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Developer: NacreMoon
Date: 02/Apr/2025
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* MAP[0036] - Hyper Road Maze
	| Add waits after jump move route
* MAP[0056] - Burning Building
	| Manually disable Imago
	| Move Map Transition call on Tile Complex to before warp
* MAP[0139] - Alien Forest
	| Remove Wait for all Movement from nurse
* MAP[0456] - Moth Garden
	| Remove Enable Actions from warp down
* MAP[0666] - Void Cenotaph
	| Move Map Transition call on Chaos Labyrinth to before warp
* MAP[0842] - Monster Manuscripts
	| Fix witch event reapplying effects and pseudos
* MAP[1020] - Loading Zone
	| Change BGM setting to Event Setting
* MAP[1096] - Human Mesa
	| Add VM items to skills
* MAP[1831] - Uncanny World
	| Apply fixes made by Jetrotal
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* CE[0040] - Wakeup Resets
	| Turn off S[0025] - Player Move Event
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Developer: Carbonara
Date: 03/Apr/2025
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* MAP[0009] - Book
	| Update version number
	| Update save updater (reset S[0021], S[0025], S[0348], S[0349], adjust Record Player unlock ID, fix Moth Garden music box)
* MAP[0032] - Hyper Road Maze
	| Fix collision issue
* MAP[0050] - Road Maze
	| Fix collision issue
* MAP[0141] - Cave
	| Add missing Record Player unlock ID
* MAP[0190] - Tatami Galaxy
	| Fix collision issue
* MAP[0241] - Frostect Wasteland
	| Fix graphical issue
* MAP[0328] - What's Wrong?
	| Fix collision issue
* MAP[0329] - Chameleon Constructions
	| Remove unwanted warp
* MAP[0456] - Moth Garden
	| Remove Enable Actions from warp up
* MAP[0460] - Moth Garden
	| Fix musical box variable able to go out of range
	| Adjust Record Player unlock ID
* MAP[0527] - Uncanny World
	| Apply fix made by Jetrotal
* MAP[0671] - Colourful Room: Graffiti Path
	| Fix collision issue
* MAP[0676] - Sun Rooftops
	| Add missing Record Player unlock ID
* MAP[0747] - April: Cliff
	| Fix warp to April clearing windmill
* MAP[0749] - September: Interiors
	| Fix warp to April clearing windmill
* MAP[1043] - Joy District
	| Fix graphical issue
* MAP[1138] - Clockwork Backstage
	| Fix collision issue
* MAP[1152] - Wintery Trails: Hill
	| Fix out of bound trees being cut
* MAP[1406] - Passage
	| Fix stairs not applying visual effects when going back on specific tiles
* MAP[1409] - Rainfall Furniture
	| Change Record Player unlock ID
* MAP[1461] - Offal Paradise
	| Disable S[0001] and S[0002] reroll while using a warp
* MAP[1661] - Dream Fen
	| Fix graphical issue with warp to event
* MAP[1763] - Suncarved Silhouettes
	| Fix side benches lacking collision
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* CE[0020] - Map Transition
	| Remove the wait 0.0 second
* CE[0040] - Wakeup Resets
	| Turn off S[0021] - Ladder
* CE[0104] - Umbra Use
	| Turn off S[0021] - Ladder
	| Turn off S[0025] - Player Move Event
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* Tileset[0181] - tako_chipset_01
	| Fix layering issue
* Tileset[0325] - Misc
	| Fix ID issue with some tiles
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* ChipSet erichtho_dream_fen (by Erichtho)
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+ Picture record_player background_002201
+ Picture record_player background_005202
+ Picture record_player background_006301
+ Picture record_player description_002201
+ Picture record_player description_005202
+ Picture record_player description_006301
* Picture record_player description_041500
	| Fix Suncarved Silhouettes misspelled as Suncarved Sillhouettes
* Picture record_player description_041501
	| Fix Suncarved Silhouettes misspelled as Suncarved Sillhouettes
* Picture record_player description_041502
	| Fix Suncarved Silhouettes misspelled as Suncarved Sillhouettes
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Developer: maple
Date: 05/Apr/2025
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	| I've double checked the entirety of #fountain to make sure all bugs have been solved before we move to GitHub.
	| There were some old unsolved issues, you'd be surprised! Everything has been fixed now, to the best of my ability.
	| Also, bumped the Player to 0.8.1!
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* MAP[0007] - Record Player
	| Fixed a bug where the first track played upon loading the record player wouldn't properly check the unlock status
	| Rewrote the key handler to properly fix a bug where the key actions would randomly get called multiple times at once;
	| in the previous version, due to a hacky workaround, this only occured for going down and immediately playing a track.
	| Fixed multiple other issues with the record player data: check that document's history for details.
* MAP[0008] - Nexus: Big VM
	| Fixed a bug where the arrows would stay on-screen when exiting right after moving
* MAP[0009] - Book
	| The save updater now grants skill switch 158 to the people who got the RTP Minna pseudo prior
* MAP[0042] - Snow Lake
	| Fixed a bug where you could bypass the action disabling in Sidescrolling World
* MAP[0044] - Septic
	| Tweaked Bernie to prevent potential issues
* MAP[0050] - Road Maze
	| Fixed a ladder missing collision off to the side
* MAP[0122] - Alloy World
	| Fixed a bug where the screen tint would get reset on the transition to the subarea
* MAP[0126] - Alloy World: Alloy Path
	| Added some safeguard variable resets
* MAP[0141] - Cave
	| Chase event tracks are now unlocked when soulfiring, not when getting caught
* MAP[0148] - Purgatory Stairs
	| Fixed the imago bulb staying in the map after the event
* MAP[0241] - Frostect Wasteland
	| Fixed some minor tiling issues
* MAP[0272] - Brutalist Warehouse
	| Fixed track 88 not unlocking properly
* MAP[0322] - Artery Maze
	| Fixed the top of the old Blue connection not being removed
	| Fixed the Ego Orchard connection not enabling actions after it's done
* MAP[0427] - April
	| Fixed a no-clip issue with the bike code
	| Fixed missing tree tiles
* MAP[0469] - Fantasy Forest
	| Fixed the Starstruck cover trigger
* MAP[0511] - UWSG
	| Fixed the warp to Tile Complex leaving Imago enabled
* MAP[0517] - Polluted Shore
	| Fixed some collision by the Godess of Gulls
* MAP[0521] - Uncanny World: Development Hell
	| Fixed actions getting randomly enabled in the fake return room for no reason at all
* MAP[0528] - Uncanny World: Danny's House
	| Fixed the skill switch giver getting removed
* MAP[0529] - Uncanny World: Gameplay Loop
	| Added some safeguards to the end of the event
* MAP[0533] - The Underneath
	| Fixed a bug where you could noclip anywhere on the map during the wakeup event
* MAP[0534] - Eternal Communion: Church
	| Enabled walking sideways on the stairs
	| Fixed a bug where one of the pan tiles moved the camera shorter than intended
* MAP[0540] - Celestial Platforms
	| Fixed a bug where a debug graphic would occasionally show up on the door to Hoshiko's house
	| Preloaded the door graphic
* MAP[0715] - Celestial Platforms: Hoshiko's Room
	| Added a failsafe for if Hoshiko cannot reach the light switch for 10 seconds
* MAP[0724] - Faithful Shoals
	| Fixed missing collision by the house
* MAP[0726] - Corvid Metropolis
	| Fixed some clipping
* MAP[0735] - Sewing Cat Cove
	| Imago is no longer enabled
* MAP[0740] - Closet World
	| Fixed a bug where entering the map with Chrysalis soulfired wouldn't properly activate the chasers
	| Made the world slightly less dim
* MAP[0741] - September
	| Fixed a no-clip issue with the bike code
* MAP[0745] - Garden
	| Fixed Imago state in the transitional area and the Soapy Baths teleport
* MAP[0767] - Virtual Nightmare
	| Fixed track 380 not being unlocked when entering Festering Tomb through here
* MAP[0770] - Gradient City
	| Fixed missing collision
* MAP[0804] - Soapy Baths
	| The Bubble Flight event now preserves pseudos
* MAP[0905] - Snowy World: Mini Mart
	| Fixed the snow being gone when exiting this subarea
	| Fixed the BGM restarting mid-fadeout
* MAP[0912] - ASCII World
	| Fixed missing collision on one of the houses
* MAP[0976] - Time Isles: Old Man's House
	| Fixed the couch collision
* MAP[1092] - Agoraphobia
	| Fixed the book cover unlock notif not appearing
* MAP[1095] - Saturated School
	| Fixed being able to interact with the whiteboard warp while facing away from it
* MAP[1256] - Lush Hilltop
	| Fixed a local variable collision causing the pink girl events to break
* MAP[1323] - Quartz Barrens
* MAP[1324] - Quartz Barrens (inaccesible copy)
	| Fixed a bunch of collision issues
* MAP[1351] - Windowed Landscape
	| Fixed an invisible colliding tile
* MAP[1501] - Undergrowth
	| Fixed the Imago boat issues
* MAP[1661] - Dream Fen
	| Fixed Imago animations breaking due to an uncapped Enable Imago call
* MAP[1833] - Uncanny World: Swimming section
	| Added an extra safeguard to the exit teleport to prevent potential issues
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* CE[0014] - Effect Action
	| Added some safeguards to Imago warping
* CE[0006] - Effect Change
	| Added some stuff for pseudo storage with Setup Custom Sprites
* CE[0036] - Effect Subaction
	| Imago is no longer ballin'
* CE[0078] - draw_number
	| Fixed a bug where the 7th digit would get skipped erroneously
	| Fixed the second number check code entering an infinite loop and potentially bricking the saves of people with 10 million or more steps. Yikes!
* CE[0110] - Custom Effect Change
	| Effect -1 is now preserved to allow for pseudo reequipping
* CE[0116] - Setup Custom Sprites
	| Now defers to CE[0110], fixing a bug where the eidolon specific switches got cleared
	| Now stores pseudos!
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* Tileset[0241] - Frostect Wasteland
* Tileset[0349] - BIRDCITY
* Tileset[0496] - Ancient Trenches
* Tileset[1023] - wm123_boat
* Tileset[1062] - ArtStudio
* Tileset[1131] - mae aquarium
* Tileset[1132] - mae aquarium 2
	| Fixed clipping/terrain issues
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+ CharSet cicadap_couch
* CharSet protag_rollaby-minerminna-sitnpoint
* CharSet protag_sitting_01
* CharSet protag_template_gesture_sitting
	| Fixed one stray miscolored pixel on the forward facing looking up no eidolon sitting sprite and derivatives.
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* ChipSet MAMBAowlvillageTILESET
