H_void (100%, 80%) - event at (022,056)
    | + Connection from (022, 005) to (003, 083) in MAP[0772] 
+ MAP[0779] - Their Room (Gradient City)
    | + BGM: guha_scramble-san (70%, 110%) - event at (010,007)
    | + BGM: polluted_city_world_ambient (80%, 140%) - event at (010,007)
    | + BGM: catcatcat6_walkingstill (70%, 120%) - event at (001,000)
    | + BGM: catcatcat6_walkingstill_no (70%, 110%) - event at (001,000)
    | + BGM: nolan_gradient_city (80%, 120%) - event at (013,014) (played after transfer to MAP[0770])
    | + Connection from (012-013, 014) to (086-087, 130-131) in MAP[0770] 
+ MAP[0780] - Dreams of Fragrance
    | + BGM: madoxy_57 (70%, 70%) - map setting
    | + BGM: nolan_gradient_city (70%, 120%) - event at (005,057) (played after transfer to MAP[0770])
    | + Connection from (112-113, 012) to (156-157, 018) in MAP[1094] (one-way)
    | + Connection from (034, 101) to (015, 045) in MAP[0348] 
    | + Connection from (005, 057) to (011, 093) in MAP[0770] 
    | + Connection from (083, 055) to (143, 015) in MAP[1215] 
* MAP[0815] - Petscii World
    | + Connection from (069, 099) to (043, 064) in MAP[0771] 
* MAP[0944] - Lug-Eater Forest
    | + Connection from (124-125, 127) to (042-043, 113) in MAP[0771] 
* MAP[1094] - Bridge from Beyond
    | + Connection from (156-157, 017) to (112-113, 013) in MAP[0780] 
* MAP[1095] - Saturated School
    | + BGM: gooeyPhantasm_grassnap (70%, 130%) - event at (063,074) (played after transfer to MAP[0770])
    | + Connection from (062-063, 074) to (311-312, 172) in MAP[0770] 
* MAP[1215] - Neon Faces Street
    | + Connection from (143, 015) to (083, 055) in MAP[0780] 
+ MAP[1581] - Gothic Halls
    | + BGM: callistoashley_rain (100%, 70%) - map setting
    | + Connection from (000, 007) to (138, 076) in MAP[0765] 
    | + Connection from (018, 021) to (093, 054) in MAP[0682] 
    | + Connection from (048, 051) to (045, 008) in MAP[0720] 
    | + Connection from (074, 037) to (000, 007) in MAP[1582] 
+ MAP[1582] - Gothic Halls (Hallway)
    | + Connection from (000, 007) to (074, 037) in MAP[1581] 
    | + Connection from (062, 007) to (000, 052) in MAP[1581] 
+ MAP[1583] - ???
    | + BGM: catstem_H_void (100%, 60%) - event at (000,002)
    | + BGM: catstem_H_void (100%, 70%) - event at (000,002)
    | + BGM: catstem_H_void (100%, 80%) - event at (000,002)
    | + BGM: catstem_H_void (100%, 90%) - event at (000,002)
+ MAP[1584] - Far Away Iridescent Aquamarine Derelicts
    | + BGM: guha_lucid (20%, 60%) - map setting
    | + BGM: guha_lucidity2 (60%, 70%) - event at (000,009)
    | + BGM: guha_lucid (20%, 60%) - event at (099,034)
    | + Connection from (023, 007) to (068, 039) in MAP[0328] 
    | + Connection from (008, 029) to (069, 052) in MAP[0324] 
    | + Connection from (052, 018) to (047, 025) in MAP[1586] 
+ MAP[1585] - Twice Removed
    | + BGM: orchidmantis_snowy_path (100%, 60%) - map setting
    | + Connection from (041, 008) to (023, 094) in MAP[0328] 
    | + Connection from (094, 050) to (039, 011) in MAP[0766]
    | + OPEN CONNECTION (018,028) 
+ MAP[1586] - Hub Maze
    | + BGM: OrangeGel_Rock_Candy (80%, 70%) - map setting
    | + BGM: guha_lucidity2 (70%, 70%) - event at (047,024) (played after transfer to MAP[1584])
    | + Connection from (047, 024) to (073, 046) in MAP[0768]
    | + Connection from (047, 024) to (052, 019) in MAP[1584] 
    | + OPEN CONNECTION (047,024) (Local Var 2 = 1)
    | + OPEN CONNECTION (047,024) (Local Var 2 = 4)  
---------------------------------------------------
* CE[0028] - Unlock Menu Theme
---------------------------------------------------
+ S[0704] - MT: Gradient
---------------------------------------------------
* Tileset[0323] - RGB
* Tileset[0324] - Blue
* Tileset[0325] - Misc
* Tileset[0721] - delly-rygbtiles
* Tileset[0722] - delly-art-exhibit
+ Tileset[0723] - delly-junk-drawer
+ Tileset[0724] - delly-upleasant
+ Tileset[0725] - delly-upleasant
+ Tileset[0726] - delly-green
+ Tileset[0727] - delly-orangeyellow
+ Tileset[0728] - delly-nitebrite
+ Tileset[0729] - delly-dof
+ Tileset[0730] - delly-whatswrong
---------------------------------------------------
+ CharSet $delly_bigchar_1.png
+ CharSet $delly_bigchar_2.png
+ CharSet $delly_bigchar_3.png
+ CharSet $delly_bigchar_4.png
* CharSet delly_charset_2.png
* CharSet delly_charset_3.png
* CharSet delly_charset_5.png
+ CharSet delly_charset_7.png
+ CharSet delly_charset_8.png
+ CharSet delly_charset_9.png
+ CharSet fumin_chasertest2.png
+ CharSet voxlalien_gradientguyz.png
+ CharSet witblos_pleasant4.png
---------------------------------------------------
+ ChipSet delly_chipset_artgallery.png
* ChipSet delly_chipset_blue.png
+ ChipSet delly_chipset_cam.png
+ ChipSet delly_chipset_dof.png
+ ChipSet delly_chipset_green.png
+ ChipSet delly_chipset_marble.png
* ChipSet delly_chipset_misc_1.png
+ ChipSet delly_chipset_Monoside.png
+ ChipSet delly_chipset_nitebrite.png
+ ChipSet delly_chipset_orangeyellow.png
* ChipSet delly_chipset_RGB.png
* ChipSet delly_chipset_tiles.png
+ ChipSet delly_chipset_unpleasant.png
+ ChipSet delly_chipset_unpleasantalt.png
+ ChipSet delly_chipset_whatswrong.png
---------------------------------------------------
+ Music alakai_leave me alone.wav
+ Music aria_terminal_1.wav
+ Music callistoashley_rain.wav
+ Music callistoashley_vibrations.wav
+ Music catcatcat6_walkingstill.wav
+ Music catcatcat6_walkingstill_no.wav
+ Music gooeyPhantasm_grassnap.wav
+ Music gooeyPhantasm_indoor.wav
+ Music guha_lucid.wav
+ Music guha_lucidity2.wav
+ Music guha_scramble-san.wav
+ Music jjj_midnight.wav
+ Music madoxy_18.wav
+ Music madoxy_37.wav
+ Music madoxy_57.wav
+ Music nolan_gradient_city.wav
+ Music OrangeGel_Rock_Candy.wav
+ Music ROE_beat_lowlight.wav
+ Music ROE_save_room.wav
+ Music W0_walkableglass.wav
---------------------------------------------------
+ Panorama aria_fractal.png
+ Panorama aya_nexus_bloodmoon.png
+ Panorama aya_nexus_clearday.png
+ Panorama aya_nexus_cloudy.png
+ Panorama aya_nexus_psunrise.png
+ Panorama aya_nexus_starry.png
+ Panorama aya_nexus_sunset.png
+ Panorama delly_bluegreenbloom.png
+ Panorama delly_bubblebliss.png
+ Panorama delly_gradientcitysky.png
+ Panorama delly_green.png
+ Panorama delly_hateful1.png
+ Panorama delly_hateful2.png
+ Panorama delly_hateful3.png
+ Panorama delly_hateful4.png
+ Panorama delly_indigo3.png
+ Panorama delly_orangered.png
+ Panorama delly_pillars.png
+ Panorama delly_rainclouds.png
+ Panorama delly_teal.png
+ Panorama delly_terminal_pan.png
+ Panorama delly_theirroom.png
+ Panorama delly_theirroomevil.png
+ Panorama delly_treescape.png
+ Panorama delly_yellowgreen.png
* Panorama GlitchAreaBG.png
---------------------------------------------------
+ Picture delly_cloudoverlay.png
+ Picture delly_largevignette.png
+ Picture delly_largevignette_distort.png
+ Picture delly_largevignette_distort-export.png
+ Picture delly_Map0765_light.png
+ Picture delly_Map0765_light_black.png
+ Picture delly_Map0765_light_candle.png
+ Picture delly_Map0765_light_main.png
+ Picture delly_Map0765_lights_skyamb.png
+ Picture delly_roomroomroomroom.png
+ Picture delly_sq1.png
+ Picture delly_sq2.png
+ Picture delly_sq3.png
+ Picture delly_stargreen.png
+ Picture delly_terminal_01.png
+ Picture delly_whiteoverlay.png
+ Picture getbox_051.png
---------------------------------------------------
+ Sound cc0_efsdcnveoi_14-grunido.wav
+ Sound delly_beast.wav
+ Sound delly_beast2.wav
+ Sound delly_beast3.wav
+ Sound delly_quickstatic.wav
---------------------------------------------------
+ System delly_system_rainbow.png
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: NacreMoon
Date: 18/Jan/2025

// Playtesting adjustments and menu theme implementation
---------------------------------------------------
* MAP[0001] - Debug
	| Add boilerplate pseudo equip event
* MAP[0009] - Book
	| Add new menu themes 34, 35, 36, 39, 46, 49, 50, 51
* MAP[0131] - Obelisks
	| Add map transition event to external warps (108,074) (020,017)
	| Disable Imago on warp to Ghost Reprieve (cause Map Transition event doesn't seem to work there) (091,098)
* MAP[0132] - Obelisk Exit
	| Modify transfer event to not change default transfer
	| Add map transition event to external warps (022,017) (036,024)
* MAP[0133] - Flower Plaza
	| Add map transition event to external warps (018,035) (152,017)
* MAP[0135] - Neon Frogs
	| Add map transition event to external warps (020,015) (032,041)
* MAP[0136] - Filthy Mall
	| Add map transition event to external warps (192,091)
* MAP[0138] - Blood Drive (Nancy's Office)
	| Add Disable/Enable Actions around syringe warp
	| Add Disable/Enable Actions around Nancy interactions
	| Fixed Visage unlock notif
* MAP[0139] - Alien Forest
	| Reset screen transition on all warps (future proofing)
	| Fix a passability issue on some water
* MAP[0216] - Candy Lagoon
	| Move Map Transition call and add Disable/Enable Actions
* MAP[0221] - Monolistic Islands
	| Added Enable/Disable Actions calls around warp to LSS and 3D segment
	| Added Enable Sprint call on warp to LSS 
* MAP[0222] - Monolistic YL & SK
	| Added Enable/Disable Actions calls around NPC interactions
* MAP[0223] - Monolistic 3D World
	| Added Enable/Disable Actions calls around warps back to main world
	| Per request, updated the falling event to use the fallen Minna sprite
* MAP[0241] - Frostect Wasteland
	| Move Map Transition call on warp to Junk Drawer
* MAP[0323] - RGB
	| Add Map Transition and Disable/Enable Actions on warps
* MAP[0325] - Transitional Space
	| Fix boat code
* MAP[0325] - Festering Tomb
	| Fixed the Scarlet River entrance tile swap
* MAP[0329] - Isometric
	| Fix clipping on warp to 0349
* MAP[0349] - Multicolor Village
	| Fix warp to Chameleon Constructions
* MAP[0519] - Apartments Int
	| Made the apartment E couch sittable where it's not a warp
* MAP[0605] - Mossy Tunnels
	| Move Map Transition call on warp to Junk Drawer
* MAP[0666] - Void Cenotaph
	| Fix the sprint change on warps at (184,003) and (194,003)
	| Make the HLA warp knock the eidolon out of Minna
* MAP[0667] - Void Cenotaph
	| Make Oniros wakeup type 2 >:)
* MAP[0716] - Bleeding Ladders
	| Add Disable/Enable Actions around warp to Shattered Realm
* MAP[0769] - Rainy Junk Drawer 
	| Change warp at (083,061) to standing animation 
* MAP[0771] - RED
	| Move wait on warp to Candy Lagoon to allow time for camera settings to change
* MAP[0780] - Dreams of Fragrance 
	| Fix a missing tile at (004,071) 
* MAP[0803] - Soapy Baths
	| Fix issue with boat code not pointing to the right event
* MAP[0816] - Apartment Towers
	| Fixed a bug with (88,30) where, on changing from Youth <> Spectral, the door animation would reset but you could still warp
	| Think this happened because S0057 was off just long enough to switch the door event pages but not long enough to turn off S0010 (which is what allows you to warp)
* MAP[0836] - Tile Complex
	| Disable Imago in pool room
* MAP[0832] - Rusted Runic Towers
	| Move Map Transition calls on warps
* MAP[0837] - Untamed Forest
	| Tree hand now dequipd current effect (including pseudos)
	| Warp to Flesh Pit now has Minna lying down
	| Wakeup condition is now 2
* MAP[0891] - Sweets Circus
	| + BGM: millieamp_cloying_collectmycircus (80%, 130%) - map setting
	| Update the music
* MAP[0894] - Scarlet River
	| Fix up, left, and right facing chairs
	| Set closed connection sign to fixed graphic
	| Add Disable Event calls around water (blood?) fountain
	| Fix warps between Festering Tombs area (for some reason they got offset)
	| Added an erase event call on the music player
	| Remove eye flowers
* MAP[0895] - Scarlet River
	| Remove eye flowers
* MAP[0930] - Twisted Chess Void
	| Implement menu theme 49
* MAP[0944] - Lug-Eater Forest
	| Move Map Transition calls on warp to Red
* MAP[0971] - CardiovascWrld
	| Fix clipping on pillars and walls
* MAP[0972] - CrdvscIndoors
	| Fix a Disable Action call on a warp 
	| Add Disable Event calls on lookup event
* MAP[0973] - Candy Tile Halls
	| Add Disable/Enable Actions around warp to Cardiovascular
* MAP[0974] - Pale Forest
	| Fixed some upper layer tiling that was causing passability issues
	| Updated event at (0,0) to disable weather changing
* MAP[1031] - Disintegrating Pillars
	| Fixed the same bug as Apartment Towers at (183,96) (had to add a parallel process)
* MAP[1032] - Concrete Sky Bastion
	| Fix warp that was missing command to load pictures (129,009)
* MAP[1034] - Coffee Maze
	| Implement menu theme 35
	| Fixed broken couch at (62,17)
* MAP[1035] - Adobe Town
	| Fixed broken door sprite
* MAP[1041] - Sandstone Resort
	| Fix a missing tile
* MAP[1042] - Sandstone Resort
	| Implement menu theme
* MAP[1043] - Joy District
	| Add event to enable Imago
* MAP[1046] - Shoe Shop
	| Fixed a collision issue on the counter
	| Made the tables work for multiplayer
	| Add event to disable Imago
* MAP[1152] - Wintery Trails (Hill)
	| Modify sled event to store pseudos and eidola
* MAP[1154] - Nuclear Bunker
	| Turn S[1083] off upon entering the boat (fixes a bug where the switch stays on if you umbra back to nexus and then return)
* MAP[1156] - Mine Beach
	| Remove music fadeout from warp
* MAP[1157] - Trepid Towers
	| Fix rat barrier
* MAP[1215] - Neon Faces Street 
	| Move Map Transition call in warp to 780 
* MAP[1225] - Monumental Array
	| Fix some clipping issues
* MAP[1228] - Petrified Catacombs
	| Modified light event 
	| Added Disable/Enable Actions to all jump events
* MAP[1229] - Tormented Grounds
	| Modified exit to Petrified Catacombs so that the light events work
	| Added Disable/Enable Actions to all chasers
* MAP[1230] - Lonely Citadel
	| Modified exit to Petrified Catacombs so that the light events work
* MAP[1232] - Mourning Land
	| Fix some clipping issues
	| Added impassability around the big flowers
* MAP[1351] - Windowed Landscape
	| Added Disable/Enable Actions around picture windows
* MAP[1401] - fumin_seashore
	| Fix clipping issues on chair and horse
	| Turn off footprints when floating (to match Zen Garden)
* MAP[1402] - fumin_toyworld
	| Remove warp to debug room
* MAP[1403] - fumin_4rooms
	| Call Disable/Enable Actions around elevator button
* MAP[1432] - Playhouse Approach
	| Add Disable/Enable Actions around warps
* MAP[1434] - Flypaper Hollow
	| Add Disable/Enable Actions around warps
* MAP[1436] - Red Gallery
	| Add Disable/Enable Actions around warps
* MAP[1437] - Stellar Basin
	| Add Disable/Enable Actions around warps
* MAP[1501] - Undergrowth
	| Implement menu theme
* MAP[1526] - Hostile Love Abyss
	| Implement menu theme
* MAP[1585] - Twice Removed 
	| Set warp to What's Wrong to fixed graphic 
* MAP[1622] - Sickly Sweet
	| Add Disable/Enable Actions around lookup event
* MAP[1624] - Movie Snack World
	| Fix some clipping issues on sodas
* MAP[1629] - Sickly Sweet
	| Add Visage notif call on the pseudo 
* MAP[1630] - Candy Tile Halls
	| Added Map Transition call on door to BFB
* MAP[1745] - Waning Light
	| Added dequip sfx on warp to HLA
* MAP[1762] - 1762 Ego Forest
	| Fixed some minor clipping with the smoking Minna
* MAP[1763] - Suncarved Sillhouettes
	| Disable Imago
* MAP[1765] - Suncarved Sillhouettes
	| Fixed an NPC disabling actions and not reenabling them
	| Disable Imago
* MAP[1769] - Afterwards
	| Modify money to be once per dream
---------------------------------------------------
+ CE[0088] - Handle Visage
	| Moves Visage handling to its own event
	| Added conditional for Sickly pseudo, spaceship pseudo, Nancy pseudo, FMN pseudo
* CE[0013] - Effect Action
	| Modify Imago processing- main updates are to use the ImagoState variable and use Set Vehicle Location for the warp
	| Add tracking on last Amanita mushroom
* CE[0016] - Coord/Step Calc.
	| Add randomizer option for glass step (per bathynomus's request)
* CE[0022] - Map Transit Detect
	| Add pseudo unlock notif for spaceship
	| Reset AmanitaLastX and Y variables
* CE[0028] - Unlock Menu Theme
	| Add menu themes 35, 36, 39, 46, 49, 50
* CE[0029] - Reset Menu Theme
	| Add menu themes 35, 36, 46, 49, 51
* CE[0030] - Effect Change Resets
	| Add spaceship pseudo switch
* CE[0036] - Effect Subaction
	| Moved Visage handling to CE[0088] and called event from Visage conditional
* CE[0038] - Start Gesture Sit
	| Remove unneeded pseudo code
	| Add Visage
* CE[0039] - End Gesture Sit
	| Modify code to not use V[0159] if the pseudo doesn't need to be dequipped
	| Add Visage
* CE[0040] - Wakeup Resets
	| Organize that bad boy
	| Reset V[0641]
	| Reset V[1591]
	| Reset Imago variables
* CE[0055] - Enter Ladder
	| Add spaceship
* CE[0056] - Exit Ladder
	| Add spaceship
* CE[0057] - Start Sitting
	| Add spaceship
* CE[0059] - End Sitting
	| Add spaceship
* CE[0107] - Store Pseudo
	| Add sickly pseudo, spaceship pseudo, Nancy pseudo, FMN pseudo
* CE[0108] - Pseudo Equip
	| Set current effect = -1 if not wearing a visage (needed for overworld pseudo events)
	| Add spaceship pseudo
* CE[0110] - Custom Effect Change
	| Add fallback on un-implemented eidola and conditionals for new eidola
* CE[0114] - Custom Effect Action
	| Add conditionals for new eidola
* CE[0115] - Custom Effect SubAct
	| Add conditionals for new eidola
* CE[0116] - Setup Custom Sprites
	| Add fallback on un-implemented eidola and conditionals for new eidola
* CE[0120] - Gesture: Point
	| Add spaceship, Nancy
	| Add Visage, implement support for switching back to Visage
* CE[0121] - Gesture: Laugh
	| Add spaceship, Nancy
	| Add Visage, implement support for switching back to Visage
* CE[0122] - Gesture: Sit
	| Modify code to not use V[0159] if the pseudo doesn't need to be dequipped
	| Add spaceship, Nancy
	| Add Visage, implement support for switching back to Visage
---------------------------------------------------
* Tileset[0136] - Alien Forest
	| Fix clipping issue on trees
* Tileset[0325] - Misc
	| Fix clipping issues on some fences
* Tileset[0809] - Movie Snack World
	| Fix clipping on soda
* Tileset[0831] - Scarlet River
	| Fix passability on picture
* Tileset[1014] - Stellar Basin
	| Fix clipping on railings
---------------------------------------------------
+ Switch[0681] - MT: Premium Roast
+ Switch[0682] - MT: Aztec
+ Switch[0683] - MT: Chess
+ Switch[0684] - MT: Vacation
+ Switch[0685] - MT: CApparition
+ Switch[0686] - MT: Ecstasy
---------------------------------------------------
+ Variable[0194] - AmanitaLastX
+ Variable[0195] - AmanitaLastY
	| Tracks the location of the most recent Amanita mushroom placement
+ Variable[0196] - ImagoState
	| Tracks Imago's current state
	| 0: Imago warp is not active
	| 1: Taking off animation starts
	| 2: Player has just been moved
	| 3: Landing animation starts
+ Variable[1591] - FreeMoney
	| Used in anglerfishChef's Afterwards to make free money once per dream
---------------------------------------------------
+ Charset protag_fzn_nancy (by FZN)
+ Charset protag_fzn_nancy2 (by FZN)
	| Needed for sprite syncing on the pseudo
+ Charset protag_gesture_point_visage (by fumin)
+ Charset protag_gesture_laugh_visage (by fumin)
* Charset debug1
* Charset debug1_aligned
	| Adding pseudo icon
* Charset nacre_squid_ruins
	| Add some more clipping fixes
* Charset awu_menuthemes
	| Add Chess cube
* Charset nn_scarletcharset
	| Add chair fixes
* Charset Yarshmellow_SweetCircusClowns_1
	| Improve sprites (by rollaby)
---------------------------------------------------
* Chipset umbrakinetic_chipset_concrete_sky_bastion_final (by Umbrakinetic)
	| Updated to version with translucent lighting
* Chipset nn_scarletriver
* Chipset nn_scarletritual
	| Edited to remove eye flowers
---------------------------------------------------
+ Music millieamp_cloying_collectmycircus (by MillieAmp)
---------------------------------------------------
+ Picture book_mpreview034
+ Picture book_mpreview035
+ Picture book_mpreview036
+ Picture book_mpreview039
+ Picture book_mpreview046
+ Picture book_mpreview049
+ Picture book_mpreview050
+ Picture book_mname034
+ Picture book_mname035
+ Picture book_mname036
+ Picture book_mname039
+ Picture book_mname046
+ Picture book_mname049
+ Picture book_mname050
+ Picture book_mauthor034
+ Picture book_mauthor035
+ Picture book_mauthor036
+ Picture book_mauthor039
+ Picture book_mauthor046
+ Picture book_mauthor049
+ Picture book_mauthor050
+ Picture getbox_035
+ Picture getbox_036
+ Picture getbox_039
+ Picture getbox_046
+ Picture getbox_049
+ Picture pseudos_003
+ Picture pseudos_004
+ Picture pseudos_005
+ Picture pseudos_006
+ Picture pseudos_007
+ Picture pseudos_008
+ Picture pseudos_009
+ Picture pseudos_010
+ Picture pseudos_011
+ Picture pseudos_012
	| Some of these are placeholders for when new pseudos are added, just to let the menu work
---------------------------------------------------
+ Sound bath_sound_2_c.wav (by bathynomus)
---------------------------------------------------
* System delly_system_blue (by Delly)
	| Fixed the transparency

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: Delly
Date: 19/Jan/2025

// Playtesting adjustments

---------------------------------------------------
* MAP[1362] - EGGTOPIA
	| * Added enable/disable event and map transitions
	| * Tweaked connection signs to not have text
+ MAP[1364] - da woods 
	| * Added enable/disable event and map transitions
	| * Tweaked connection signs to not have text
	| * Added warp back to MAP[0350]
* MAP[1362] - EGGTOPIA
	| * Added enable/disable event and map transitions
	| * Tweaked connection signs to not have text

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer:MorrySonando
Date: 24/Jan/2025

---------------------------------------------------
Map policy:All devs allowed to edit my maps with permission, contact before connecting to a world of mine, and explain all changes, if I dont respond for 6 months decisions can be left to managers
Asset policy:my assets cannot be used without explicit permission but id prefer if my stuff isnt reused. My soundeefects are all freesound so they are free to use.
---------------------------------------------------
* MAP[0251] - Inkblot Forest
    | + Connection from (002-004, 017-019) to (006, 010) in MAP[0841] (one-way)
* MAP[0394] - Card Carving Cavern
    | + Connection from (021, 069) to (079, 155) in MAP[0842] 
+ MAP[0841] - MM_Forest
    | + BGM: MorrySonando elmundodelosmonstruos (100%, 90%) - map setting
    | + BGM: cicadap_piano (100%, 90%) - event at (284,285)
    | + BGM: MorrySonando elmundodelosmonstruos (100%, 90%) - event at (214,345)
    | + BGM: MorrySonando I_Will_wait... (100%, 90%) - event at (178,052)
    | + Connection from (118, 046) to (055, 025) in MAP[0847] 
    | + Connection from (225, 022) to (007, 239) in MAP[0844] 
    | + Connection from (096, 151) to (148, 203) in MAP[0843] 
    | + Connection from (241-242, 207) to (069, 141) in MAP[0842] 
+ MAP[0842] - MM_Castle
    | + BGM: MorrySonando uhermyeahthecave (100%, 80%) - map setting
    | + BGM: OrangeGel_Carnival_Town_Alt (100%, 100%) - event at (110,116)
    | + BGM: nolan_space_elevator (100%, 100%) - event at (105,082)
    | + BGM: katabami_Zzz (100%, 100%) - event at (157,082)
    | + BGM: MorrySonando uhermyeahthecave (100%, 80%) - event at (245,093)
    | + Connection from (079, 154) to (021, 073) in MAP[0394] 
    | + Connection from (066-072, 143) to (241, 208) in MAP[0841] 
    | + Connection from (054, 044-055) to (133, 018) in MAP[0843] 
+ MAP[0843] - MM_Cave
    | + BGM: MorrySonando elcastillo (100%, 90%) - map setting
    | + Connection from (134, 016-021) to (055, 050) in MAP[0842] 
    | + Connection from (145-150, 204) to (096, 153) in MAP[0841] 
+ MAP[0844] - AC
    | + BGM: MorrySonando Alphabet city (100%, 100%) - map setting
    | + Connection from (006, 239) to (225, 023) in MAP[0841] 
    | + Connection from (132, 124) to (235, 011) in MAP[0846] 
    | + Connection from (096, 123) to (084, 053) in MAP[0846] 
    | + Connection from (016, 115) to (273, 011) in MAP[0846] 
    | + Connection from (134, 043) to (197, 011) in MAP[0846] 
    | + Connection from (049, 058) to (122, 011) in MAP[0846] 
    | + Connection from (064, 153) to (047, 053) in MAP[0846] 
    | + Connection from (010, 031) to (011, 011) in MAP[0846] 
    | + Connection from (013, 031) to (047, 011) in MAP[0846] 
    | + Connection from (046, 058) to (083, 011) in MAP[0846] 
    | + Connection from (131, 043) to (160, 011) in MAP[0846] 
    | + Connection from (061, 153) to (011, 053) in MAP[0846] 
    | + Connection from (095, 294) to (118, 153) in MAP[0845] 
    | + Connection from (089, 162) to (224, 214) in MAP[0845] 
    | + Connection from (087, 032) to (025, 171) in MAP[0845] 
    | + Connection from (109, 015) to (002, 055) in MAP[0845] 
+ MAP[0845] - AC_SewerSector
    | + BGM: MorrySonando soup sewers (100%, 100%) - map setting
    | + BGM: MorrySonando Alphabet city (100%, 100%) - event at (002,054) (played after transfer to MAP[0844])
    | + Connection from (025, 170) to (087, 031) in MAP[0844] 
    | + Connection from (002, 054) to (108, 015) in MAP[0844] 
    | + Connection from (224, 213) to (089, 161) in MAP[0844] 
    | + Connection from (118, 152) to (095, 293) in MAP[0844] 
+ MAP[0846] - AC_Apartments
    | + BGM: MorrySonando Alphabetician Abode (100%, 100%) - map setting
    | + Connection from (011, 010) to (010, 032) in MAP[0844] 
    | + Connection from (047, 010) to (013, 032) in MAP[0844] 
    | + Connection from (083, 010) to (046, 059) in MAP[0844] 
    | + Connection from (122, 010) to (049, 059) in MAP[0844] 
    | + Connection from (160, 010) to (131, 044) in MAP[0844] 
    | + Connection from (197, 010) to (134, 044) in MAP[0844] 
    | + Connection from (235, 010) to (132, 125) in MAP[0844] 
    | + Connection from (273, 010) to (016, 116) in MAP[0844] 
    | + Connection from (011, 052) to (061, 154) in MAP[0844] 
    | + Connection from (047, 052) to (064, 154) in MAP[0844] 
    | + Connection from (084, 052) to (096, 124) in MAP[0844] 
+ MAP[0847] - Mallard Platforms
    | + BGM: MorrySonando_Mallard_Mingling (100%, 100%) - map setting
    | + Connection from (056, 025) to (118, 045) in MAP[0841] 
---------------------------------------------------
* CE[0002] - Wake Up
* CE[0029] - Reset Menu Theme
* CE[0030] - Effect Change Resets
* CE[0038] - Start Gesture Sit
* CE[0040] - Wakeup Resets
* CE[0055] - Enter Ladder
* CE[0056] - Exit Ladder
* CE[0057] - Start Sitting
* CE[0059] - End Sitting
* CE[0087] - Visage Menu Check
* CE[0107] - Store Pseudo
* CE[0108] - Pseudo Equip
* CE[0110] - Custom Effect Change
* CE[0111] - Custom Umbra Use
* CE[0112] - Custom Soulfire Atk
* CE[0113] - Custom Wake Up
* CE[0114] - Custom Effect Action
* CE[0116] - Setup Custom Sprites
* CE[0120] - Gesture: Point
* CE[0121] - Gesture: Laugh
* CE[0122] - Gesture: Sit
---------------------------------------------------
+ S[1692] - Shortcut uppercut AC
+ S[0541] - AC_Custom_SPrites
+ S[0542] - Has_met_Cheshi
+ S[0543] - Madmothers_Magic
+ S[0544] - Has_Seen_...her
+ S[0545] - u_jus_got_alphabeted
+ S[0546] - M_Minnat Unlocked
+ S[0547] - Cheshinnat_Unlocked
+ S[0548] - Green_Hood_Unlocked
+ S[0549] - feeding time.
+ S[0550] - Dorothy
---------------------------------------------------
+ V[0551] - AC_Resident_Le_hurt
+ V[0552] - Unity_Permadeath
+ V[0553] - Quinton_Permadeath
+ V[0554] - Tyler_permadeath
+ V[0555] - Goliath_permadeath
+ V[0556] - Frankie_Permadeath
+ V[0557] - jailedjailedjailedja
+ V[0558] - soldiers shennanigan
+ V[0559] - Scifi hurty
+ V[0560] - romeo hurty
---------------------------------------------------
+ Tileset[0401] - MorrySonando_MM_Wood
+ Tileset[0402] - MorrySonando_MM_cztl
+ Tileset[0403] - MorrySonando_AC
+ Tileset[0404] - MorrySonando_ALTAC
+ Tileset[0405] - MorrySonando_Mallard
+ Tileset[0406] - MorrySonando_MM_Cavr
---------------------------------------------------
+ CharSet $MorrySonando_Alphabetians.png
+ CharSet $MorrySonando_MM_bigchars_(madmother,cheshi,dorothy,bb).png
+ CharSet MM_Castle_effects.png
+ CharSet MM_Castle_Npcs.png
+ CharSet Morrysonando_AC_Cheshi.png
+ CharSet MorrySonando_chars_1(MM AC).png
+ CharSet MorrySonando_chars_extraACDoor.png
+ CharSet MorrySonando_Mallard_Sign.png
+ CharSet MorrySonando_MM_Warps.png
+ CharSet Morrysonando_Monster_Manuscripts_charset2.png
+ CharSet MorrySonando_Rainbowfeesh.png
+ CharSet protag_MorrySonando_Alphabet_customs.png
+ CharSet protag_MorrySonando_Alphabet_customs2.png
+ CharSet protag_MorrySonando_Alphabet_customs3.png
+ CharSet protag_MorrySonando_Alphabet_customs4.png
+ CharSet protag_MorrySonando_Alphabet_customs5.png
+ CharSet protag_MorrySonando_CheshiMinnat.png
+ CharSet protag_MorrySonando_green_hood_alice_minnatsuki.png
+ CharSet protag_MorrySonando_M.png
---------------------------------------------------
+ ChipSet MorrySonando_Alphabet_City.png
+ ChipSet MorrySonando_Alphabet_City_ALT.png
+ ChipSet MorrySonando_mallard_platforms_tileset.png
+ ChipSet MorrySonando_MM_Castle_.png
+ ChipSet MorrySonando_MM_Cavern.png
+ ChipSet MorrySonando_MonsertManuscripts_Woodsland area tileset_.png
---------------------------------------------------
+ FaceSet pepper_morry_faces1.png
+ FaceSet pepper_morry_faces2.png
---------------------------------------------------
+ Music cicadap_piano.wav
+ Music katabami_Zzz.wav
+ Music MorrySonando Alphabet city.mp3
+ Music MorrySonando Alphabetician Abode.mp3
+ Music MorrySonando caverna.wav
+ Music MorrySonando elcastillo.wav
+ Music MorrySonando elmundodelosmonstruos.mp3
+ Music MorrySonando I_Will_wait....mp3
+ Music MorrySonando soup sewers.mp3
+ Music MorrySonando soup sewers.wav
+ Music MorrySonando uhermyeahthecave.mp3
+ Music MorrySonando_Mallard_Mingling.wav
+ Music nolan_space_elevator.wav
+ Music OrangeGel_Carnival_Town_Alt.wav
---------------------------------------------------
+ Panorama Morry_Sonando_Mallard_Platforms_BG1.png
+ Panorama MorrySonando_MM_Parallax#1.png
+ Panorama MorrySonando_MM_Parallax#2.png
+ Panorama MorrySonando_MM_Parallax#3.png
+ Panorama voxlalien_para_smile.png
---------------------------------------------------
* Picture anim_AC_soulfire_pillar.png
+ Picture fumin_machine_1.png
+ Picture fumin_machine_2.png
+ Picture fumin_machine_3.png
+ Picture fumin_machine_4.png
+ Picture fumin_machine_5.png
+ Picture MorrySonando_castle.png
+ Picture MorrySonando_cave_entrance.png
+ Picture MorrySonando_Cheshi_and_MInnat_FS.png
+ Picture MorrySonando_Cheshi_and_MInnat_FS_AC_Return.png
+ Picture MorrySonando_Cheshi_FS.png
+ Picture MorrySonando_Cheshi_FS_HER_Version_Icouldhavedonesomething.png
+ Picture MorrySonando_dororthy's_house.png
+ Picture MorrySonando_Fairy_MadMother_FS.png
+ Picture MorrySonando_Fairy_MadMother_FS_HER_Version.png
+ Picture MorrySonando_MM_Space.PNG
+ Picture MorrySonando_overlay1mm.png
+ Picture MorrySonando_overlay2mm.png
+ Picture MorrySonando_TweedleFc_Amanita.PNG
+ Picture MorrySonando_TweedleFc_Imago.PNG
+ Picture MorrySonando_TweedleFc_Kalimba.PNG
+ Picture MorrySonando_TweedleFc_Lumen.PNG
+ Picture MorrySonando_TweedleFc_Rat.PNG
+ Picture MorrySonando_TweedleFc_Spectral.PNG
+ Picture MorrySonando_TweedleFc_Umbra.PNG
+ Picture MorrySonando_TweedleFc_Visage.PNG
+ Picture MorrySonando_TweedleFc_Weather.PNG
+ Picture MorrySonando_TweedleFc_Youth.PNG
+ Picture protag_MorrySonando_Alphabet_wakeup_amanita.png
+ Picture protag_MorrySonando_Alphabet_wakeup_base.png
+ Picture protag_MorrySonando_Alphabet_wakeup_Imago.png
+ Picture protag_MorrySonando_Alphabet_wakeup_kalimba.png
+ Picture protag_MorrySonando_Alphabet_wakeup_lumen.png
+ Picture protag_MorrySonando_Alphabet_wakeup_rain.png
+ Picture protag_MorrySonando_Alphabet_wakeup_rat.png
+ Picture protag_MorrySonando_Alphabet_wakeup_rodentia.png
+ Picture protag_MorrySonando_Alphabet_wakeup_rodentia+youth.png
+ Picture protag_MorrySonando_Alphabet_wakeup_snow.png
+ Picture protag_MorrySonando_Alphabet_wakeup_soulfire.png
+ Picture protag_MorrySonando_Alphabet_wakeup_spectral.png
+ Picture protag_MorrySonando_Alphabet_wakeup_static_amanita.png
+ Picture protag_MorrySonando_Alphabet_wakeup_static_base.png
+ Picture protag_MorrySonando_Alphabet_wakeup_static_Imago.png
+ Picture protag_MorrySonando_Alphabet_wakeup_static_kalimba.png
+ Picture protag_MorrySonando_Alphabet_wakeup_static_lumen.png
+ Picture protag_MorrySonando_Alphabet_wakeup_static_rain.png
+ Picture protag_MorrySonando_Alphabet_wakeup_static_rat.png
+ Picture protag_MorrySonando_Alphabet_wakeup_static_rodentia.png
+ Picture protag_MorrySonando_Alphabet_wakeup_static_rodentia+youth.png
+ Picture protag_MorrySonando_Alphabet_wakeup_static_snow.png
+ Picture protag_MorrySonando_Alphabet_wakeup_static_soulfire.png
+ Picture protag_MorrySonando_Alphabet_wakeup_static_spectral.png
+ Picture protag_MorrySonando_Alphabet_wakeup_static_sun.png
+ Picture protag_MorrySonando_Alphabet_wakeup_static_visage.png
+ Picture protag_MorrySonando_Alphabet_wakeup_static_youth.png
+ Picture protag_MorrySonando_Alphabet_wakeup_sun.png
+ Picture protag_MorrySonando_Alphabet_wakeup_umbra.png
+ Picture protag_MorrySonando_Alphabet_wakeup_visage.png
+ Picture protag_MorrySonando_Alphabet_wakeup_youth.png
+ Picture protag_MorrySonando_CheshiMinnat_wakeup.png
+ Picture protag_MorrySonando_CheshiMinnat_wakeup_static.png
+ Picture protag_MorrySonando_green_hood_alice_minnatsuki_wakeup.png
+ Picture protag_MorrySonando_green_hood_alice_minnatsuki_wakeup_static.png
+ Picture protag_MorrySonando_Wakeup_M.png
+ Picture protag_MorrySonando_Wakeup_Static_M.png
---------------------------------------------------
+ Sound MorrySonando_Alice_last_noise.wav
+ Sound MorrySonando_Alphabetianian.wav
+ Sound MorrySonando_Freesound_bones-breaking.wav
+ Sound MorrySonando_Freesound_card-sounds.wav
+ Sound MorrySonando_Freesound_closing-metal-door.wav
+ Sound Morrysonando_Freesound_clown-horn-44595.wav
+ Sound MorrySonando_Freesound_door-open-close.wav
+ Sound MorrySonando_Freesound_door-open-close-with-bell.wav
+ Sound MorrySonando_Freesound_flesh-impact.wav
+ Sound MorrySonando_Freesound_lettuce-crushing-gore-sound.wav
+ Sound MorrySonando_Freesound_metal-door-slam-shut.wav
+ Sound MorrySonando_Freesound_metallic-door-shut.wav
+ Sound MorrySonando_Freesound_mouse-squeak.wav
+ Sound MorrySonando_Freesound_opening-metal-door.wav
+ Sound MorrySonando_Freesound_snake-hiss.wav
+ Sound MorrySonando_Freesound_woman-laugh.wav
---------------------------------------------------
+ System Delly_Dormouse_Polkadots_Menu theme.png
---------------------------------------------------

|Note: Please contact me before making any badges to my worlds
|I would appreciate it of there isnt a map of Monster Manuscripts maze section in the wiki for a good while so people can find the natural solution for it
|My menu theme for Monster Manuscripts (slot 41) it unlcoked by interacting with dorothy in the shack and should be called "Sleepy mouse polka" and is in the event that controls Dorothy, can be unlcoked with her switch (550)
|Monster Manuscripts Book cover should be unlcoked when both pseudo unlcok siwtches have been tunred on (547)(548)
|Please add pepper(witblos) as a contributor to Monster manuscripts (made some assest and helped with some events)
|Please add pepper(witblos), Proton and Fumin as contributors for Alphabet City (helped with some assests and code)
| Mallard platforms is only a teaser world for now (like that one flower world I forgot the name of :skull emoji: so i hope thats fine
| Open connections in Monster Manuscripts:
- Forest (332,046)
- Forest (061,158)
- Cave (030.119)
| Open connections in Alphabet City (all in Apartments):
-(269,012)
-(119,061)
-(044,019)
| All sfx I got were from freesound and are copyright free/public domain
| Most events should hopefully be self explanatory but if they arent please pester meabout it I dont mind
| The facesets that say pepper in front should be considered as a contribution by witblos 
| I edited most CEs listed here, Nacre if youre implementing this please remmeber what we talked about with the custom sprites for Alphabet city, I couldnt fix amanita, also all my customs and pseudos have facesets
|Most events in MM are transfers but the unique ones are:
|Cheshis transfer event and turning on the condition for seeing them thus allowing you to unlock the cheshi pseudo by inetracting with mad mother, and cheshi and matmother also have different picture events depending on different conditions. 
|Ev 0465 unlcoks the green hood pseudo
| Most CE changes were for customs (again Ncare knows)
| Other CEs were for my pseudos
| event (212)(213) under moon in cheshis areas scrolls up screen
| the crown jails minnatsuki when interacted with
| Each AC resident has an event that changes their sprites when soul fire is euipped and when theyre killed,also one extra for Unity when umbra is equipped
| An event near the sewer exists in AC that unlocks shortcuts back to the street so you dont have to go to sweres again
| events on sides of the event that unlocks the M pseudo are what randomzie the animations during it 

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: NacreMoon
Date: 25/Jan/2025

// implementations 2: electric boogaloo
---------------------------------------------------
* MAP[0009] - Book
	| Add menu theme 44, 47
	| Move 51 to 37
* MAP[0036] - RGB Sewers->HRM
	| Add visage unlock notif
* MAP[0044] - Septic
	| Change cat to wakeup condition 2
	| Remove stop all movement command from cat
	| Add Disable/Enable Actions around move routes at (104,047) (131,062) (101,149) (106,149) (064,135) (118,047)
* MAP[0146] - Cosmic Woods
	| Add Map Transition call to warp back to FVA and a small wait
	| Add Disable/Enable Actions on warps
	| Imago-proof the chasers
* MAP[0147] - Cosmic Woods
	| Add Disable/Enable Actions on warps
* MAP[0148] - STUPIDFUCKINGWORLD
	| Fixed enabling effect actions
	| Add gray lightbulb handling
* MAP[0168] - Eyeball
	| Got knife rain working
* MAP[0328] - What's Wrong?
	| Move Map Transition call on warp to STUPIDFUCKINGWORLD
* MAP[0513] - Playzone Maze
	| Modify slide handling (I HATE THIS MAP!!!!!!!!!!)
* MAP[0519] - Flower Valley Apartments
	| Add Disable/Enable Actions around Kyotsuki's room
* MAP[0532] - Blueprint World
	| Move Map Transition call on warp to Paper Plains
* MAP[0644] - Abyssal Bleu
	| Fix noclip
* MAP[0904] - Snowy World
	| Move Map Transition call on warp to Paper Plains
	| Add an erase event on snow parallel process
* MAP[1334] - - Gull
	| Add wait 0.0s on flight handler
* MAP[1823] - Backstage
	| Enable effect actions
* MAP[1833] - - Rescue
	| Update visage notif ID
---------------------------------------------------
* CE[0002] - Wake Up
	| Wanderer update
* CE[0013] - Effect Action
	| Wanderer update
* CE[0028] - Unlock Menu Theme
	| Add menu theme 47
	| Move 51 to 37
* CE[0029] - Reset Menu Theme
	| Move 51 to 37
* CE[0055] - Enter Ladder
	| Wanderer update
* CE[0056] - Exit Ladder
	| Wanderer update
* CE[0057] - Start Sitting
	| Wanderer update
* CE[0059] - End Sitting
	| Wanderer update
* CE[0087] - Visage Menu Check
	| Add wanderer, neon glasses, RTP
* CE[0088] - Handle Visage
	| Add wanderer, neon glasses, RTP
* CE[0107] - Store Pseudo
	| Add wanderer, neon glasses
* CE[0120] - Gesture: Point
	| Wanderer update
* CE[0121] - Gesture: Laugh
	| Wanderer update
* CE[0122] - Gesture: Sit
	| Wanderer update
---------------------------------------------------
+ Animation[0274] - AAAAAA I GRAYED IT
---------------------------------------------------
+ Battle raptarr_vending3_BW (by raptarr8)
---------------------------------------------------
* Charset protag_ladder_02
	| Get rid of black bar over youth's head
* Charset protag_wanderer
---------------------------------------------------
* Picture pseudos_004
* Picture pseudos_005
+ Picture pseudos_014
+ Picture book_mauthor037
+ Picture book_mname037
+ Picture book_mpreview037
+ Picture getbox_037
- Picture book_mauthor051
- Picture book_mname051
- Picture book_mpreview051
- Picture getbox_051

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: NacreMoon
Date: 26/Jan/2025

// More book covers
---------------------------------------------------
* MAP[0009] - Book
	| Add book covers 148-159
	| Update save actions- add check for book cover 145
* MAP[0024] - Deep Space Hole
	| Add cover 156
* MAP[1032] - Concrete Sky Bastion
	| Add cover 148 (037,088) (179,088) (221,125)
* MAP[1138] - Clockwork Backstage
	| Add cover 157 (052,017)
* MAP[1228] - Petrified Catacombs
	| Add cover 151 (008,017)
* MAP[1232] - Mourning Land
	| Add cover 150 (019,007) (086,073)
* MAP[1526] - Hostile Love Abyss
	| Add covers 152 and 153 (014,000) (014,001)
---------------------------------------------------
* CE[0022] - Map Transit Detect
	| Add book covers 149, 154, 158
---------------------------------------------------
+ S[1665] - Cover: Tropism
+ S[1666] - Cover: All In Your Head
+ S[1667] - Cover: I will overcome the darkness
+ S[1668] - Cover: made in abyss
+ S[1669] - Cover: Can't Stand It
+ S[1670] - Cover: Lunar Set Piece
---------------------------------------------------
+ V[0899] - Cover: volumes of space
---------------------------------------------------
* Picture book_author031
* Picture book_name031
* Picture book_cover031
* Picture book_cpreview031
* Picture book_author059
* Picture book_name059
* Picture book_cover059
* Picture book_cpreview059
+ Picture book_author148
+ Picture book_name148
+ Picture book_cover148
+ Picture book_cpreview148
+ Picture book_author149
+ Picture book_name149
+ Picture book_cover149
+ Picture book_cpreview149
+ Picture book_author150
+ Picture book_name150
+ Picture book_cover150
+ Picture book_cpreview150
+ Picture book_author151
+ Picture book_name151
+ Picture book_cover151
+ Picture book_cpreview151
+ Picture book_author152
+ Picture book_name152
+ Picture book_cover152
+ Picture book_cpreview152
+ Picture book_author153
+ Picture book_name153
+ Picture book_cover153
+ Picture book_cpreview153
+ Picture book_author154
+ Picture book_name154
+ Picture book_cover154
+ Picture book_cpreview154
+ Picture book_author155
+ Picture book_name155
+ Picture book_cover155
+ Picture book_cpreview155
+ Picture book_author156
+ Picture book_name156
+ Picture book_cover156
+ Picture book_cpreview156
+ Picture book_author157
+ Picture book_name157
+ Picture book_cover157
+ Picture book_cpreview157
+ Picture book_author158
+ Picture book_name158
+ Picture book_cover158
+ Picture book_cpreview158
+ Picture book_author159
+ Picture book_name159
+ Picture book_cover159
+ Picture book_cpreview159

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: gusterrr
Date: 01/Feb/2025

---------------------------------------------------
Map policy: please ask me in order to connect to an open connection, and pay attention to the comments on whichever connection sign you're claiming
Asset policy: please ask me in order to use any of my assets
---------------------------------------------------
* MAP[0883] - Urbia exterior
    | + Connection from (228, 012) to (045, 032) in MAP[1451] 
    | - Removed event at (228, 010)
    | * Modified event at (228, 012)
* MAP[1010] - NeonStarHall
    | * Reserved the connection at (53, 16)
+ MAP[1451] - Commons (lot)
    | + BGM: gusterrr_parking (50%, 100%) - map setting
    | + Connection from (044-046, 030-031) to (228, 011) in MAP[0883] 
    | + Connection from (027-028, 009) to (105-106, 055) in MAP[1453] 
+ MAP[1453] - Commons (main)
    | + BGM: jjj_143_gusterrredit (100%, 100%) - map setting
    | + BGM: jjj_143_gusterrredit (50%, 100%) - event at (083,016-019) and (129,016-019)
    | + BGM: gusterrr_lunch (100%, 100%) - page 2 of event at (111,023)
    | + Connection from (105-106, 055) to (027-028, 010) in MAP[1451] 
    | + Connection from (143-144, 015) to (024-025, 058) in MAP[0980] 
    | + Open connection at (014, 009)
    | + Open connection at (065, 017)
* MAP[1625] - Commons
    | + Added events at (073, 045) and (075, 045)
---------------------------------------------------
* CE[0040] - Wakeup Resets
    | Added a line to turn Switch 1301 "commons event" off
---------------------------------------------------
+ S[1301] - commons event
    | Tracks whether you have seen the cutscene event in MAP1453 in the current spirit world session.
---------------------------------------------------
+ Tileset[1244] - commons
---------------------------------------------------
+ CharSet gusterrr_schoolkids.png
+ CharSet gusterrr_table.png
---------------------------------------------------
+ ChipSet gusterrr_commons.png
---------------------------------------------------
+ Music gusterrr_lunch.wav
+ Music gusterrr_parking.wav
+ Music jjj_143_gusterrredit.wav (by Dohus, modified by gusterrr)
---------------------------------------------------
+ Panorama gusterrr_cantremember.png
---------------------------------------------------
+ Picture gusterrr_cafescene.png
+ Picture gusterrr_schoolhouse.png
---------------------------------------------------
+ Sound 210587__agonda__motorcycle-passing-on-street.wav
+ Sound 345066__metrostock99__car-door-closing-from-inside.wav
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: bWF5
Date: 10/Feb/2025

// Playtesting adjustments
---------------------------------------------------
* MAP[0980] - Commons
    |Fixed imago setting
* MAP[1451] - Commons (lot)
    |Added missing kill page for the NPC
* MAP[1453] - Commons (main)
    |Changed the map BGM to "Event Setting" to fix wrong BGM playing for a moment when entering from MAP [0980]
    |Changed and moved imago setting to its own event
* MAP[1625] - Commons
    |Fixed imago setting
* MAP[1626] - Commons (Endless Halls)
    |Fixed imago setting
---------------------------------------------------
* Tileset[0393] - Urbia
    |Updated tileset sent by Roninnozlo
* Tileset[0808] - School
    |Fixed passability on one wall tile and wall decorations
* Tileset[1243] - commons
    |Fixed passability on curtains
---------------------------------------------------
* CharSet gusterrr_schoolkids.png
* CharSet gusterrr_table.png
    |Removed stray pixels from some sprites
---------------------------------------------------
* ChipSet roninnozlo_urbia_tileset
    |Updated chipset sent by Roninnozlo

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: NacreMoon
Date: 15/Feb/2025

// Back to implementations
---------------------------------------------------
* MAP[0001] - debug
	| Update menu theme unlocker
	| Add VM unlocker
* MAP[0002] - start
	| Add text display command
* MAP[0008] - Big VM
	| Implement all new items currently in master
* MAP[0009] - Book
	| Add menu theme 41, 48, 51
	| save_update_actions- unlock Miner pseudo if you've visited CrC
	| save_update_actions- unlock Uncanny World book covers if you've completed the event (guaranteed if you visited map 529)
	| save_update_actions- add text display command
* MAP[0014] - Cloned events
	| Update Imago bulb to use screen X and Y variables
* MAP[0044] - Septic
	| Make gap crossing events work with any floating eidola
* MAP[0065] - maple-flesh
	| Add new page on menu theme cube
* MAP[0071] - Subterranean Stadium
	| Add cultist pseudo at (010, 097)
* MAP[0089] - Bubblegum World
	| Change weather to be global
* MAP[0090] - Bubblegum World
	| Change weather to be global
* MAP[0139] - Alien Forest
	| Make Alien Forest warp unlockable
* MAP[0141] - Cave
	| Migrate clown shop foods to VM
* MAP[0146] - Cosmic Woods
* MAP[0147] - Cosmic Woods
	| Lowered weather threshold
* MAP[0148] - STUPIDFUCKINGWORLD
	| Update Imago to new animations
* MAP[0251] - Inkblot Forest
	| Modify warp so dequip looks better
* MAP[0314] - maple-cityforest2
	| Add new page on Chrysalis
* MAP[0372] - Crystal Complex
	| Fix a minor passability issue
	| Add visage unlock notif
	| Implement menu theme
	| Minor changes to pseudo equip event
	| Put Dis/Enable Actions around event at (037,068)
	| Have warp to PS re-enable effect change and action
	| Make warp out not dequip miner (seems fine since it's a proper pseudo now)
	| Update action controller not to be a parallel process
* MAP[0511] - Underwater Statue Garden
	| Update warp to Celestial Platforms
* MAP[0518] - Apartments Int
	| Fix warp overlay to Cosmic Forest
* MAP[0551] - Sabbatical Complex
	| Fix a broken tile
* MAP[0650] - Mollusk World
	| Fix a broken tile
	| Add dis/enable actions around move routes at (012, 008)
	| Make the event at (012, 008) only happen if player is facing down
	| Adjust passability around the NPC at (012, 010)
	| Move all instances of chaser activation to a separate event at (002, 100)
	| Update doors so that chaser music won't turn off when going in or out
* MAP[0673] - Waiting Room
	| Undo all updates
* MAP[0676] - Sun Rooftops
	| Add music change on warp to toy world
* MAP[0681] - Polluted Shore
	| Add visage unlock notif
	| Minor changes to pseudo equip event
	| Have warp to CrC re-enable effect change and action
* MAP[0726] - BIRD CITY
	| Fix visual issue
* MAP[0770] - Gradient City
	| Hotfixes
* MAP[0780] - Dreams of Fragrance
	| Fix a passability issue
* MAP[0841] - MM_Forest
	| Remove noclip events
	| Implement pseudo unlock notifs
* MAP[0842] - MM_Castle
	| Migrate transformation event to protag_ sprite sheets
* MAP[0845] - AC_SewerSector
	| Implement pseudo unlock notifs
* MAP[0883] - Urbia exterior
	| Make car knock Minnat over
* MAP[0914] - ascii pines
	| Change chaser to Event Touch type
* MAP[1032] - Concrete Sky Bastion
	| Fix a minor clipping issue
	| Fix a broken warp
* MAP[1034] - Coffee Maze
	| Remove snow commands on warp to Bubblegum World
* MAP[1225] - Monumental Array
* MAP[1227] - Neo Aztec Club
	| Fix a passability issue
* MAP[1228] - Petrified Catacombs
* MAP[1235] - Turntable Antichamber
	| Maple hotfixes
* MAP[1322] - Autumnal Equinox
	| Add Dis/Enable Actions around warp 
	| Change map to non-looping vertically
* MAP[1406] - fumin_passage
	| Add Play BGM command on second page of warp to forest
* MAP[1501] - Undergrowth
	| Move one grass event
* MAP[1823] - Backstage
	| Update Imago to new animations
* MAP[1824] - Color World
	| Make Alien Forest warp unlockable
---------------------------------------------------
* CE[0002] - Wake Up
	| Add Red Mask, White Cat Mask, Black Cat Mask, Cultist
* CE[0004] - Effect GET
	| Initialize V[0178:Last Visage Pick] to 18
* CE[0013] - Effect Action
	| Implement three part moth animation
	| Implement Amanita override switch
* CE[0028] - Unlock Menu Theme
	| Add menu theme 41, 48, 51
* CE[0029] - Reset Menu Theme
	| Add menu theme 48, 51
* CE[0030] - Effect Change Resets
	| Add Red Mask, White Cat Mask, Black Cat Mask, Cultist
* CE[0038] - Start Gesture Sit
	| Add Cultist
* CE[0039] - End Gesture Sit
	| Add cultist
* CE[0055] - Enter Ladder
	| Add Red Mask, White Cat Mask, Black Cat Mask, Cultist
* CE[0056] - Exit Ladder
	| Add Red Mask, White Cat Mask, Black Cat Mask, Cultist
* CE[0057] - Start Sitting
	| Add Red Mask, White Cat Mask, Black Cat Mask, Cultist
* CE[0059] - End Sitting
	| Add Red Mask, White Cat Mask, Black Cat Mask, Cultist
* CE[0087] - Visage Menu Check
	| Add Green Hood, Cheshi, M, Miner, Cultist
* CE[0088] - Handle Visage
	| Add Green Hood, Cheshi, M, Red Mask, White Cat Mask, Black Cat Mask, Miner, Cultist
* CE[0104] - Umbra Use
	| Add Imago disable call
* CE[0107] - Store Pseudo
	| Add Red Mask, White Cat Mask, Black Cat Mask, Cultist
* CE[0108] - Pseudo Equip
	| Default facesets
	| Make Spaceship float
	| Add Red Mask, White Cat Mask, Black Cat Mask, Cultist
* CE[0120] - Gesture: Point
	| Change reequip anim to 7
	| Add Red Mask, White Cat Mask, Black Cat Mask, Cultist
* CE[0121] - Gesture: Laugh
	| Change reequip anim to 7
	| Add Red Mask, White Cat Mask, Black Cat Mask, Cultist
* CE[0122] - Gesture: Sit
	| Change reequip anim to 7
	| Add Red Mask, White Cat Mask, Black Cat Mask, Cultist
---------------------------------------------------
+ Animation[0452] - Green Potion
+ Animation[0453] - Red Potion
+ Animation[0454] - Star Potion
---------------------------------------------------
+ S[0090] - AmanitaOverride
+ S[0688] - pseudoRedMask
+ S[0689] - pseudoWhiteCat
+ S[0690] - pseudoBlackCat
+ S[1246] - MT: Shambling
+ S[1604] - CultistPseudoOn
+ S[1605] - CultistUnlocked
+ S[1721] - Color<>Alien
---------------------------------------------------
* Tileset[0666] - Bleeding Ladders
	| Fix some passability issues
---------------------------------------------------
+ Battle nacre_vending_3
---------------------------------------------------
* Charset aya_nacre_cultists
* Charset nacre_ocean_guys
+ Charset protag_cultist
+ Charset protag_gesture_sitting_cultist
+ Charset protag_visage_alt_fumin (by fumin)
+ Charset protag_visage_mask_cat_white (by Proton)
+ Charset protag_visage_mask_cat_black (by Proton)
+ Charset protag_MM_magic (by MorrySonando)
+ Charset raptarr_charset_stairs
	| Moving protag_ sprites
---------------------------------------------------
* Chipset awu_nacre_substad
* Chipset nacre_ocean_statues
- Chipset stylzm_data
	| Should've been deleted a few builds ago
---------------------------------------------------
* Picture book_author057
	| Change Gobiidae's name
* Picture pseudos_009
* Picture pseudos_010
* Picture pseudos_011
* Picture protag_wakeup-base-miner
	| Needed to be updated to new miner sprite
+ Picture nacre_witch_warp (by NacreMoon)
+ Picture book_mauthor041
+ Picture book_mname041
+ Picture book_mpreview041
+ Picture book_mauthor048
+ Picture book_mname048
+ Picture book_mpreview048
+ Picture book_mauthor051
+ Picture book_mname051
+ Picture book_mpreview051
+ Picture getbox_041
+ Picture getbox_048
+ Picture getbox_051
+ Picture protag_shak_imago_flight_body
+ Picture protag_shak_imago_flight_head
+ Picture protag_shak_imago_flight_moths
+ Picture protag_shak_imago_land_body
+ Picture protag_shak_imago_land_head
+ Picture protag_shak_imago_land_moths
- Picture protag_shak_imagoflight_b
- Picture protag_shak_imagoflight_u
- Picture protag_shak_imagoland_b
- Picture protag_shak_imagoland_us
+ Picture pseudos_015
+ Picture pseudos_016
+ Picture pseudos_017
+ Picture pseudos_018
+ Picture pseudos_019
+ Picture pseudos_020
+ Picture pseudos_021
+ Picture protag_wakeup-base-redMask
+ Picture protag_wakeup-static-redMask
+ Picture protag_wakeup-base-whiteCat
+ Picture protag_wakeup-static-whiteCat
+ Picture protag_wakeup-base-blackCat
+ Picture protag_wakeup-base-cultist
+ Picture protag_wakeup-static-cultist

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: Proton and Kekwet
Date: 15/Feb/2025

---------------------------------------------------
Map policy:
Asset policy:
---------------------------------------------------
+ MAP[0456] - Big Lamp
    | + BGM: callistoashley_klein (10%, 90%) - event at (000,000)
    | + BGM: moerani_wind (50%, 50%) - event at (000,000)
    | + Connection from (009, 041) to (008, 011) in MAP[0457] 
    | + Connection from (009, 111) to (358, 000) in MAP[0460] 
+ MAP[0457] - Kaffan Room
    | + BGM: 7823854162_deadbutterflywings (60%, 100%) - event at (010,009)
    | + BGM: 7823854162_deadbutterflywings (10%, 60%) - event at (000,000)
    | + Connection from (008, 011) to (009, 042) in MAP[0456] 
+ MAP[0458] - Beaten
    | + BGM: proton_air_conditioner (30%, 50%) - event at (000,000)
    | + Connection from (019, 008) to (108, 140) in MAP[0460] 
+ MAP[0459] - Moth Library
    | + BGM: bWF5_mist (90%, 100%) - event at (000,000)
    | + BGM: bWF5_mist (100%, 60%) - event at (000,000)
    | + Connection from (012, 013) to (275, 035) in MAP[0460] 
+ MAP[0460] - Moth Garden
    | + BGM: callistoashley_ego (80%, 1%) - event at (001,000)
    | + Connection from (275, 034) to (012, 012) in MAP[0459] 
    | + Connection from (054, 097) to (019, 060) in MAP[0809]
    | + Connection from (358, 000) to (009, 110) in MAP[0456] 
    | + Connection from (108, 140) to (019, 007) in MAP[0458] 
* MAP[0481] - underwater pipes
    | - Connection from (089, 025) to (005, 017) in MAP[0584] 
    | + Connection from (089, 025) to (005, 014) in MAP[0584] 
* MAP[0584] - zoo reception
    | - Connection from (005, 018) to (089, 026) in MAP[0481] 
    | - Connection from (016, 005) to (097, 099) in MAP[0585] 
    | - Connection from (024, 005) to (102, 099) in MAP[0585] 
    | + Connection from (005, 015) to (089, 026) in MAP[0481] 
    | + Connection from (016, 004) to (097, 099) in MAP[0585] 
    | + Connection from (024, 004) to (102, 099) in MAP[0585] 
* MAP[0585] - surreal zoo
	| Roverkibb and Wiki0dd are new contributors
* MAP[0809] - Spiral Purgatory
	| + Connection from (019, 059) to (054, 098) in MAP[0460]
---------------------------------------------------
* CE[0002] - Wake Up
* CE[0023] - Vending Items
* CE[0028] - Unlock Menu Theme
* CE[0029] - Reset Menu Theme
* CE[0030] - Effect Change Resets
* CE[0040] - Wakeup Resets
* CE[0055] - Enter Ladder
* CE[0056] - Exit Ladder
* CE[0057] - Start Sitting
* CE[0059] - End Sitting
* CE[0120] - Gesture: Point
* CE[0121] - Gesture: Laugh
* CE[0122] - Gesture: Sit
---------------------------------------------------
+ S[0090] - AmanitaOverride
+ S[0372] - zoo ticket bought
+ S[0660] - mollyIsDead
+ S[0880] - MT: Metallic Moth
---------------------------------------------------
* Animation[0311] - zoo popsicle 1
* Animation[0312] - zoo popsicle 2
* Animation[0313] - brain happy soda
* Animation[0325] - zoo ticket
* Animation[0326] - wormy dango
* Animation[0327] - choco panda egg
* Animation[0328] - bird cotton candy
* Animation[0329] - froyo creature
* Animation[0330] - fruit cat cup
---------------------------------------------------
* Tileset[0694] - zoo reception
* Tileset[0695] - surreal zoo
* Tileset[0697] - surreal zoo youth
* Tileset[0841] - snowy fields
+ Tileset[0865] - Moth Garden
---------------------------------------------------
* Battle proton_foods_and_drinks.png
+ Battle zoo_battle_anims.png
+ Battle zoo_battle_anims_2.png
---------------------------------------------------
* CharSet $bignpczoo.png
+ CharSet $bignpczoo_2.png
+ CharSet $prokek_moth_garden_big_charset.png
+ CharSet prokek_molly_charset.png
+ CharSet prokek_molly_charset_2.png
+ CharSet prokek_moth_garden_charset.png
+ CharSet prokek_moth_library_charset.png
+ CharSet prokek_mothies_charset_1.png
+ CharSet prokek_mothies_charset_2.png
* CharSet protag_kurkkumopo.png
+ CharSet protag_kurkkumopo_gesture_laugh1.png
+ CharSet protag_kurkkumopo_gesture_laugh2.png
+ CharSet protag_kurkkumopo_gesture_laugh3.png
+ CharSet protag_kurkkumopo_gesture_point.png
+ CharSet protag_kurkkumopo_gesture_point_rat.png
+ CharSet protag_kurkkumopo_gesture_point_ratalt.png
* CharSet zoo_charset_1.png
* CharSet zoo_creatures_2.png
* CharSet zoo_creatures_3.png
+ CharSet zoo_creatures_4.png
* CharSet zoo_creatures_5.png
+ CharSet zoo_creatures_7.png
+ CharSet zoo_creatures_8.png
---------------------------------------------------
+ ChipSet prokek_moth_garden_chipset.png
* ChipSet surreal_zoo_tileset.png
* ChipSet zoo_reception.png
* ChipSet zoo_youth_tileset.png
---------------------------------------------------
+ Music 7823854162_deadbutterflywings.wav (by 7823854162)
+ Music bWF5_mist.wav (by bWF5)
+ Music callistoashley_ego.wav (by callistoAshley)
+ Music callistoashley_klein.wav (by callistoAshley)
---------------------------------------------------
+ Panorama prokek_moth_beaten_1.png
+ Panorama prokek_moth_beaten_1_indexed.png
+ Panorama prokek_moth_big_lamp.png
+ Panorama prokek_moth_big_lamp_in.png
+ Panorama prokek_moth_kaffan_room_1 copy.png
+ Panorama prokek_moth_kaffan_room_1.png
+ Panorama prokek_moth_kaffan_room_2.png
+ Panorama prokek_moth_kaffan_room_3.png
+ Panorama prokek_moth_kaffan_room_4.png
+ Panorama prokek_moth_library_bg.png
---------------------------------------------------
+ Picture getbox_033.png
+ Picture prokek_moth_beaten_2_1.png
+ Picture prokek_moth_beaten_2_2.png
+ Picture prokek_moth_beaten_2_3.png
+ Picture prokek_moth_imago_bulb.png
+ Picture prokek_moth_lumen.png
+ Picture prokek_moth_moth_library_lights.png
+ Picture prokek_moth_the_imagoing.png
+ Picture prokek_moth_kaffan_room_tint.png
+ Picture protag_wakeup-base-kurkkumopo.png
+ Picture protag_wakeup-base-kurkkumopo-rat1.png
+ Picture protag_wakeup-base-kurkkumopo-rat2.png
+ Picture protag_wakeup-static-kurkkumopo.png
+ Picture protag_wakeup-static-kurkkumopo-rat.png
+ Picture zoo_arch.png
---------------------------------------------------
+ System delly_system_moth.png
---------------------------------------------------

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: NacreMoon
Date: 16/Feb/2025

// Implementing again
---------------------------------------------------
* MAP[0002] - start
	| Skip instructions on debug mode
* MAP[0009] - Book
	| Add menu themes 32, 33
* MAP[0372] - Crystal Complex
	| Change menu theme 51 to 32
* MAP[0456] - Moth Garden: Big Lamp
	| Add 0.5s wait to exit
* MAP[0457] - Moth Garden: Kaffan Room
	| Turn off footstep sounds when event starts (so you don't hear the footstep when Minna lands)
* MAP[0458] - Moth Garden: Beaten
	| Add 0.5s wait to exit
* MAP[0459] - Moth Garden: Library
	| Add 0.5s wait to exit
	| Add AmanitaOverride control to Molly handling
* MAP[0460] - Moth Garden
	| Change ladder to use manual override on footstep sounds
* MAP[0498] - Moonlit House
	| Add Visage
* MAP[0809] - Spiral Purgatory
	| Move 0.5s wait to after map transfer
	| Preload pictures on warp
* MAP[0903] - Snowy World: Cabin
	| Fix flash player events
* MAP[1322] - Autumnal Equinox
	| Fix passable leaves
---------------------------------------------------
* CE[0028] - Unlock Menu Theme
	| Change menu theme 51 to 32
* CE[0029] - Reset Menu Theme
	| Change menu theme 51 to 32
---------------------------------------------------
* Charset protag_comfy
* Charset protag_comfy_gesture_sit
	| Fixes by rollaby and Proton
* Charset proton_snowy_world
	| Fixes by Proton
---------------------------------------------------
* Panorama proton_inside_cabin_1
* Panorama proton_inside_cabin_2
* Panorama proton_inside_cabin_cat_1
* Panorama proton_inside_cabin_cat_2
	| Fixes by Proton
---------------------------------------------------
+ Picture book_mauthor032
+ Picture book_mname032
+ Picture book_mpreview032
+ Picture book_mauthor033
+ Picture book_mname033
+ Picture book_mpreview033
- Picture book_mauthor051
- Picture book_mname051
- Picture book_mpreview051

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: stylzm
Date: 25/Feb/2025
---------------------------------------------------
* MAP[0429] - April - Entrance
	| Changed the menu theme event at (065,028) to disappear once switch 0875 is ON
* MAP[0710] - optical offices
	| Added missing umbrella base at (025,066)
	| Added missing slope events at (053,037) and (054,036)
	| Changed the menu theme event at (156,009) to disappear once switch 0873 is ON
* MAP[1580] - September Clearing
	| Changed the menu theme event at (025,017) to disappear once switch 0874 is ON
---------------------------------------------------
* CE[0028] - Unlock Menu Theme
	| Implemented Oracle Menu Theme
	| Implemented Picnic A Menu Theme
	| Implemented Picnic B Menu Theme
* CE[0029] - Reset Menu Theme
	| Implemented Oracle Menu Theme (the changelog for Dohus's patch said that it was added but it wasn't)
* CE[0040] - Wakeup Resets
	| Added section for Dohus
* CE[0088] - Handle Visage
	| Added entry for the Baseball Uniform visage
---------------------------------------------------
* Tileset[0429] - September
	| Fixed passability issues
* Tileset[0701] - Garden Sunny
	| Fixed passability issues
* Tileset[0702] - Garden Rainy
	| Fixed passability issues
---------------------------------------------------
+ S[0873] - MT: Oracle
+ S[0874] - MT: Picnic A
+ S[0875] - MT: Picnic B
---------------------------------------------------
* Music jjj_visualization.wav
	| Replaced with a more cleanly looping version at the authors request

+ Picture getbox_038.png
	| Oracle Menu Theme
+ Picture getbox_042.png
	| Picnic A Menu Theme
+ Picture getbox_043.png
	| Picnic B Menu Theme
+ Picture pseudos_017.png
	| Baseball Uniform
|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: maple, Proton
Date: 28/Feb/2025
---------------------------------------------------
* MAP[0128] - Sweet Tooth Lake
    | Fixed imago setting
    | Fixed being able to reenter Alloy World from the isolated area
* MAP[0147] - Cosmic World
    | Added open connection sign
* MAP[0348] - Chromatic Slabs World
    | Seems to have been missed during merging... Oh well, it's here now!
* MAP[0584] - Surreal Zoo
    | Fixed bug with reception
* MAP[0671] - Graffiti Path
    | Entering Colorful Room from here now opens the mouth
* MAP[0676] - Sun Rooftops
    | Added some missing Disable Action calls
    | Fixed some bugginess on the doors
* MAP[0680] - Colourful Room
    | Added some missing Disable Action calls
* MAP[0974] - Pale Forest
    | Added preloads
* MAP[0979] - Pale Forest (Isometric Room)
    | Fixed actions being enabled on the entrance ladder to White Tulip Tunnel
* MAP[1022] - Crystal Access (Passage)
    | Added open connection sign
* MAP[1032] - Concrete Sky Bastion
    | Fixed some ladders having enabled actions on teleports
* MAP[1041] - Sandstone Resort
    | Fixed missing Soulfire code, collision issues, key unlock NPC
* MAP[1042] - Sandstone Resort
    | See above
* MAP[1043] - Joy District
    | Fixed collision and tiling errors
* MAP[1322] - Autumnal Equinox
    | Added preloads for panoramas in Fasciation World warp
* MAP[1329] - Lover's Bridge
    | Removed the code on the cone, per Hyo's request
* MAP[1404] - Zen Garden
    | Added preloads
* MAP[1405] - side-B
    | Fixed eidolon switch disabling not working
* MAP[1407] - Forest
    | Added preloads
* MAP[1408] - Forest (Furniture)
    | Fixed eidolon switch disabling not working
---------------------------------------------------
* MAP[0030] - Effect Change Resets
    | Fixed certain masks never getting disabled
* MAP[0040] - Wakeup Resets
    | Fixed the Chrysalis tracking switch getting set to ON instead of OFF
---------------------------------------------------
* CharSet $prokek_moth_garden_big_charset
* CharSet prokek_moth_garden_charset
* CharSet kekwet_charset_3
---------------------------------------------------
* ChipSet prokek_moth_garden_chipset
---------------------------------------------------
- Music fluxide_distorted2
---------------------------------------------------
| Removed a temp file that was causing gencache to act up for the maple-reachout panorama

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: Avaldazz
Date: 01/Mar/2025

* MAP[0162] - Night Market
	| Add pink dress pseudo
* MAP[0202] - Roof Tubs
	| Add summer dress pseudo
---------------------------------------------------
* CE[0002] - Wake Up
* CE[0030] - Effect Change Resets
* CE[0040] - Wakeup Resets
* CE[0055] - Enter Ladder
* CE[0056] - Exit Ladder
* CE[0057] - Start Sitting
* CE[0059] - End Sitting
* CE[0087] - Visage Menu Check
* CE[0088] - Handle Visage
* CE[0107] - Store Pseudo
* CE[0108] - Pseudo Equip
* CE[0120] - Gesture: Point
* CE[0121] - Gesture: Laugh
* CE[0122] - Gesture: Sit
	| Add pink dress and summer dress to all
---------------------------------------------------
* S[1731] - pink_dress_unlock
* S[1732] - pink_dress_equip
* S[1733] - summer_dress_unlock
* S[1734] - summer_dress_equip
---------------------------------------------------
+ Charset avdlz_charset_elements
+ Charset protag_pink_dress
+ Charset protag_summer_dress
+ Charset protag_summer_dress_gesture_laugh
+ Charset protag_summer_dress_point

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: NacreMoon
Date: 01/Mar/2025

// The end approaches :pray:
---------------------------------------------------
* MAP[0008] - Big VM
	| Add the rest of the items
* MAP[0009] - Book 
	| Added menu themes 38, 42, and 43
	| Also fixed 44 being missing from SET_MENU_THEME event
	| Add book covers 160-173
	| Add book cover 164 to save update actions
* MAP[0012] - Nexus Treehouse
	| Remove clock debug oops
* MAP[0024] - Deep Space Hole
	| Fix menu cover preview (not sure how I missed that lol)
* MAP[0036] - RGB Sewers->HRM
	| Add book cover 169
* MAP[0162] - Night Market
	| Fix event passability
* MAP[0201] - Dream Arcade
	| Update warp to Rainbow Tears
* MAP[0204] - Blue Lagoon
	| Update warp to Rainbow Tears
* MAP[0291] - Backflow
	| Add book cover 167
* MAP[0323] - RGB
	| Update warp to Rainbow Tears
* MAP[0342] - Scrimblo World
	| Add book cover 165
* MAP[0374] - Glass Shards Path
	| Add book cover 173
* MAP[0470] - Dark Archives
	| Add book cover 173
* MAP[0515] - A Long Journey
	| Update warp to Rainbow Tears
* MAP[0516] - Rainbow Tears
	| Fix weather handling so that switch 20 won't stay on after leaving the map
* MAP[0518] - FVA
	| Add back hit2key's update
* MAP[0519] - FVA
	| Add back hit2key's update
* MAP[0533] - The Underneath
	| Add book cover 172
* MAP[0743] - Lovely Woods
	| Add book cover 168
* MAP[0810] - Spiral Purgatory
	| Add book cover 164
* MAP[0815] - Petscii World
	| Add book cover 165
* MAP[0836] - Tile Complex
	| Add book cover 166
* MAP[0841] - Monster Manuscripts
	| Add book cover 163
* MAP[1000] - Derelict Catwalk
	| Add book cover 170
* MAP[1046] - Shoe Shop
	| Add book cover 160
* MAP[1165] - Yellow Bile Tenements
	| Add book cover 161
* MAP[1572] - Garden - Diamond
	| Add pseudo unlock notif
---------------------------------------------------
* CE[0013] - Effect Action
	| Change how Amanita override works
* CE[0020] - Map Transition
	| Add Amanita Override switch
* CE[0022] - Map Transit Detect
	| Add book cover 162
* CE[0023] - Vending Items
	| Add brain soda to default pool
* CE[0059] - End Sitting
	| Fix comfy minnat ghost
---------------------------------------------------
+ V[1664] - Cover: Big Steppers
+ V[1665] - Cover: beyond the fence
+ V[1666] - Cover: Fluffy Friends
---------------------------------------------------
+ S[1261] - Cover: Shoe Eaters
+ S[1262] - Cover: the bilesons
+ S[1263] - Cover: Story in Stasis
+ S[1264] - Cover: espirales
+ S[1265] - Cover:Lawless Water
+ S[1266] - Cover: Comforting Glimmer
+ S[1268] - Cover: Omnious Giant
+ S[1269] - Cover: you
---------------------------------------------------
* Picture pseudos_006
* Picture pseudos_017
	| Miner got overwritten by Baseball
+ Picture book_mauthor038
+ Picture book_mname038
+ Picture book_mpreview038
+ Picture book_mauthor042
+ Picture book_mname042
+ Picture book_mpreview042
+ Picture book_mauthor043
+ Picture book_mname043
+ Picture book_mpreview043
+ Picture book_author160
+ Picture book_name160
+ Picture book_cover160
+ Picture book_cpreview160
+ Picture book_author161
+ Picture book_name161
+ Picture book_cover161
+ Picture book_cpreview161
+ Picture book_author162
+ Picture book_name162
+ Picture book_cover162
+ Picture book_cpreview162
+ Picture book_author163
+ Picture book_name163
+ Picture book_cover163
+ Picture book_cpreview163
+ Picture book_author164
+ Picture book_name164
+ Picture book_cover164
+ Picture book_cpreview164
+ Picture book_author165
+ Picture book_name165
+ Picture book_cover165
+ Picture book_cpreview165
+ Picture book_author166
+ Picture book_name166
+ Picture book_cover166
+ Picture book_cpreview166
+ Picture book_author167
+ Picture book_name167
+ Picture book_cover167
+ Picture book_cpreview167
+ Picture book_author168
+ Picture book_name168
+ Picture book_cover168
+ Picture book_cpreview168
+ Picture book_author169
+ Picture book_name169
+ Picture book_cover169
+ Picture book_cpreview169
+ Picture book_author170
+ Picture book_name170
+ Picture book_cover170
+ Picture book_cpreview170
+ Picture book_author171
+ Picture book_name171
+ Picture book_cover171
+ Picture book_cpreview171
+ Picture book_author172
+ Picture book_name172
+ Picture book_cover172
+ Picture book_cpreview172
+ Picture book_author173
+ Picture book_name173
+ Picture book_cover173
+ Picture book_cpreview173

|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|

Developer: Proton
Date: 02/Mar/2025
---------------------------------------------------
* MAP[0460] - Moth Garden
---------------------------------------------------
* CE[040] - Wake up resets
| reset switches S[0756]
---------------------------------------------------
+ S[0756] - LunaMothBag
    | It's Kekwet's reserved switch, used to make sure player gets the wishing well event only once per dream session.
---------------------------------------------------
+ V[0670] - MusicBoxParts
    | It's Kekwet's reserved variable, used to count how many pieces have been collected for the music box event.
---------------------------------------------------
* CharSet $prokek_moth_garden_big_charset.png by Proton and Kekwet
* Charset prokek_moth_garden_charset.png by Proton and Kekwet
* Charset prokek_moth_library_charset.png by Proton and Kekwet
---------------------------------------------------
+ Music catcatcat6_musicbox.wav by catcatcat6
---------------------------------------------------
+ Picture prokek_luna_moth.png by Proton


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Developer: maple
Date: 03/Mar/2025
---------------------------------------------------
* MAP[0002] - start
    | Made the "press z or enter to continue" text only appear after you can do so
    | Moved whatever that second event was into the main autorun because i do not trust autoruns
    | Added a preload for the pictures, just in case
* MAP[0328] - What's Wrong?
    | Fixed the bug with the Eyeball Madness warp. Again.
* MAP[0460] - Moth Garden
    | Removed a redundant use of the internal only lock switch
* MAP[0710] - Optical Offices
    | Fixed some missing tiles (stylzm)
* MAP[1034] - Coffee Maze
    | Added preloads for Adobe Town
* MAP[1221] - Shattered Realm
    | Fixed a missing tile
* MAP[1361] - PULSING PATH
    | + Connection from (041, 013) to (041, 032) in MAP[1624]
* MAP[1469] - Afterwards
    | Improved the free money lockout check to prevent potential bugs
* MAP[1622] - Sickly Sweet
    | Added a disable actions call on the menu theme event
* MAP[1624] - Movie Snack World
    | + Connection from (041, 032) to (041, 013) in MAP[1361]
---------------------------------------------------
* CE[0039] - End Gesture Sit
    | Added V[0199] (see below)
* CE[0045] - Circle Menu
    | Fixed a bug where choosing a locked slot corrupted the background of the last bubble
* CE[0102] - Protag Anim Frame
    | Fixed a bug where manually calling gestures broke auto anim code
* CE[0108] - Pseudo Equip
    | Add facesets for some pseudos
* CE[0120] - Gesture: Point
    | Added V[0199] (see below)
* CE[0121] - Gesture: Laugh
    | Added V[0199] (see below)
* CE[0122] - Gesture: Sit
    | Added V[0199] (see below)
---------------------------------------------------
+ V[0199] - Current Gesture
    | Stores the currently active gesture. With no gesture active this is 0.
    | Gestures are ordered as they are in the CEs: point is 1, laugh is 2, sit is 3.
---------------------------------------------------
* CharSet eviled_gatewayinside
    | missed in the intial patch
---------------------------------------------------
+ FaceSet avdlz_faceset_001.png
---------------------------------------------------
+ Picture introscreen_text_v1
    | also split it out in the translations; remember to bump ynotranslations with this!
---------------------------------------------------
    | did a bunch of record player backgrounds and added all of the skill switches to maps as well, see the doc

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Developer: NacreMoon
Date: 11/Mar/2025
---------------------------------------------------
* MAP[0001] - debug
	| Add event to unlock pseudos
	| Add event to equip debug pseudo
* MAP[0004] - Real Room
	| Preload new eidola, all pseudos, and all custom sprites
* MAP[0146] - Cosmic Woods
* MAP[0147] - Cosmic Woods
	| Adjust the weather event so that it only triggers upon map entry
	| Preload black hole river picture
* MAP[0241] - Frostect Wasteland
	| Remove weird collision 
* MAP[0322] - Artery Maze
	| Remove warp to Blue
* MAP[0324] - Blue
	| Fix slopes that could cause you to clip into solid objects
* MAP[0329] - Chameleon Constructions
	| Remove warp to Blue
* MAP[0461] - Thorn Fields
	| Fix NPC money chance
* MAP[0464] - Dusk World 
	| Improve warp to Underwater Pipes
* MAP[0481] - Underwater Pipes
	| Add warp back to Dusk
* MAP[0540] - Celestial Platforms
	| Add panorama preloader
* MAP[0716] - Bleeding Ladders
	| Fix collision issues
* MAP[0769] - Rainy Junk Drawer
	| Add collision on the scrap metal(?)
* MAP[0776] - Nite Brite Hotel
	| Add collision on the left wall
* MAP[0912] - ASCII World
	| Add collision blocks
* MAP[0921] - Celestial Platforms
	| Update pan events to remove End Event Processing
* MAP[1092] - Agoraphobia
	| Make the event a forced wakeup rather than an open connection ending. Cheo meant to do this but forgor to submit lol.
* MAP[1232] - Mourning Land
	| Fix clipping issues
* MAP[1402] - Toy World
	| Fix some collision issues
* MAP[1762] - Ego Orchard
	| Change textbox on closed connection to be a comment
---------------------------------------------------
* CE[0002] - Wake Up
* CE[0030]
* CE[0038]
* CE[0039]
* CE[0040]
* CE[0055]
* CE[0056]
* CE[0057]
* CE[0059]
* CE[0107]
* CE[0108]
* CE[0120]
* CE[0121]
* CE[0122]
	| Added template pseudo to all relevant CEs
* CE[0202] - Anim Eidolon
	| Restore the special mix animation
---------------------------------------------------
+ S[0950] - TemplatePseudoOn
---------------------------------------------------
* Tileset[0722] - delly-art-exhibit
	| Add collision on pedestals
* Tileset[0730] - delly-whatswrong
	| Add collision on one tree
---------------------------------------------------
* Charset protag_comfy_gesture_sit
* Charset protag_gesture_laugh_imago_01
* Charset protag_gesture_laugh_imago_02
+ Charset protag_template_main
+ Charset protag_template_gesture_laugh
+ Charset protag_template_gesture_point
+ Charset protag_template_gesture_sitting
---------------------------------------------------
+ Picture protag_wakeup-base-template
+ Picture protag_wakeup-static-template
+ One Minnillion record player backgrounds

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Developer: maple
Date: 14/Mar/2025

| Lots more map changes for Record Player skill switch accomodation
| Updated the Record Player
| Record Player pictures are now in a subfolder

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Developer: NacreMoon
Date: 16/Mar/2025
---------------------------------------------------
* MAP[0050] - Road Maze
	| Add Dis/Enable Actions and Player Move Event around soccer balls
* MAP[0146] - STUPIDFUCKINGWORLD
	| Fix potential noclip 
* MAP[0149] - Cake Cliffs
	| Add Disable Actions before final cutscene
	| Fix ability to repeatedly trigger the event on the same candle
* MAP[0342] - Scrimblo World
	| Fix Player Move Event switch getting stuck on
* MAP[0459] - Moth Garden
	| Fix gesture call
* MAP[0528] - Uncanny World
	| Add new interaction on Danny
* MAP[0841] - Monster Manuscripts
	| Add Dis/Enable Actions around pan event
* MAP[0842] - Monster Manuscripts
	| Add Dis/Enable Actions around picture events
* MAP[0993] - Body Bog
	| Fixed railings (thanks for orchid)
* MAP[1333] - Uncanny World
	| Rebalance Danny fight
	| Fix a bug where RTP Minna switch was left on after fight
* MAP[1364] - Dark Woods
	| Add Dis/Enable Actions around pan
* MAP[1461] - Offal Paradise
	| + Connection from MAP[1461] at (003, 078) to MAP[1526] at (108, 17) (both ways)
	| Add connection to HLA
* MAP[1526] - Hostile Love Abyss
	| + Connection from MAP[1526] at (108, 17) to MAP[1461] at (003, 078) (both ways)
	| Add connection to Offal Paradise
	| Change connection at (052,023) to closed
---------------------------------------------------
* CE[0111] - Custom Umbra Use
	| Reset AC sprites
* CE[0113] - Custom Wake Up
	| Reset AC sprites
---------------------------------------------------
* Tileset[1077] - Claemon_torment
* Tileset[1078] - Claemon_torment_inv
	| Fix passability issue
---------------------------------------------------
* Charset $nacre_large_chars_3
* Charset protag_summer_dress_gesture_laugh
* Charset protag_summer_dress
* Charset protag_summer_dress_point
+ Charset $orchidmantis_bodybogfix
---------------------------------------------------
* Chipset nacre_meat
* Chipset erichtho_dream_fen
---------------------------------------------------
+ Picture jetrotal_byeDanny (by jetrotal)
* Picture background_026700
* Picture background_046900
* Picture background_046902
---------------------------------------------------
+ Sound jetrotal_clicker (by jetrotal)

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Developer: NacreMoon
Date: 23/Mar/2025
---------------------------------------------------
* MAP[0003] - Real Room
	| Hide preloads better
* MAP[0009] - Book
	| Add save action to unlock cover 102
	| Add cover 174
* MAP[0071] - Subterranean Stadium
	| Move pseudo
* MAP[0162] - Night Market
	| Update witch event slightly
* MAP[0191] - Sylvan Trails
* MAP[0192] - Sylvan Trails
	| Map transfer updates by bWF5
* MAP[0466] - Fantasy Forest
	| Make snow more rare
* MAP[0528] - Uncanny World
	| Animation update by Jetrotal
* MAP[0716] - Bleeding Ladders
	| Fix warp issues
	| Add collision events around all platforms
* MAP[0717] - Abyssal Hallways
	| Change flash screens to tint screens
* MAP[1833] - Uncanny World
	| Add explicit effect dequip 
---------------------------------------------------
* CE[0013] - Effect Action
	| Re-add cover 137
* CE[0041] - Debug Overlay
	| Update to add global vars (thanks for Maple)
---------------------------------------------------
* Panorama claemon_corridorshhhh
	| Remove the meme
---------------------------------------------------
* Picture debug_bar
+ Picture debug_plus
+ Picture debug_minus
+ Picture book_name174
+ Picture book_author174
+ Picture book_cover174
+ Picture book_cpreview174

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Developer: NacreMoon
Date: 26/Mar/2025
---------------------------------------------------
* MAP[0007] - Record Player
	| Replace music
* MAP[0014] - Cloned events
	| Remove Imago anchor event
* MAP[0050] - Road Maze
	| Add Dis/Enable Actions around soccer ball
* MAP[0319] - Soup World
	| Replace music
* MAP[0329] - Chameleon Constructions
	| Replace music
* MAP[0832] - Rusted Runic Towers
	| Fix screen tint
* MAP[0895] - Ritual Room
* MAP[0896] - Gazing Pillars
* MAP[0897] - Gazing Pillars
* MAP[0898] - Gazing Pillars
* MAP[0899] - Gazing Pillars
* MAP[0900] - Gazing Pillars
	| Replace music
---------------------------------------------------
* CE[0013] - Effect Action
	| Fix Imago animation
* CE[0108] - Pseudo Equip
	| Add facesets
---------------------------------------------------
* Tileset[0663] - Bloodsoaked Office
	| Fix passability
---------------------------------------------------
+ Faceset visages_001
---------------------------------------------------
+ Music nn_mercy3 (by nekhnona)
+ Music W0_bloodybodybruises (by wiki0dd)
+ Music W0_tdjmtbp (by wiki0dd)
+ Music uart-soup (by uart)
- Music guha_shinko
- Music guha_fakku
- Music guha_fakkuni
- Music guha_iafn-ni
- Music guha_chords
- Music guha_chords2
---------------------------------------------------
* Picture description_017200
* Picture description_017201
* Picture description_032100
* Picture description_051200
* Picture description_051300
- Picture description_051201
- Picture background_051201
---------------------------------------------------
* System claemon_system_crystal

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Developer: NacreMoon
Date: 27/Mar/2025
---------------------------------------------------
* MAP[1401] - Seashore
* MAP[1404] - Zen Garden
	| Remove events per request
---------------------------------------------------
* CE[0041] - Debug Overlay
	| Fix for negative temperatures
---------------------------------------------------
* Chipset nacre_underground_archives
	| Minor visual fix
---------------------------------------------------
* Picture description_050800
	| Add s

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Developer: NacreMoon
Date: 28/Mar/2025
---------------------------------------------------
* MAP[0191] - Sylvan Trails
* MAP[0192] - Sylvan Trails
* MAP[0326] - RGB Sewer
* MAP[0896] - Gazing Pillars
	| Fix collision on parallel process events
---------------------------------------------------
* Chipset delly_chipset_maroontomb
---------------------------------------------------
* Picture book_name170
+ Picture description_042901
+ Picture background_042901
---------------------------------------------------
Also updated ja and fr translation files