Main Menu Scene MZ MV

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By clicking on Apply, a Quick Template overrides all individualization that you have already done. There's no undo button.

This section is only available in RPG Maker MZ.
  • When Touch UI is on, the player can still decide to disable it in the Game's Options menu.
  • When Touch UI is off, then "Show Touch UI" is also removed from the Game's Option menu.
  • When set to "When on mobile" then this Plugin calls an RPG Maker core code function to check whether the player is using a mobile device. This Plugin does not guarantee this check's reliability.

Tip: You may want to enable this checkbox when you selected "Show Touch UI when on mobile" so you don't end up with 2 slightly different window sizes.


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Only "Center" is supported when Status Window is not shown.

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Settings will affect all Windows across all Scenes.

Some settings may not yet fully support RPG Maker MV.

Opacity
Line Height px
Item Height px
Item Padding px
Item Spacing px
Item Spacing px
Font Size

File must be located in game/img/system

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y

File must be located in your game directory/img

Opacity
Item Spacing px
Item Spacing px

File must be located in your game/img/system

File must be located in your game directory/img

File must be located in your game directory/img

File must be located in your game directory/img

File must be located in your game directory/img

Use the Notetag <Menu Portrait: Filename> on Actors to define custom Image.

Example: <Menu Portrait: Actor1_1>

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y px
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px
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%
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Color
Opacity
%
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A

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A
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A
Mode "Gauges" is not yet supported when using MV.
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MV may support every color picker.
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JS

Leave blank to always enable or write a short function that must return truthy to display this parameter next to your Actor.

Examples:

  • actor.name() == 'Reid'
  • actor.isClass($dataClasses[1])
  • $gameSwitches.value(1)
JS
JS

Examples:

  • actor.luk
  • actor.param(1)
JS

Examples:

  • actor.luk
  • actor.param(1)
JS

You may use Text Codes, however, you need to escape them. \C becomes \\C.

Examples:

  • "\\C[16]Freestyle Text"
  • actor.currentClass().name
  • "\\C[16] " + $gameVariables.value(1)

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A
A

Gauges Colors affect all Gauges in your game across all Scenes.

Opacity
Item Height px
Item Spacing px
Item Spacing px
Font Size

Icons are configured in the Plugin Manager.

File must be located in your game/img/system

File must be located in your game directory/img

File must be located in your game directory/img

You may use Text Codes (e.g. \V[1], \C[2], ...). Use

  • \$ for current gold
  • \MN for map name
  • \PT for playtime

Text to show when the current Map has no Display Name

File must be located in your game directory/img