Collective Unconscious
Date: 09/11/2022
==============================================

Developer: MillieAmp
Date: 11/09/2022

Map policy ... Add anything you want to Sun Forest or Desk Passage, as long as it fits visually
-----------------------
*MAP0056 Burning Building interior
+MAP0054 Desk Passage
+MAP0058 Sun Forest
+MAP0059 ZX Spectrum World (Very WIP)

+Connection from MAP0056 to MAP0054 (both-way)
+Connection from MAP0054 to MAP0059 (not really a warp more than showing the player the world before they wake up)
+Connection from MAP0054 to MAP0058 (both-way)
-----------------------
+Tileset 0052: Sun Forest
+Tileset 0054: ZX Spectrum
-----------------------
+Switch 0187: UnreachableBird
	| Tracks location of the unreachable bird in ZX Spectrum World
-----------------------
+Music millieamp_overexposure.mp3 (by MillieAmp)
+Music millieamp_desktop.mp3 (by MillieAmp)
+Sound millie_1sec_breaktele.wav (by MillieAmp)
+Sound millie_goofy_ahh_scream.wav (by MillieAmp)
+Sound millie_dumbass.wav (by MillieAmp)
+Sound millie_halfsecondscream.wav (by MillieAmp)
+Sound millie_splort.wav (by MillieAmp)
+Sound millie_squeegee.wav (by MillieAmp)
+Sound millie_yaya.wav (by MillieAmp)
+Sound millie_cube1.wav (by MillieAmp)
+Sound millie_cube2.wav (by MillieAmp)
+Sound millie_cube3.wav (by MillieAmp)
+Sound millie_cubetele.wav (by MillieAmp)

==============================================

Developer: Loriesquare
Date: 02/10/2022
-----------------------
* Fixed Umbra action screen tint reset
	| and also resets some other stuff just in case
+ French translation by Mimigris
-----------------------
*Common Event 0006
	| Changed it in a way so that the animations play only when there *is* a change
-----------------------
*MAP0041 Snow Lake
	| Undoes Rat action when interacting with the connection to Septic (ladder)
*MAP0043 Septic (ladder)
	| Fixed Snow Lake parallax when returning there (sets parallax before and after transfer)
-----------------------
+Animation 0111 mushroomA (eviled)
+Animation 0112 mushroomB (eviled)
-----------------------
*FaceSet minnatsuki_001.png
	| brought back translucency
-----------------------
+CharSet protag_gesture_point_rat.png (Noahrav)
*CharSet protag_main_01.png
	| veeery slight color fix on front-facing standing sprite
*CharSet protag_gesture_laugh.png
	| (see above)
*CharSet protag_gesture_point.png
	| update to new base sprite (Noahrav)
*CharSet protag_effect_rat_01.png
	| update to walking sprites only (Noahrav)

==============================================

Developer: maple
Date: 02/10/2022

Map policy ... You can add connections in most of my maps, just let me know beforehand! Your safest bet is to put them in the slots where the signs are, but if you want to put them elsewhere just let me know!
Asset policy ... You can use any of my songs and sound effects as long as they don't have the suffix -ex. For other assets (panoramas, chipsets, charsets, pictures etc.) you have to ask me first. You can also ask to modify any of my chip/charsets to include assets for your connections within my maps.
-----------------------
*MAP0111 Pale Park (Modified the Portrait Forest connection)
*MAP0124 maple-feather (Ink World) (Modified the ink bottle stairs, added Duck Mannequin World connection, claimed a connection slot for later)
*MAP0127 maple-office (Smiling Pen Office) (Fixed a bug with the Ink World connection) 
*MAP0125 maple-forestroad (Renamed area, now called Portrait Forest. Changed the parralax and added a night mode, also added a connection to People Palace)
+MAP0129 maple-peoplepalace (People Palace) (incomplete, included for previewing)
+MAP0123 maple-dungeon (People Palace (Dungeon)) (incomplete, included for previewing)
+MAP0130 maple-manequinn (Duck Mannequin World)
*MAP0135 (added connection)

+Connection from MAP0124 to MAP0130 (both-way)
*Connection from MAP0111 to MAP0125 (both-way) (added support for night mode)
+Connection from MAP0125 to MAP0129 (both-way)
+Connection from MAP0135 to MAP0130 (both-way)
-----------------------
*Tileset 0121: maple-cherry (New Ink World tile)
*Tileset 0122: maple-office (Duck Mannequin World) 
*Tileset 0123: maple-countryside (recolour) 
+Tileset 0124: maple-countryside2
+Tileset 0125: maple-peoplepalace
(note: all tileset changes come with a chipset change for the chipset of the same name)
-----------------------
+Switch 0322: cecilia bonked
	| Switches the status of the People Palace. 
-----------------------
+Music maple-scorched.wav
+Music maple-clock.wav
+Music maple-clock-16000.wav
+Music maple-gardenver2.wav
*All existing maple tracks converted back to .wav for ease of editing and to match other tracks in the devbuild
+Sound maple-jingle.wav
-----------------------
+Picture maple-caleb
+Picture maple-calebcover
+Picture maple-calebhappy
+Picture maple-spiritorb
-----------------------
+Panorama maple-cloudy
+Panorama maple-palace1
+Panorama maple-palace2
+Panorama maple-palace3
+Panorama maple-palace4
+Panorama maple-portraits
+Panorama maple-portraits2
-----------------------
+System maple-penmenu
-----------------------
*Charset maple-chars1

==============================================

Developer: sevensquared
Date: 10/10/2022

Map Policy ... you are free to suggest connections to me in #chinese-doodle-world or in dm's or in any other chat 
Asset Policy ... you can use anything i make
-----------------------
+MAP0281 chinese doodle world
-----------------------
+Tileset 0281 doodle
-----------------------
+Panorama doodle
-----------------------
+CharSet doodleguys

==============================================

Developer: Delly
Date: 10/10/2022

Map policy ... You are allowed to create connections wherever there's an open connection sign, just let me know before you do though.
Asset policy ... You can use my assets.
-----------------------
*MAP0133 Flower Plaza
+MAP0321 Planter Boxes World

+Connection from MAP0133 to MAP0321 (both-way)
-----------------------
+Tileset 0321: Planterbox World
-----------------------
+Music delly_planter_boxes_world.wav (by AriaL#2570)
+Sound delly_plant.wav (by Delly)
-----------------------
Notes: Check the events that are on top of the construction signs for more info about who it's reserved to. Also the Sunflower NPC is an open connection point. 

==============================================

Developer: Hubster
Date: 17/10/2022

Map policy ... You are allowed to create connections wherever there's an open connection sign.
Asset policy ... You can use my construction signs (hubster-signs.png), as long as you respect the standardization.
------------------------
*MAP0022 CGA Forest
*MAP0023 CGA Restaraunt
*MAP0024 Deep Space Hole

==============================================

Developer: maple
Date: 31/10/2022

Map policy ... You can add connections in most of my maps, just let me know beforehand! Your safest bet is to put them in the slots where the signs are, but if you want to put them elsewhere just let me know!
Asset policy ... You can use any of my songs and sound effects as long as they don't have the suffix -ex. For other assets (panoramas, chipsets, charsets, pictures etc.) you have to ask me first. You can also ask to modify any of my chip/charsets to include assets for your connections within my maps.
-----------------------
*MAP0051 Lavender Ruins (Added connection to Blue Forest City)
*MAP0123 maple-dungeon (People Palace (Dungeon)) (completed)
*MAP0124 maple-feather (Ink World) (Unclaimed the slot, fixed some stairs)
*MAP0125 maple-forestroad (Portrait Forest) (Fixed minor bugs when entering from People Palace, marked the leftmost passage as claimed by eviled, added a connection to Blue Forest City)
*MAP0129 maple-peoplepalace (People Palace) (completed)
*MAP0130 maple-manequinn (Duck Mannequin World) (Added a single flamingo, because why not)
+MAP0311 maple-cityforest (Blue Forest City)
+MAP0312 maple-puppet (Wooden Puppet Area) (currently empty save for a construction sign)

+Connection from MAP0051 to MAP0311 (both-way)
+Connection from MAP0129 to MAP0312 (unlocked with an event, both-way on subsequent visits)
-----------------------
*Tileset 0122: maple-office (Blue Forest City) 
*Tileset 0124: maple-countryside2 (minor bugfix)
*Tileset 0125: maple-peoplepalace
+Tileset 0126: maple-peoplepalace2
(note: all tileset changes come with a chipset change for the chipset of the same name)
-----------------------
+Switch 0323: escaped palace?
	| Marks if you have finished the event in People Palace, unlocking permanent access to Wooden Puppet Area.
-----------------------
+Music maple-chimes.wav
+Music millie_cloying.wav (by MillieAmp)
-----------------------
+Picture maple-wakeupsoul
+Picture maple-cecilia
+Picture maple-tiled
+Picture maple-lights
-----------------------
+Panorama maple-city
*Panorama maple-nightjar2 (fixed missing pixels)
+Panorama maple-calebsdomain (forgot to add the file last time, my bad!)
-----------------------
*Charset maple-chars1
+Charset maple-chars2
+Charset maple-teleports
+Charset protag-wakeup
-----------------------
*CE 0002: Wake Up
	| (added the wake up animation, plus a spot to add switches / variables that are reset on wakeup (maybe could be moved into a separate event for convenience?))

==============================================

Developer: Noahrav
Date: 31/10/2022

Be careful not to fall asleep on the train, you might miss your stop.
-----------------------
+Map0094 Overgrown Railway
+Map0095 OR Tunnels (sub area)
+Map0096 Catacombs
+Map0097 OR Shantys (sub area)
+Map0098 OR Bridge (sub area)
+Map0099 transition TS -> OR

*Map0091 Train Station
*Map0092 Train Interior
*Map0093 Scenic Corridor
*Map0111 Pale Park (modified tranfer events to map 0091)

+Connection from 0092 to 0099 (both-way)
+Connection from 0098 to 0092 (both-way)
+Connection from 0098 to 0094 (both-way)
+Connection from 0094 to 0095 (both-way)
+Connection from 0094 to 0097 (both-way)
+Connection from 0097 to 0098 (both-way after entering Map0098 from Map0097)
+Connection from X to Y (both-way)
-----------------------
+Tileset 0094 Overgrown Railway
+Tileset 0096 Catacombs
*Tileset noahrav_train_interior

*Tileset information 0091 Train Station
*Tileset information 0092 Train Interior 
-----------------------
+Charset noahrav_charset_2
+Charset noahrav_charset_ORtree
+Charset takofuusen_charset_mermaid (credits : Takofuusen)

*Charset noahrav_train_door
-----------------------
+Variable 0342 Catacombs coord
+Variable 0343 Catacombs Xmax
+Variable 0344 Catacombs Ymax
+Variable 0345 Catacombs coordExit
+Variable 0346 transitionX
+Variable 0347 transitionY
-----------------------
+Switch 0267 OR connect unlocked
-----------------------
+Sound noahrav_train_door_alarm
+Sound noahrav_sound_forest_crickets
+Sound noahrav_sound_forest_crickets_birds
+Sound noahrav_sound_gasleak (credits : pfranzen on https://freesound.org/people/pfranzen/sounds/365553/))
-----------------------
+Music noahrav_music_abandonned_train_exterior
+Music noahrav_music_abandonned_train_interior
+Music noahrav_music_rumbling
+Music noahrav_music_wind
+Music nolan_music_antiquatedpathway (credits : Nolan Brewer)
+Music nolan_music_skyvillage (credits : Nolan Brewer)

REPLACED Music noahrav_11 FOR noahrav_music_11
REPLACED Music noahrav_ambiance_concrete_1 FOR noahrav_music_ambiance_concrete_1
REPLACED Music noahrav_ambiance_concrete_2 FOR noahrav_music_ambiance_concrete_2
*Converted them to wave format (and edited events accordingly)
-----------------------
+Battle Animation 0151 Ticket
-----------------------
+Picture noahrav_picture_train
+Picture noahrav_picture_graffiti1
+Picture noahrav_picture_graffiti2
+Picture noahrav_picture_graffiti3
+Picture noahrav_picture_graffiti4
+Picture noahrav_picture_graffiti5
+Picture noahrav_picture_or_tree
+Picture noahrav_picture_or_bench
+Picture noahrav_picture_train_transition_1
+Picture noahrav_picture_train_transition_2
+Picture noahrav_picture_train_transition_3
+Picture noahrav_picture_train_transition_4
+Picture noahrav_picture_train_transition_5
+Picture noahrav_picture_train_transition_6
+Picture noahrav_picture_train_transition_7
+Picture noahrav_picture_vines
-----------------------
+Panorama noahrav_panorama_train_transition
-----------------------
*Fixed bug where music stopped when warping from map 0091 to map 0111

==============================================

Developer: Raptarr8
Date: 06/11/2022

>Just a heads up, the shop's kinda broken atm because someone fucked up the vending machine CEs.
>It's basically fully functional, but I've made it inaccessible until the vending machine CEs are fixed because that introduces some MAJOR issues.
>See https://discord.com/channels/939527111482413116/940739214960644096/1038928609701802086

Map policy ... You are allowed to create connections wherever there's an open connection sign, or anywhere there is open space in the Cave by adding a new branch to it.
Asset policy ... Feel free to do whatever the heck you want with my assets lol. The vending machine food is still mostly images stolen from Wikimedia Commons, so those
will have to be replaced at some point. If you wanna do that, go for it.
-----------------------
+MAP0141 Cave
	| Currently has no connections, but there are spots at (14,1) and (142,17) respectively for connections to Sun Forest and Rollaby's cave world respectively, should they also be in this update
-----------------------
+Tileset 0141: raptarrchip7
+Tileset 0142: raptarrchip1
+Tileset 0145: raptarrchip4
+Tileset 0146: raptarrchip5
-----------------------
+Charset raptarr_charset_dcc1.png
+Charset raptarr_charset_dcc2.png
+Charset raptarr_charset_debug.png
-----------------------
+Panorama raptarr_dccparalax.png
-----------------------
+Switch 0361: Vending Status
	| Determines whether or not the player has purchased the capsule from the vending machine in the world
+Switch 0362: Blood Paid
	| Determines whether or not the player has reached the threshold for unlocking the connection in the Pink Room
	| Currently unused, but might break some things if something sets it
+Switch 0363: Ticket Purchased
	| Was originally used for the Clown Ghost quest
	| Currently unused, and might get removed in a future revision of the map due to the Clown Ghost quest being reworked rn
+Switch 0364: Sun Reactor Clown
	| Controls whether or not the connection between Sun Reactor and the Clown Dimension is unlocked
	| Also controls the statue on the path leading up to the 
-----------------------
*Battle 0142: NotTheLost 
	| As the name would imply, no longer just The Lost from tboi
-----------------------
+Music nolan_music_mistyseas.wav (by Nolan Brewer)
+Music nolan_music_antiquatedpathway.wav (by Nolan Brewer)
+Music My Dearest Memories 3.mp3 (by Dokta Whawee)
+Music noahrav_music_7.wav (by Noahrav)
+Music millieamp_pain.mp3 (by MillieAmp)

==============================================

Developer: RM824 Somnium
Date: 08/11/2022

Important notes/tl;dr
-----------------------
*Updated Minnatsuki Umbra sprites: Main, Action, Point Gesture
*Updated Minnatsuki Soulfire sprites: Main, Action, Attack, Ladder, Sitting
+Implemented Lumen Eidolon. (Thanks to Takofuusen for providing CharSet assets.)
+Implemented a coin animation. (Thanks to eviled for providing the base sprite.)
*Can no longer wake up in the real world.
+Implemented the ability to disable sprinting.
*Implemented a more generic force wake-up condition.
+Implemented a bubbles animation. (Thanks to Led for providing Picture sprites.)
+Implemented automatic methods for adding newly visited maps to a list on map change.
*Implemented the ability to disable gestures.
*Using gestures not supported by the current Eidolon temporarily unequips it, instead of refusing to play the animation, unless you're a tiny rat.
*Implemented the ability to disable Eidolon changing through the menu, and through unsupported gestures. Mainly for use against otherwise illogical situations.

-----------------------
+S[0046] - Gesture Auto-Anim
	| Set to ON if the player sprite should be animated through CE[0101] - Protag Anim during a gesture anim.
	| Ignored if S[0035] is OFF.
	| Do not modify manually.
+S[0047] - Currently Gesturing
	| Set to ON if the player is doing a gesture animation.
	| For use in map events.
	| Do not modify manually.
+S[0048] - Unable to Sprint
	| Set to ON if the player's sprint ability is disabled.
	| Do not modify manually.
+S[0049] - Underwater
	| Set to ON if the player is underwater.
	| Activates CE[0081].
+S[0050] - Disable Gestures
	| If set to ON, disables the Gesture Menu by normal means.
+S[0051] - No Effect Change
	| If set to ON, disables changing Eidola through normal means, as well as any gesture that would require unequipping the current Eidolon.
	| Intended for use to avoid otherwise illogical situations, like unequipping a small Eidolon while in a small space, or unequipping a flying Eidolon while flying.
+S[0081] - Anim Bubbles
	| If set to ON, activates CE[0201] - Anim Bubbles.
-----------------------
+V[0044] - E Lumen GET
+V[0087] - Bubble Timer
	| The number of frames until Anim[0009] plays next.
+V[0088] - Map Transit Prev
	| Internal variable for CE[0022] - Map Transit Detect.
	| Records the last map ID visited.
	| Updates after map change.
+V[0089] - Map Transit Next
	| Internal variable for CE[0022] - Map Transit Detect.
	| Constantly records the current map ID.
	| Updates CE[0022] when not equal to V[0088].
+V[0112] - Bubbles Anim Calc X
	| Internal variable for CE[0201] - Anim Bubbles.
+V[0113] - Bubbles Anim Calc Y
	| Internal variable for CE[0201] - Anim Bubbles.
+V[0114] - Bubbles Anim Frame
	| Internal variable for CE[0201] - Anim Bubbles.
-----------------------
+Actor[0002] - Map Progress
	| Dummy actor, used for recording maps visited through learning dummy skills.
-----------------------
+Skill[0002-1000]
	| Dummy skills for use as alternative switches.
	| Only add to appropriate dummy actors.
-----------------------
+Anim[0008] - coin (base sprite by eviled)
-----------------------
*CE[0002] - Wake Up
	| No longer does anything if you're not in the spirit world.
	| Restructured slightly. Wake-up conditions have more control over what they can do.
	| Added a wake-up condition (ID 1); a copy of the normal condition without an animation.
*CE[0003] - Effect Change Query, CE[0004] - Effect GET, CE[0006] - Effect Change, CE[0007] - Dummy Effects, CE[0008] - Undummy Effects, CE[0013] - Effect Action, CE[0055-0059] - "Enter Ladder" - "End Sitting", CE[0102] - Protag Anim Frame
	| Updated for the new Eidolon.
*CE[0003] - Effect Change Query
	| No longer calls CE[0006] when S[0051] is ON.
*CE[0009] - Key Actions
	| Toggling sprint is no longer possible when S[0048] is ON.
	| Initializing the Gesture Menu is no longer possible when S[0050] is ON.
*CE[0015] - Gesture
	| Added point gesture to Umbra, Rat, and Lumen.
	| Changed the default behavior of gestures unsupported by the current Eidolon. This now temporarily unequips the current Eidolon, instead of refusing to play the animation. Unless you're a small rat.
	| When S[0051] is ON, then the previous default behavior is used instead.
*CE[0016] - Coord/Step Calc.
	| Lumen makes no footstep sounds.
	| A footstep sound now only plays every other step when sprinting, unless stopped.
*CE[0017] - Wake Up Setup
	| Now sets S[0048-0051] to OFF.
	| Now sets V[0087] to 0.
+CE[0022] - Map Transit Detect
	| Automatically adds the next map ID to the maps visited list on map change, via dummy skills.
+CE[0024] - Disable Sprinting
	| Sets S[0048] to ON.
	| Also ensures the player is at a walking speed.
	| Avoid calling during player Set Move Route events.
+CE[0025] - Enable Sprinting
	| Sets S[0048] to OFF.
	| Also ensures the player is set back to a sprinting speed if they were previously.
	| Avoid calling during player Set Move Route events.
*CE[0058] - Sitting
	| Added a frame delay to greatly reduce lag.
+CE[0081] - Bubbles
	| Parallel process event activated by setting S[0049] to ON.
	| Sets S[0081] to ON, activating CE[0201], at random intervals, set to V[0087].
*CE[0104] - Umbra Use
	| Now sets S[0048-0051] to OFF.
	| Now sets V[0087] to 0.
+CE[0201] - Anim Bubbles
	| Parallel process event activated by setting S[0081] to ON.
	| Plays a Picture animation of bubbles once per activation.
-----------------------
+Battle coin (base sprite by eviled)

*CharSet protag_action_soulfire_01
*CharSet protag_action_soulfire_02
*CharSet protag_action_soulfire_03
*CharSet protag_action_umbra_01
*CharSet protag_action_umbra_02
*CharSet protag_action_umbra_03
*CharSet protag_attack_soulfire_01
*CharSet protag_attack_soulfire_02
*CharSet protag_attack_soulfire_03
*CharSet protag_attack_soulfire_04
*CharSet protag_attack_soulfire_05
*CharSet protag_attack_soulfire_06
*CharSet protag_attack_soulfire_07
*CharSet protag_attack_soulfire_08
+CharSet protag_gesture_point_lumen_01
+CharSet protag_gesture_point_lumen_02
+CharSet protag_gesture_point_lumen_03
+CharSet protag_gesture_point_umbra_01
+CharSet protag_gesture_point_umbra_02
+CharSet protag_gesture_point_umbra_03
+CharSet protag_gesture_point_umbra_04
*CharSet protag_ladder_01
*CharSet protag_ladder_02
*CharSet protag_main_01
*CharSet protag_main_02 (new CharSet by Takofuusen)
*CharSet protag_sitting_01
*CharSet protag_sitting_soulfire_01
*CharSet protag_sitting_soulfire_02

*FaceSet minnatsuki_001

+Picture led_bubbles

==============================================

Developer: UliZ
Date: 09/11/2022
-----------------------
Added Title theme: millieamp_ancestors.wav (credits to MillieAmp)
Added Nexus theme: millieamp_spirits.wav (credits to MillieAmp)